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What this game has always needed for PVP!!!


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Since SC I have been playing this series, since SC II I have unsuccessfully asked Hubert to allow the settings as to experience and production be change for PVP. Hubert your comments then it would allow for cheating? I do not see how as the host who generates the game it could be shown to the recipient as to what the game settings are. I have NOT played SC much the past two years although I have loyally bought all the new editions. The reason? In my gaming group there are two players whom I play against and have quit playing because when we play a game they will play themselves 50 games hot seat at home against themselves to rule out all events and variables. I can not get a handicap setting to compensate for their insanity.

Secondly when trying to initiate a new player to whom the game IS overwhelming I can

not give them a handicap to make the game more fun for them and challenging for me. WTF!!!!!!

Why can you not see to grow the community we need to make the game more adaptable across the board instead of the same old group of all of us who post year after year. Being a small elitist crowd make you all feel better about your abilities and sacredness , it does NOTHING to grow our gaming community. This will produce sales and the ability to broaden the games player scope. Why this feature is ignored and overlooked is beyond me.

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It is a GREAT game system, absolutely amazing, but unless you only wish to play solo VS the A.I anyone who has a knowledge of the game will cut through you like a knife to hot butter in a PVP match. Very sad, we cannot adjust the setting to make the game forgiving to the novices and challenging to the veteran at the same time.

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Whenever i play a novice I always try some outlandish strategies that i would never try against veterans, always keeping the game close. Even playing a veteran against which i have established the upperhand, i seem to slip, somehow without better judgement and make mistakes and the game becomes a very close affair.

Can't put my finger on it, why this type of thing occurs, but it always makes for a good experience, win or lose, doesn't seem to matter, maxed out fun factor, time and time again.:)

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I may got a solution for you, CSS. Once I tried to get friends to play SC but they would decline any offer for precisely the reasons you mentioned. Who would like to take a beating in a game, any game no matter your pride level involved? So I wrote a dual decision event for the very beginning of a PVP game. If you say yes ( as Allies or Axis) you will get on a random basis all along the game some free units and extra mpp (off-map) at critical moments say like your capital besieged or when you face Dow to help you out against a Veteran. The Pop-up tells both players what was decided then you proceed with the game. It's a bit like initial settings, you need pre-mutual agreement on who gets the advantage Although not the best finding it does offer a more acceptable gaming proposal for some not too hot or too confident buddies. Of course you can write a Decision with Handicap effects instead of Advantage effect. Why not making such decisions part of future patches for all scenarios?

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I may got a solution for you, CSS. More than once I tried to get friends to play SC but they would decline any offer for precisely the reasons you mentioned. Who would like to take a beating in a game, any game no matter your pride level involved? So I wrote a dual decision event for the very beginning of a PVP game. If you say yes ( as Allies or Axis) you will get on a random basis all along the game some free units and extra mpp (off-map) at critical moments say like your capital besieged or when you face Dow to help you out against a Veteran. The Pop-up tells both players what was decided then you proceed with the game. It's a bit like initial settings, you need pre-mutual agreement on who gets the advantage Although not the best finding it does offer a more acceptable gaming proposal for some not too hot or too confident buddies. Of course you can write a Decision with Handicap effects instead of Advantage effects. Why not making such decisions part of future patches for all scenarios?

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The solution IS and always has been play balance and handicap PVP as and open game set up choice. Everyone before a game knows the setup parameters. I will not play friend

A or friend B as they are too good and too fanatical at winning either separately or as a team against me. Friend C refuses to play A or B or for the same reason, but also has limited time to play so will not even learn to play s my experience would lead to a situation to similar to what I receive from player A & B. But would buy and learn the game if some play balance was available.

Now to the reason I am Madder than a Hornet. Friend D and I reconnect after losing contact of near 15 years. He would love to buy and learn the game but wont as he doesn't want to be massacred. My flipping nephew who I tried to justify to Hubert for years to add PVP play balancing moment has p[assed he would rather play Borderlands, Skyrim, or any of another RTS or FPS games. It is criminal that we as a gaming community can not address a simple solution to bring in new player and balance the game between vast expertise of skill levels due to whatever weak justification for all these years that this would be an easy fix.

If nothing else it makes economical sense as to broaden the player base.

Here we have 6 people three who have the game and will not play due to skill level differences and three who will not learn, or play knowing they can not begin to play because ok skill level differences. In this small group there exist 50% more sales revenue, that do you not only do not get but the playing of said game itself is at zero between these six avid gamers???

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Hi CSS,

Thanks again for your feedback and to be honest while I do remember this request I can't remember saying that it would encourage cheating. Perhaps I did but at the moment I don't see why adding in such an option, let's say for SC3, would be a problem if both players are aware of it in game through some sort of display mechanism etc.

What I can say is thank you for your loyalty and that we'll definitely look to add something like this for SC3 as I really don't see why it should be an issue... hope that helps :)

Hubert

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