Jump to content

New Scenario (AD Pontine Patrol) needs testing


Recommended Posts

Hi everyone. Here is another scenario I've made. This time you have a company of Rangers attacking on a 576x320 map. This is a fictional mission based on the 1st SSF's patrols into the Pontine Marshes at Anzio. Hopefully this will be a unique mission on a unique map. I've played through it multiple times, making tweaks here and there - hopefully it's fairly balanced. February 1944, features the GL cold/winter(not the snow) terrain, Allied vs AI only, please let me know what you think!

https://www.dropbox.com/s/08afuepgzmcrwjq/AD%20Pontine%20Patrol.zip

Link to comment
Share on other sites

hi,

i spent my night on this one :D.

Just finished it with a draw, lost 3 men + 3 wounded versus 19 germans dead and 17 wounded.

got two houses but not the last one (i'm very (too much ?)cautious...)

Loved it, and especially loved the ending surprise guest ;)

Well done, keep the good work

Link to comment
Share on other sites

hi,

i spent my night on this one :D.

Just finished it with a draw, lost 3 men + 3 wounded versus 19 germans dead and 17 wounded.

got two houses but not the last one (i'm very (too much ?)cautious...)

Loved it, and especially loved the ending surprise guest ;)

Well done, keep the good work

Do you feel this was a fair result or that you should have gotten something more along the lines of a minor victory?

I have a couple more scenarios ready for testing but would like some more feedback on the 3 I've put out so far! Thank you for all who downloaded and played these!

Link to comment
Share on other sites

Do you feel this was a fair result or that you should have gotten something more along the lines of a minor victory?

I felt it was a good ending, as far as i'm too reluctent to see my pixelsoldiers dying...

Indeed, i was far too much cautious... with a little more audacity i think i could have take the last farm.

So... i feel the scenario took me where i needed to.

Link to comment
Share on other sites

I ended up with a draw at the end as well. 2 Dead, 4 wounded

German casualties 18 dead, 14 wounded and the guest as well.

This was after several tries at the opening. Overall I think the time may be a little short. The German positions are good, taking them with minimal casualties requires a fair amount of coordination and recon. I was very close to taking the last objective. I assume that would have kicked me over to a major victory. I don't mind pulling a draw, though I would think maybe one building- draw, 2 buildings,- minor victory, 3 buildings - major victory would be more appropriate. That is assuming casualties don't mount too high.

As it was it was still a blast. Thoroughly enjoyed it. Perhaps with a better application of force I might still take building 3. Damn those MGs can be murder.

Loved the organization of the units. Having the Brit 51 mm mortars with their smoke capability and having a few teams with demo charges makes for some interesting options.

Very nice work Seinfeld. Hey you said 3. Hmm I need to go find the third. :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...