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High Quality Sound 1.3 - FINAL


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https://www.dropbox.com/s/8df7b8g8mwtr3x3/High%20Quality%20Sound%20MAC.rar

full version(MAC), plus a little surprise;)

Installation guide:

1. put the "sound" in your Data/Z folder.

1. WATCH OUT! - If you have any sound modules you have to remove folders which mod changes,

because sounds have changed names. Don't just copy and paste. If you do it both old and new voices will remain!

2. folder "Background", "voices", "movement", "music" from "sound" - paste and replace, If you don't have anything like that, just leave it alone.

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Again, just an excelent mod.

Im wondering why BFC use letters for variations in explosions and numbers for veriasions in gun sounds (uniforms etc).

gun.wav

gun 2.wav

gun 3. wav

etc

explosion a.wav

explosion b.wav

Why not use numbers for explosions as well?

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Thanks for your mod ! I installed it yesterday and so far enjoy it very much !

But I found that it has an adverse effect to the graphical part of the game. Textures keep changing all the time. Maybe it's memory related ? I've got 4 Gb of RAM on my PC.

I was wondering if anybody else is experiencing a similar issue ?

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Thanks for your mod ! I installed it yesterday and so far enjoy it very much !

But I found that it has an adverse effect to the graphical part of the game. Textures keep changing all the time. Maybe it's memory related ? I've got 4 Gb of RAM on my PC.

I was wondering if anybody else is experiencing a similar issue ?

Maybe it's drivers? similar effects (system crash / freez mouse) I had the latest driver from NVDIA - last completely stable is 306.23

ps. sometimes the game "cut" texture to save frame rate - for example, a shot of 2 cm Flakvierling 38 just kills texture;)

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I just found out that, for an unknown reason, graphic parameters for CMBN had been changed to "Fastest". This explains the ever reloading textures phenomenon. So the problem I ran into had nothing to do with your brilliant sound mod. Sorry about that and thanks again for your great mod !

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nice mod mate...but why are you using sounds from my SFX mod without permission ? I want not complain,but ask me would have been ok !

thx Stephsen

I did it based on your mods, and it seemed to me that I replaced all the noise - which sounds? This will remove them.

if I used some of your sound by accident - of course I'm sorry for that.

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  • 4 months later...

a link to the newest part, I hope that someone will like it;)

http://cmmods.greenasjade.net/mods/5066/details

Made for CMBN / CF / MG and CMFI / GL

Changelog: 1.4

1. Revised and improved all gunshots (including many new, Bren, Thompson, Vickers (k), smoke launcher, MG151/15, pistol, MP44, Bazooka / Panzerschreck, Panzerfaust, mortar 60mm, Browning M2)

2. New sounds for penetration, zips, collapse, ricochets, hits, explosions, engine shutdown, soldier movement (in the snow), flames, incoming artillery, screams.

3. new sounds for traction medium and heavy tanks.

4. new Polish voices.

5. new music.

6. empty sounds for moving troops (you know, not every step is heard) it also reduces the irritating noise when walking close together a large group of soldiers.

7. optional - traction for medium and heavy tanks

8. optional - new types of ambient (day and night) - light, medium (default) and heavy - just select any, and replace it in the "background"

9. plus of course, lots of fixes, new effects, etc..

(sorry for my english)

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a link to the newest part, I hope that someone will like it;)

http://cmmods.greenasjade.net/mods/5066/details

Made for CMBN / CF / MG and CMFI / GL

Changelog: 1.4

1. Revised and improved all gunshots (including many new, Bren, Thompson, Vickers (k), smoke launcher, MG151/15, pistol, MP44, Bazooka / Panzerschreck, Panzerfaust, mortar 60mm, Browning M2)

2. New sounds for penetration, zips, collapse, ricochets, hits, explosions, engine shutdown, soldier movement (in the snow), flames, incoming artillery, screams.

3. new sounds for traction medium and heavy tanks.

4. new Polish voices.

5. new music.

6. empty sounds for moving troops (you know, not every step is heard) it also reduces the irritating noise when walking close together a large group of soldiers.

7. optional - traction for medium and heavy tanks

8. optional - new types of ambient (day and night) - light, medium (default) and heavy - just select any, and replace it in the "background"

9. plus of course, lots of fixes, new effects, etc..

(sorry for my english)

that's good news waclaw - any chance of a Mac version?

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that's good news waclaw - any chance of a Mac version?

as always;) I have to make sure that this version is all right and then I release a version for MAC

pc. a total of 801 sounds - of which about 500 are completely new or revised - always something could go wrong;)

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waclaw:

Thank you for this great compilation!

I tend to mix files from several sound mods to form a collection of effects I feel work well together and portray their real life actions with the most fidelity. The majority of my sound files are from your mod - you really put together an enormous amount of quality work here.

I'm curious, is the voice work for "screams" 24-31 you? If so, congratulations as they sound very plausible. Convincing voice work is surprisingly difficult to create and really does require special talent and intuition. Most "scream" effects end up sounding like dramatic hyperbole, flat comedy or bad porn, but you've done a compelling job with several of them!

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waclaw:

Thank you for this great compilation!

I tend to mix files from several sound mods to form a collection of effects I feel work well together and portray their real life actions with the most fidelity. The majority of my sound files are from your mod - you really put together an enormous amount of quality work here.

I'm curious, is the voice work for "screams" 24-31 you? If so, congratulations as they sound very plausible. Convincing voice work is surprisingly difficult to create and really does require special talent and intuition. Most "scream" effects end up sounding like dramatic hyperbole, flat comedy or bad porn, but you've done a compelling job with several of them!

is a mix of several different cries, and combined in a single long sounds (to raise the drama) in general, the mixing many different sound can get very cool effects - I recommend listen to the folder "engine shutdown" - it's also a mix of dozens of different sounds (eg, steel stress, friction , cracks, etc.);)

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This is a very good sound mod, but do you think it would be possible to release a second version with no bolt action sound for the corresponding rifles? This has been kind of a pet peeve of mine since Close Combat 5 and modders that for some reason just love adding that cranking sound after the actual shot. In my opinion it just sounds horrible in a fire fight with all the bolt cranking spam and you shouldn't really be able to hear it over all the gunfire anyway, which kinda breaks my immersion as well as being annoying. I can't be the only one who just can't stand this, or can I? I'm pretty limited in the sound mods I can get because of this. I guess I could edit the sounds myself to cut the bolt cranking out, but that would cut out the echo of the actual shot as well, and wouldn't sound very good as a result.

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