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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

Uploaded a New Mission - T-72 Defend Staging Area

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This mission has been uploaded to the Battlefront Repository, and should be available for download pending review by Battlefront.com administrators as early as tomorrow (Monday 4/22).

This is a new defense mission set in the Farm map environment from the T-72 Balkans On Fire campaign. In this mission you are tasked with destroying a numerically superior armoured force.

The cache file is: Staging_Area t72.ca

The script file is: StageArea.pd

Your tank is a T-72B. Your tank crew and tank have been temporarily assigned to help keep a forward allied ground force staging area secure. Allied forces have set up this forward staging area on the grounds of a local farm. This area has been used frequently to arm up and supply allied armoured and infantry units which has resulted in numerous recent successes against enemy forces.

Intel reports have begun to indicate signs that enemy forces have become aware of the location of this forward operating base. We think that an enemy ground attack is imminent for this location in the very future. Fortunately, for allied forces, the tank units, and a majority of the infantry have moved out of the staging area and back to the front lines. Unfortunately, this means that your T-72B is the only tank located in the staging area currently. The other allied forces located in the staging area consist of a Sprut-B anti-tank gun and crew, a platoon sized element of airborne troops, and 2 Mi-8 helicopters attached to the airborne infantry unit. To help boost your firepower, the coaxial PKT machine gun in your T-72B has been replaced with a short barreled 12.7mm heavy machine gun.

Your mission is to destroy the numerically superior armoured force attacking the staging area.

The enemy force consists of three elements. A tank platoon of 4 Leopard 1A4 tanks, an armoured cavalry platoon consisting of 2 T-72’s and a Shturm-S, and an infantry squad. All three elements are under orders to search and destroy all allied units located in the staging area.

Weather conditions are currently very clear, therefore expect enemy forces to obscure the approach of their armoured force with an artillery smoke barrage. The enemy forces are expected to approach from the southeast or south.

Finding a good hull-down position for your tank in this mission is critical. There are on the order of 10 hull-down tank positions in the staging area, not including 5 large shell craters, and a raised paved highway, so use any of these to your advantage and should the tactical situation change, be willing to move to another hull-down position.

As with some of the previous missions I have produced, it is recommended that you go into configuration mode (cfgmode.ca) and set your tank’s armor to 2.0. I had a great time assembling this mission, and testing it. I hope that you enjoy it too! Have fun!

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I checked the Battlefront Repository yesterday, and this new mission is now available for download in the section Battlefront Classic Games > T-72 Balkans on Fire. The administrators just have not updated the number of available files to download from 13 to 14 yet. Have a great week everyone!

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