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New Unit types in a Gold Scenario available now


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Dear All

Those of you that are impatient to try out the new units promised for AOD might be interested in a scenario for Gold which I have uploaded to the repository which is an adaptation of Axis High Tide.

It is called Axis Triumphant and includes CVEs, CVLs, naval minefields, WMDs (atomic bombs and nerve gas), very long range recce planes and a host of other unit types created by utilising minor country units. The scenario is somewhat rough around the edges in terms of unit naming and graphics counters and it probably has too many land units for the scale of the map as it introduces infantry and tank divisions (as well as armies and corps) but with force levels that are fairly accurate for May 1942. My intention will be to port it to the AOD map as that scale looks as if it will be more appropriate.

It has a number of new concepts including instant rebuilds for subs and DDs and an implementation of the tonnage war as well as the new units mentioned above and I would appreciate any feedback you can give me before launching into the major task of porting to AOD.

I have deliberately modified some features of the map and unit types to make the AI more challinging. Thus I have noted where it likes to make amphibious assaults and added a few towns so that it does not suffer so many supply problems. I have also created super strength garrisons to offset the AI's deluded belief that a garrison is the best unit to guard a city such as Moscow! I have also given transports an 80% evasion both to avoid the usual AI holocaust of unescorted troop movement and to reflect the reality of WW2 that troops on fast liner transports were hardly ever intercepted in transit.

I have provided a long post on the new features in the Gold forum. I hope you try the scenario if only versus the AI to have a quick look at some of the ideas as I would welcome feedback on them.

regards

Mike

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Hi Mathiasbw

I will publish a list of all my unit types in a thread in the Gold forum as this forum should really be used for AOD but I will answer your questions. I did not implement a separate unit for helicopters because their functionality is available via paratroops or fixed wing aircraft units. I considered providing a submarine with facilities to simulate the German sub that could tow a V2 launcher. The Germans had intended this to be used to bombard New York etc but never actually did that as the capability came too late. An implementation in SC Gold would require SS units to have a strategic attack capability which the editor does not allow.

I also looked at providing Japanese SS uniits with a capability to match the fact that a number of them could carry aircraft. The Japanese intended to use these to attack the Panama Canal and I thought about a Decision Event to knock out the loop capability that relates to Panama. In the end I decided not to do that as the AI would not understand it. However, I did give Japanese subs one extra point for spotting range to represent their capability to deploy spotter aircraft.

Regards

Mike

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