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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

Uploaded a New Mission for T-72 BOF to the Repository

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This is another take on the Meeting Engagement mission for the T-72B tank. In this mission you have air support from 4 Mi-8 helicopters and fire support from 152mm howitzer artillery. This will be available for download as soon as the Battlefront administrators post this mission to the Repository.

The cache file is: Meeting Engagementv7.ca

The script file is: Meetingv7.pd

In this mission you and the forces you are supporting are tasked with gaining control of a small enemy military outpost and the local area surrounding the facility. The facility is another enemy early warning radar outpost that has been very successful in detecting allied air operations in the region. Command wants the facility captured, and the enemy mechanized forces in the area destroyed.

Allied forces consist of the following: Your T-72B tank, a maneuver element of 3 T-72 tanks, a flight of 4 Mi-8 helicopters for air support, and an additional Mi-8 helicopter with an infantry squad.

Enemy forces consist of 2 T-72 tanks, 4 Shturm-S cavalry fighting vehicles, 2 Leopard 1A4 tanks, and an RPG heavy infantry squad.

Intell reports that the enemy mechanized forces are currently on patrol to the north of the radar outpost. They have not recently seen the location of the RPG infantry squad, but maintain that those troops are present in the area.

Your task is to engage and destroy the enemy mechanized forces. A flight of 4 Mi-8 helicopters and a maneuver element of 3 T-72's will also be independently supporting this effort. Use hull down positions as much as possible to ensure your crew's survival and success. Once the enemy armored cavalry team of 2 T-72's and 2 Shturm S's is destroyed, the 5th allied Mi-8 helicopter will take off with the infantry squad, and drop the squad off nearby the radar outpost. The infantry squad will take up defensive positions among the facility's buildings. Once the drop off is complete, the 5th helicopter will join the rest in flying over the battlefield to search and destroy any enemy forces. During these efforts allied command has committed a 152mm howitzer battery to provide a continuous fire for effect to the north of the radar facility where we anticipate the bulk of the enemy mechanized forces to maneuver through.

I recommend that you update your player's tank armor value to 2 in configuration mode (cfgmode.ca). Doing so gives the player's tank a realistic armor protection associated with a T-72B tank making it more survivable. During the production of this mission update, I had the enemy experience level set pretty high which resulted in a lot of frustration for me during game play. I have dropped the experience level of the enemy forces and enemy AI commanders somewhat from 80% down to 60% which seemed to improve the game play experience. Enjoy!

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Excellent! Thank you Dragonfire! I'm glad you enjoyed that T-55 mission. It is pretty tough. I found that you have to rely a lot on the allied T-55's and the Sprut-B guns to help knock out those enemy Leopard tanks. Without that they tend to see you long before you can see them.

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If anyone is interested, I have some screenshots from this mission, and others that I have submitted to the Repository on the Facebook fan page I created for this game. To find it on Facebook, after logging into FB, just search for T-72 Balkans On Fire .

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