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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

T-72 HQ Night Defense Mission Has Been Submitted

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This will be available for download from the Battlefront Repository as soon as the Battlefront administrators approve it.

The night Cemetery map/environment from the T-72 Balkans On Fire campaign is another great environment that I have wanted for a long time to build a new mission in. What I have produced is a new mission created in that nighttime Cemetery environment.

This is a scenario where elements of an operational maneuver group (OMG), that broke through allied front lines, are now threatening one of your headquarters facilities and a helicopter landing zone that are miles behind the front line.

The Cache File is: HQNightDefense t72.ca

The Script File is: HQHightDef.pd

Enemy forces consist of 8 T-55A tanks, 2 Shturm-S’s, an Mi-8 helicopter, and 3 infantry squads (one squad being transported by helicopter). Allied forces consist of 3 T-72 tanks, 3 Sprut-B anti-tank guns, and the equivalent of 2 and a half infantry squads.

Expect your tank position and the helicopter LZ to come under attack first. Based on the location of the river to your east, and the helicopter LZ and a local settlement to your south, our intell resources tell us that your tank position will likely be attacked from the west-southwest.

The allied T-72’s and infantry squad will not move out until the armored forces attacking your position are destroyed. Once that occurs the allied T-72’s and infantry squad will begin to move out to attack enemy forces that have taken over the helicopter LZ. Our Mi-8’s located at the LZ initially, will scramble at the beginning of the mission and begin a search and destroy flight pattern over the battlefield. The allied T-72’s and infantry squad will attack the helicopter LZ from the south. You can approach the LZ from the same direction as your fellow tanks or you can get creative and approach from another direction. The fire fight at the helo LZ will be close quarters, and remember, the T-55A’s main gun is very effective against the T-72 at close range. Approach with care, and use your night vision sights in your Gunner’s position.

Once enemy forces at the helicopter LZ are defeated, the surviving allied armored and infantry forces will head for the river ford to the north toward the center of the map. To ensure that the player’s T-72 tank participates in the defense of the allied headquarters position, I have added scripts to have the remaining enemy forces wait to attack until after your tank crosses the river. Your tank may cross at either river ford position. The remaining enemy armored forces will attack in force from the south.

This scenario occurs under cover of darkness and with somewhat reduced visibility. Enemy forces will not become visible until they are about 700 meters away from you. Using your night/infrared vision sights will be critical to being successful in this fight. This is a difficult mission to clear and pretty exciting to play from the Gunner’s position. As in most of the missions I posted, I recommend that you upgrade your tanks armor multiplier from 1 to 2 in the game’s Config mode. With the close quarters combat however, the enemy T-55’s will still be able to effectively destroy your T-72 tank. Enjoy!

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Since we can't post screenshots on this forum, Dragonfire, if you or anyone else that checks this T-72 Balkans On Fire forum out would like to see screenshots from this mission or others that I produced using the missions editor, please check out the fan page that I recently created on Facebook for this game. It's the page titled "T-72 Balkans On Fire".

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