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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

Working on a new mission for the T-72

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I'm nearly finished with testing a new mission I'm producing for the T-72B tank. It's set in the night environment/map that the T-72 BOF Cemetery mission was set in. I removed the gravestones and turned the map into a series of allied fortified positions and a helicopter landing zone. I'm in the final testing phase and really only need to tweak the enemy retreat trigger a bit to ensure that the mission victory can be attained realistically and smoothly and it will be ready to publish in the Battlefront.com Repository.

Anyway, the situation is you and your forces are on the defense. There is an enemy force consisting of 8 T-55A tanks, three infantry squads, 2 Shturm-S's, and an Mi-8 helicopter. Allied forces consist of 3 T-72's, 3 Sprut-B anti-tank guns, 3 infantry squads, and 2 Mi-8 helicopters.

Allied headquarters is protected by the 3 Sprut-B guns and 2 infantry squads, and at your fortified position the 3 T-72's (including yours) and an infantry squad are located. All positions will be attacked. The 3 tanks responsibility is primarily the defense of your position, and the helicopter landing zone. I set up the mission so that after the Helo LZ is liberated from enemy forces, the enemy attack on your head quarters position begins on your way to the HQ position so that the player's tank and surviving other T-72's and infantry can participate in a very intense defensive battle for your own headquarters.

I've seen a lot of Mi-8 helicopter kills against T-55's in this mission which is pretty sweet actually, and in the post mission 3-D fly-through I got to watch one of the Sprut-B's in action against an enemy infantry squad. That was really cool. I was situated right behind the gun and got to watch the crew manipulating and firing the Sprut-B. The Sprut-B took 2 RPG hits, and lost 2 of it's three crew members to small arms fire, but the Sprut-B ended up the victor in that engagement with the surviving artillery gunner ultimately killing the entire squad. The engagement in that case took place at a range just under 400 meters from the Sprut-B.

I should have this mission published to Battlefront.com's Repository sometime this coming work week. I'll post an update once I submit the mission in the Repository.

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