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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Catacol Highlander

Assault on Democracy Ladder

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Hello all

While Amadeus' excellent knock out tournament progress to the last 8, it is time to announce another forthcoming competition for players who wish to participate. Both Bill and Hubert have agreed to the concept of a Competition Ladder for AoD.

The basic outline will be:

1. The Ladder will run from Xmas 2013 to Xmas 2014 at which point an overall ladder winner will be announced.

2. Players who take part can play as many matches as they like, but to qualify for a ladder position at least 4 matches must be completed.

3. Each victory will earn the winner ladder points, but a loss will mean that points are taken away. Further details on points will follow later.

4. The only game that may be played is the full length scenario for AoD.

5. Players may have as many games on the go at one time as they want, but to try and make the matches fair and varied the administrator (that's me...) will set each match up. Every player will play as close to an equal number of axis and allied games as possible and as wide a range of opponents too.

6. Players that enter the ladder must commit to a decent turn speed. On average a game should not last longer than 3 months unless real world factors unavoidably intervene. If you cannot manage that kind of turn rate then please dont enter the ladder.

So.... how great an interest would there be in a ladder set up like this? If you think you would like to take part then please reply to this thread. Ideally I would like a hardcore group of about 10 - 12 players.

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If Baron can join this ladder, then I guess I better join as well. I am not likely to win a lot of matches, but I can act as cannon fodder and may even learn enough to win one eventually.

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Ok - I've been on a break for a week, but home tomorrow and over the weekend I will get stuff together to start the ladder.

In the meantime it would help me a great deal to have all player names and email addresses. In addition I need each player to tell me how many matches they want to play starting next week.

So please can all players email me at ama1970@hotmail.co.uk with their player name and the number of matches they want to start off with. I'll take it from there.

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Amona(Axis) - Catacol Highlander (Allies): game in October 1940.

Clausewitz (Axis) - Amona (Allies) - game in October 1941.

PGTomli (Axis) - Amona (Allies) - game in February 1941.

Amona (Axis) - Tony Lafferty (Allies) - First turn sent yesterday morning, no answer yet.

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Amona (Axis) - Catacol (Allies) : August 1941

Clausewitz (Axis) - Amona (Allies): August 1942

PGTomli (Axis) - Amona (Allies): July 1941

Amona (Axis) - Lofty12 (Allies) - March 1940

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