Bertram Posted August 2, 2013 Share Posted August 2, 2013 Hi, Playing a game against Steel. Updated to version 1.02, put Big All his patch on it, to get the right German reinforcements. Just noted that the Italians get 0 points - at least this (3th) turn. I seem to remember them getting about 14-16 points each turn in the previous version - not quite sure though..... (edit: talking about MPP off course) Link to comment Share on other sites More sharing options...
Big Al Posted August 2, 2013 Share Posted August 2, 2013 Lemme check this. Link to comment Share on other sites More sharing options...
Big Al Posted August 2, 2013 Share Posted August 2, 2013 I had an issue removing the Western Allied Production from the game. So weird I couldn't find a simple solution then BAM it just hit me today and I implemented it after your post. I'm going to upload the cgn file in the repository. Link to comment Share on other sites More sharing options...
Bertram Posted August 3, 2013 Author Share Posted August 3, 2013 Can I just replace the .cgn file during a game? would that fix the issue in further turns? Or ould it mess up things/have no effect on the MPP? Link to comment Share on other sites More sharing options...
Big Al Posted August 3, 2013 Share Posted August 3, 2013 I don't know you can try that. Make sure the CGN is from 8/2/13 or later. Its in the download repository Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 5, 2013 Share Posted August 5, 2013 Hi Bertram, Unfortunately no, you'll have to start a new game with the fixed campaigns in order to take advantage of any changes as they won't be applied to a game in progress. Hubert Link to comment Share on other sites More sharing options...
Bertram Posted August 5, 2013 Author Share Posted August 5, 2013 Thanks Hubert - we will need to crush the Communists without the help of the Italians then... Link to comment Share on other sites More sharing options...
Big Al Posted August 6, 2013 Share Posted August 6, 2013 The hotfix should correct this issue. Link to comment Share on other sites More sharing options...
Michel5656 Posted August 9, 2013 Share Posted August 9, 2013 I have a BtoB game in progress; the Italian MPP appear late November 41 together with the entry of Western Allies at 16 MPP/turn. Tips: - direct the bulk of your tanks, mobile units, planes towards Stalingrad with Mainstein and Guderian at the commands - take Stalingrad first then switch the mass of your units towards Moscow and a small to Bakou which is not well defended. - when only Leningrad is the only objective in Russian hands the game is virtually finished. On the scenario: Since the beginning the Russians should have at least two "normal" tank groups at disposal ( 1/10 of their tanks on June 41 were T-34, KV-1, KV-2 ) and the capacity to produce them at that time. There is no reason not to give Russians level 1 in infantry warfare ( they were as well equipped as Germans at that time ), the only difference was their bad commanders on the field. Many infantry units should be added in the production queue; from June to December for instance Russians mobilized. Add periods of rain in summer 41 ( historical ), this to slow down the German advance taking into account the very bad state of the roads, all earth roads, except the Minsk-Smolenks-Moscow. Remember that all included on June 22 Germans had only about 3 000 planes on the front. A light tank could be added to Romania. Link to comment Share on other sites More sharing options...
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