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Air Defense Tech


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IMHO the Air Defense Tech is done the wrong way.

An example:

Allies in 1944 have 11 tac bombers, 7 medium bombers, 12 heavy carriers, enough escort fighters for them all, all units have ground attack 2 and long range 2, all have HQ support and good readiness, morale and supply.

Yet this gigantic force with 42 strikes isnt able to kill of a german tank with 10 steps and low readiness and morale, simply because the german unit has anti air tech level 3.

All projected combat results for the air strikes show 0 damage for the defending ground unit.

1. Thats surely overdone, there is no other tech which makes a unit totally immune to enemy attack.

2. What does this tech actually do? Increase the toughness of tanks, vehicles and soldiers like an energy screen in Star Trek?

3. I would think Anti Air defense would be mobile AA units accompanying the ground unit. While heavy AA fire may reduce the effectiviness of attacking bombers, totally surpressing the bombers seems very far off, the more so as AA supression was an important and standard air mission.

4. Wouldnt it be far more realistic if AD tech strengthens the air ATTACK values of a ground unit, leading to higher losses of attacking planes, but not changing the damage the ground unit suffers from the air attack?

5. As it is now, the only thing Axis player has to do to make Allied Tactical Air Force completely useless is to develop Air defense 3 with Germany, even 2 is often sufficient. Upgrading all units with the tech is no problem, as this upgrade is extremely cheap.

Any thoughts on the matter?

Finally I would like to ad that western allied tactical air force was a major factor in Germanys defeat in Africa, Normandy and the whole western campaign of 1944/45, a fact which is surely known to all of us.

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Hi Amona

I see what you're saying and there are three potential solutions that we are currently thinking about, all of which are easy to implement:

1) To increase the cost of upgrading with AA from 5 to 10% for all land units.

2) Making it possible to only research AA up to level 2 rather than 3 as currently.

3) Allowing Ground Attack Aircraft to be researched up to level 3 rather than 2 as currently.

I think that probably the first and then the third are the most attractive, as the second option would render strategic bombing even more effective.

Bill

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Hi Bill,

why not change the effects of AA tech?

Less Defense for ground against air, but more hitting power for ground against air.

My point is that AA tech makes ground units invulnerable to air attack, and the measures you propose dont really change that.

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Back to the roots...implemented AA only for recources/cities, ships and static units. This raises again the strategic and tactical importance of AA units. Unlike implemented AA skills here can be adjusted both the offensive and the defensive potential. Thus, for promoting a certainty: While I can successfully attack any enemy unit from the air, but if there is an anti air unit close to my goal, I'm going to get a bloody nose.

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Hi Bill,

why not change the effects of AA tech?

Less Defense for ground against air, but more hitting power for ground

against air.

My point is that AA tech makes ground units invulnerable to air attack,

and the measures you propose dont really change that.

That's true, and just to explain, the changes I posted above are those that can easily be implemented without any engine changes.

I am definitely interested in the ideas raised here about AA upgrades on units, but anything requiring technical changes will probably have to wait for a future release.

Bill

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