Guest PowerGmbH Posted March 7, 2008 Share Posted March 7, 2008 ENGINE: SC2 WAW SYNOPSIS: False Flag Operations Design Summary: a Player (Specially Interisting for Axis ) may have the option to Transport a Land Unit under "Neutral Falg". The Options menu with right click on the Harbour then offers: Transport / Amphibious Transport / False Flag Transport This is specially Interisting fox Axis Player in a Global Campaign, as Germany and Japan are far away one from the other, and this could prevent a Attac in the UK/Allied Controlled Atlantic or Pacific. On the Other Hand it could be Interisting for Allied players in case Axis Subs Raiding gets TOO strong to have a secure transfer from Canada to Braitain f.ex. Consequences: if the Ennemy attacs the "neutral Transport", the Neutral Country gets ready a certain percentage (i.e. a random between 15-35%) in direction of the attaked player. So the ennemy shall think well before sinking the "poor-neutral-transporter" Also the Player when choosing a Neutral nation can only choose between some Neutral that allready tends in one or the other direction (i.e. Finnland or Spain for Axis, and Venezuela / Mexico or Greece for Allies ) PROBLEM: i see only advantages, also think it is easy to programm Link to comment Share on other sites More sharing options...
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