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RT Unofficial Screenshot Thread

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24 minutes ago, Macisle said:

I just did a quick scan and saw some of the the great work he did with flavor objects. CMRT seems to be a little on the sparse side FO-wise. I'm debating how far I can/should go with those (how much do they impact frame rates I wonder?).

You can have up to 162 types in total I believe, this thread may be instructive:

http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/

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9 minutes ago, Sgt.Squarehead said:

You can have up to 162 types in total I believe, this thread may be instructive:

http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/

Thanks for the link!

Yeah, I'd love to do some custom FO stuff. Time-wise though, my first priority is at least a few custom wall textures. Mods like Kieme's add a lot, but overall don't go exactly where I want to go (which is to be walking around a 1940's Soviet city ūüėĀ). I want to add some of my own (when you see a stock wall texture in my screenies, that's actually a placeholder). That will be at the end and after the CMRT module comes out, so I can use any relevant new textures, along with whatever I can pull and blend from all my current CM titles. I'm not going to get too crazy with it, though. Just no time.

I've half a mind to open up the project to people who want to add things. I really need to wrap this baby up and move on to other things on the bucket list. So many promises to the wife to keep...

 

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(Two more and I'm back in my cave for awhile.)

First squad makes it into the square!

Kharkiveskya_090819_1.thumb.jpg.3c9ca9e6b37e911117e27a760a7e9d84.jpg

 

 

They have  ample fire support, but behind every wall lurks the specter of ambush and death. Will they make it?

Kharkiveskya_090819_2.thumb.jpg.957d080e1564f32cce13057eee434793.jpg

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On 9/8/2019 at 4:52 AM, Macisle said:

(Two more and I'm back in my cave for awhile.)

First squad makes it into the square!

Kharkiveskya_090819_1.thumb.jpg.3c9ca9e6b37e911117e27a760a7e9d84.jpg

 

 

They have  ample fire support, but behind every wall lurks the specter of ambush and death. Will they make it?

Kharkiveskya_090819_2.thumb.jpg.957d080e1564f32cce13057eee434793.jpg

It doesn't matter... Comrade Stalin has many more!

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1 hour ago, Trooper117 said:

It doesn't matter... Comrade Stalin has many more!

It's a good thing, 'cause the first team in got a face full of StG44.

So, I sent an FT team to the opening and sprayed in. Just as they were enjoying the screams letting them know they were on target, an MG42 at 90 degrees from the church across the street dropped the FT assistant and sent the tank man man crawling around the corner to safety.

I didn't realize the church had LOS to my FT team. I've been hitting that MG's position with HE, MG and small arms fire for awhile now. Must be another crack team. It's a very beefy chuch, too.

The good news is that a different team made it in from the side. However,  there are multiple areas between where they are and the ambusher's location. I've no idea how many hidden defending teams are left in there. Time to think of the next play to run.

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Excerpt from an ongoing PBEM match and a short demonstration on the value of C2 and spotting. (Note, I am playing as Soviets, Guards)

Somewhere in Eastern Europe, a Stug patiently waits for prey.

5sIjQfR.jpg

T 34/85 is tasked and prepared for the destruction of the Stug, previously spotted and reported by infantry.

uoO4atg.jpg

Note, the target armor arc does not correspond to the Stug's location exactly, in an attempt to center the barrel on target upon arrival, to reduce the time needed to set up the shot.

V4gxQw7.jpg

The Stug rotates to face the general direction of my tank platoon. (Sniper took a shot at the commander, missed)

4f5Fb38.jpg

The T 34/85 advances rapidly and as it moves, the target armor arc centers.

V1w1Osh.jpg

TAJs2ja.jpg

The T 34/85 arrives at it's destination and in less than 10 seconds spots the Stug. If he didn't have the spot in his C2, he would have been scraped with no clue what was happening around him. I suspect that the speed of the spot is affected by C2 and quality and number of vision slots on the tank.

X5ss2Pn.jpg

The gunner fire, but so does the Stug!

RM9Gj9N.jpg

xx2B8WE.jpg

The Stug is completely destroyed. In T 34/85 driver-mechanic and his assistant are KIA/WIA, the tank is knocked out.

The Stug spotted first in this duel, having the benefit of being stationary and opened up, but having no turret cost its existence.

In my opinion, the decision to rush my tank forward in an attempt to destroy was the right one. The only bad choice was having my tank closed. The fear of having my tank commander sniped by an mg was baseless, as mg gunners were preoccupied with other things. Still, 1 for 1 trade costs him more than me, as I am attacking.

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PBEM match continued: The hunt for Tiger II!

The Tiger II sits and observes the fields, it's commander amused and slightly worried by the fact that he was engaged six times by AP shells, every shell bounced off from the armor.

vyUzfQP.jpg

Efreitors Polivanov and Dyatlov (circled) decide to engage the enemy tank commander.

1QPVErB.jpg

UaZfCXC.jpg

The commander is grazed, he panics, the turret is rotated to confront the shooters, the driver starts reversing, smoke is popped.

bPpOCJl.jpg

AzMKiRZ.jpg

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The Tiger II reverses straight into the sights of Captain Astakhov. So that is the beast that Sergeant Saprygin reported and engaged six times without success!

t3XKjAn.jpg

The crew works as one and sends a bolvanka as a greeting to the enemy tank.

phoM5GM.jpg

ZE0hjHi.jpg

The engine dies, the crew pops smoke.

eDkpQxV.jpg

iaxbsXE.jpg

Captain Astakhov and his crew finish the job.

QyaJwsA.jpg

rzjjCqH.jpg

The Tiger II is destroyed, no survivors.

k2aBsey.jpg

Edited by Aurelius

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15 minutes ago, Warts 'n' all said:

That looks very nasty.

No survivors. My gut said keep the HE up for a full minute. I went for 30 seconds. Got greedy on hitting a second location during the turn.

This time, Krugeroff was wrong. ūüôā

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1 hour ago, Macisle said:

My gut said keep the HE up for a full minute.

Yeah, it's easy to think that a few rounds will do the job.  In scenario after scenario have often regretted not giving the area fire 1-2+ minutes to ensure desired result.

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18 minutes ago, Erwin said:

Yeah, it's easy to think that a few rounds will do the job.  In scenario after scenario have often regretted not giving the area fire 1-2+ minutes to ensure desired result.

Definitely. My SOP is to put 1:15 of targeting to make sure I have a continue fire option next turn if smoke is blocking new targeting. T-34/76s make such ammo expenditure an easy call.

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8 hours ago, Macisle said:

Firm intel that the hard point has not been completely reduced.

CMRT_092319_2.thumb.jpg.3be18443338f15fcd1e2c70c346442f7.jpg

Oof, the pain I felt was almost physical!

I started listening to my gut more, and the results show! But, there are still 300 IQ moves to be found....

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23 hours ago, Macisle said:

put 1:15 of targeting to make sure I have a continue fire option next turn if smoke is blocking new targeting.

That's a good tactic.

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After an extended barrage of Soviet medium howitzers lifts, squad leader Ranbo von Assenkicken notices that his Panther's infantry screen appears to be down to him, his MP40, and a newly-acquired panzerschreck. No matter, he'll stand his ground. Do or die! He opens up at the first red to sniff around the barrage zone. But who is he firing at?

CMRT_092519_A.thumb.jpg.6d2a387c48edc0abaea5fe3bd523d1a9.jpg

 

Why, it's none other than our favorite Point Man from a few posts back!

CMRT_092519_B.thumb.jpg.2e762e6e2b478478e4d2abb5de872bb3.jpg

 

Ranbo decides the small arms duel isn't cutting it and he goes for his 'schreck. BOOM!

CMRT_092519_C.thumb.jpg.a4696f79bdc244bf3819b2f70fb337b6.jpg

 

That'll teach...oh, wait..it looks like Point Man is ready to do a little Assenkicken of his own!

CMRT_092519_D.thumb.jpg.f0deb42e864bb5f90e895a409b4aa8ca.jpg

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Meanwhile, another German unit defending the inner perimeter of the current macro block opens up on Pointy's building and the small Soviet-held factory beside it.

CMRT_092619_1.thumb.jpg.8ebf74808e03cc64de37a338447e3706.jpg

 

 

This rattles the "Alley Cats" who are at the northern end of Pointy's building. They exit out the back and head toward the friendly factory.

CMRT_092619_2.thumb.jpg.f5fe6f7c2ec965e1512e9d9af6d44da5.jpg

 

 

However, they don't go in. The Alleys are practitioners of the "Scout by Rout" school of infantry tactics. There's an alley down on the left. And the Cats just can't resist a good Alley.

CMRT_092619_3.thumb.jpg.ffac3170933156f110a30840e7510dc5.jpg

 

 

On the plus side, the based LMG gunner on the east side of the factory proves himself a rising star by dropping two of the perimeter Germans in quick succession.

CMRT_092619_4a.thumb.jpg.a1153d957e700b806d757f300359dc65.jpg

 

 

Not bad for a regular Joe!

CMRT_092619_5.thumb.jpg.9ac7c40057a2ff45c202210d5010fb86.jpg

 

 

As he does this, the lead Cat (Alley motto: "Run fast, die young") passes one of his dead comrades from their last jog around the block. The smoking tank beside him tried to dislodge the Panther's infantry screen before the barrage, but when they let up on the HE a little too early, the former owner of Ranbo's panzershreck didn't waste a second in giving the tank crew its final exam in thermodynamics. They all failed.

CMRT_092619_6.thumb.jpg.ad86a1790252b75e4621fce15ff142c8.jpg

 

 

So, the Cats jaunt down the alley, take a right and...why...look where the Orange has Clockworked us! We're back at the peak moment of the high noon duel between Pointy and Ranbo!

CMRT_092619_7.thumb.jpg.82a31b007b29327269cabcfaf189c5df.jpg

 

 

Now, someone like Pointy or Based LMG Guy might hesitate when stumbling onto a live Panther. Men like that might, say, stop and chuck a few grenades at the rear of the beast. But not the Alley Cats! Are you kidding?! Not when an unexplored road into enemy territory is right there only a hop, skip and jump in front of the Panther's MGs and canon.

CMRT_092619_8.thumb.jpg.c857007e4b693cb53dc15d6d9ddc98d4.jpg

 

To be continued...

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