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Dead of Night battle - minefield objective

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I played the Dead of Night battle as the Germans. One of the touch objectives is an area suspected to be a minefield. Well, I walked all over half of that minefield, taking too many casualties in the process, but I never got the credit for touching the objective area. The green objective highlight never went away, and the end of mission said I failed to touch it.

What do you have to do?

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Hmmm. I have found that my men respect my leadership a bit more if I -read- the objectives in the briefing before the battle.

Okay, who am I kidding? Excellent initiative! Keep charging them back and forth over the mines until that satisfying squelch break interrupts their annoying little screams.

;)

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Ok, well I guess I deserved all that. :rolleyes: Jeez, can't a guy make a mistake around here? :D

By gosh, the briefing does say it is a Preserve objective. It did seem strange for me to have to touch a minefield, but I was blinded by all that green, which happens to be the EXACT same color as the other four actual green objectives you are supposed to touch. I guess green is the universal color to denote what to do, and also what not to do.

I can't imagine how anyone could get confused. ;)

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In these kinds of cases of confusion I sometimes find it's a good idea to go back and see what the scenario says.

From the Axis briefing:

Previous patrols have identified a dense and extensive anti-personnel minefield in the open ground beyond the Katynka Stream. The exact extent is not clear, although it is suspected to be bounded by the stream to the south-west, and the roads to the north-east and north-west.

...

PRESERVE Suspected Minefield: 0 points (this objective shows the suspected location and extent of the Russian minefield)

From the on-map objectives names:

Suspected Minefield (0pts)

All objectives are the same colour - there's no 'coding' which identifies the type of objective each is.

I'm not really sure what more the designer could have done to draw attention to the fact of the minefield, the suspected size of the minefield, as well as the danger and worthlessness of going into the minefield.

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A slight editor improvement would be to allow different colours of terrain VL to be selected, either to improve contrast with the terrain, identify the boundary of adjacent, touching VLs or distinguish between types and purpose of the VL.

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I'm not really sure what more the designer could have done to draw attention to the fact of the minefield, the suspected size of the minefield, as well as the danger and worthlessness of going into the minefield.

BTW, is this a scenario you designed?

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Enjoyed it too! Won a total victory although I had a lot of wounded truppen. I hesitated going for the high ground and I probably shouldn't have, since that's what cost me so many casualties and total victory was already guaranteed at that moment.

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Ok, I get it. Read the F'in briefing! :D

I still think there should be different colored highlights for different purposes. Green usually means something good universally, especially in gaming. Yes, I'm an idiot for think I had to walk into the minefield.

I also think it was a very fun scenario, which I will now play again the right way, and not pretend to be invincible minefield walker guy. It really brings to light (pun intended) how visibility is massively affected at night time. I nearly walked (hunt mode) right up to the entrenchment line near the high ground, before the enemy and I saw each other.

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Doing a good job too. Loved Kiwi soldiers :)

Ditto. :) Kiwi Soldiers is a very well-made scenario. If a player can master the type of skills needed to win a small battle like this, then larger scenarios are that much easier to get a handle on.

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Interesting scenario. I touched The Cutting and assaulted the Ganger's Hut, then ran my guys back down the tracks and exited for a tactical victory. Unfortunately, one lone soldier — part of a squad that had already exited — wouldn't move from the hut; I could select him, but he was unresponsive to any commands. Hate to leave a guy behind! The scenario didn't end, probably because of the straggler, until I "ceased fire."

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It did seem strange for me to have to touch a minefield, but I was blinded by all that green, which happens to be the EXACT same color as the other four actual green objectives you are supposed to touch. I guess green is the universal color to denote what to do, and also what not to do.

I can't imagine how anyone could get confused. ;)

 

Why play "Red Light, Green Light" when "Green Light, Green Light" is so much more fun. And graphic.

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That is interesting. My question is how does one "touch" a minefield without finding it, when the only way to find it is when someone blows up.

 

It's not that hard really...

 

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Edited by Bulletpoint

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