Baneman Posted April 13, 2013 Share Posted April 13, 2013 Ok, Macisle went to all the trouble to make a really good looking map and has asked people to have a go and report back. So here goes I've been out of gaming for a while so I'm a bit rusty, thus you probably wont see a heroic defence - it may well be a crushed-in-short-order defence! I've also never done one of these AAR thingys before either, so there are not likely to be GAJ/Bil/NormalDude level graphics. Feel free to demand different pics if I'm not giving an adequate view though - I'll try not to ignore all requests the way I'm sure I'll have to ignore the Peanut Gallery comments ( except c3k's advice, which I shall hasten to carry out of course ). The scene : OKH have informed us that vast unkempt hordes of Yankees are coming up the road fresh off the beach ... then they gave us 3 platoons to hold them off. So we have 1 company ( HQ + pzjager team + 3 platoons with 2 shrecks ea ). 2 LMG teams and 2 scout teams + 1 sniper. 1 FO, 2 x 81mm and 1 x 120mm offboard mortar batteries. a bunch of TRP's, some wire and some mixed mines. 1 Pak38 50mm ATG. Normally I'd set up a thin-ish front defence line with a thicker line behind it. Here I don't seem to have enough men to set up a line at all, so I'm deployed in a scattered manner - this is also due to my quite reasonable fear of masses of American artillery. I'm hoping to be able to move men to reinforce areas where my opponent ( Undercovergeek ) is seen to be pushing in strength. Of course, if he has enough strength to push in strength everywhere, this will be a very short battle, but at least you'll have all seen the map in use I've only just deployed, so the initial pictures are covered in the horrific setup-zone colour, but hopefully you can see the general idea. Let the relentless mockery and second-guessery begin ! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 13, 2013 Author Share Posted April 13, 2013 I've split the pics to show the left and right of the map, since it has a fairly clearly defined split in the middle. Left : 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 13, 2013 Author Share Posted April 13, 2013 Right: 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 13, 2013 Author Share Posted April 13, 2013 Here is the middle showing the Victory Locations. Unfortunately for my cunning plan to allow the enemy to take at least the first couple while whittling him away, the values of the VL's closest to the front are highest. eg. N Crossroads Upper is 225 and S Crossroads Lower is 100 and so forth. So I'm going to have to make an effort to defend all of them. Those cunning swine at headquarters ! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 13, 2013 Author Share Posted April 13, 2013 You can see that I've deployed the Pak on the extreme left, covering a kind of gully that I feel will be irrisistable to the enemy. There weren't a lot of places on the map with LOS over 150m so it was tough deciding where to put it. The right flank looks more likely, but most of the fields are of the "highest in the middle" type, so it was tough to get useful LOS. I've got a shreck(s) on that flank to keep him honest, but I'm hoping he thinks it's too inviting and will therefore imagine I've got that area thick with AT assets. Naturally if he's got multiple Rhinos, my plan falls flat and they'll be in Caen before we can whistle. Most of the mines are near TRP's and/or edges of wire and/or bocage gaps - since I've yet to see Mixed Mines do more than track damage to tanks, I decided to regard them as primarily Anti-Personnel. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 13, 2013 Share Posted April 13, 2013 For folks with V1/1.2 who are scratching their heads, Baneman is playing V2.0. That's not up at the Repository. It has a rebalancing of forces to help the defender a bit and is in testing. It will likely replace V1.2 when testing is done. Good luck, Baneman. And, thanks for doing the AAR! (If anyone wants a copy of V2.0 to help test it, send me a PM with your email address and I'll email a copy to you. But the scenario really calls for playing blind with regards to your opponent's forces. So, if you do want to test and have read down to this point in this thread, you'd want to be Axis and stop reading this AAR until after you finish your game. Thanks!) 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 13, 2013 Author Share Posted April 13, 2013 ...and is in testing. ..! I thought this WAS the testing 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 13, 2013 Share Posted April 13, 2013 I thought this WAS the testing Your men brought their gas masks, right? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 13, 2013 Author Share Posted April 13, 2013 Your men brought their gas masks, right? Morale, already low, plummets. Oh, BTW, forgot to mention this is being played on Elite. ( I find Iron just a pain ) 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 13, 2013 Share Posted April 13, 2013 ...Oh, BTW, forgot to mention this is being played on Elite. ( I find Iron just a pain ) Excellent. I think Elite is the standard for folks who have learned the game, though some still prefer Warrior. Iron is a cool setting for those that like it, but I feel the same way about it for my own play. I've never played on anything other than Elite. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 13, 2013 Share Posted April 13, 2013 A bird's eye of the overall setup might be good. I haven't seen the icon set you're using before. If I'm identifiying the TRP marker correctly, that's two used on the left side of the map and none on the right. You've got a lot more than that available, so why none on the right (unless I'm just missing them)? 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 13, 2013 Share Posted April 13, 2013 FYI Baneman - it would have been OKW OKH would only have been Eastern Front. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 13, 2013 Author Share Posted April 13, 2013 FYI Baneman - it would have been OKW OKH would only have been Eastern Front. Hehe, good to know, cheers. That's probably why they're so out of touch with the situation I have here ! Mac - I'm using Aris' Crystal Icons - it seems TRP's and Foxholes share the same one called "Defensive". There are 5 TRP's visible in the left pic and 3 on the right ( I should probably have divided them evenly, but after a while your brain shorts out from the deployment work - you think it's all done brilliantly then you look at it later and wonder "why on earth did I do that ?" ) 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 14, 2013 Author Share Posted April 14, 2013 The first turn passed uneventfully, to the sounds of summer, buzzing flies and far in the distance, the Luftwaffe running away. Second turn we hear engines, but can't yet distinguish tank from armoured car. Then a couple of infantry ran into the view of my lone picket - lo and behold to everyone's surprise ( including his own ), a snapshot with his rifle drops an enemy soldier at over 100m (pictured). A few seconds later another squad is seen moving up to the hedgeline. My picket has orders to fire off another round or two ( 20 second pause ) then get out of Dodge. Hopefully the enemy will waste time and ammo on his position - which, as you can see, has been "prepared" for enemy occupation The position shown is just on the right side of the Centre road. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 14, 2013 Share Posted April 14, 2013 Baneman, Thanks for doing this AAR. By the way, I am on one of your flanks in an amazingly exactly the same village ;-) also defending against a Canadian attack but of course as a QB. My first CM PBEM battle. One week in real time and we're only on the 3rd or 4th turn. Real different vs playing AI, Way sloooower game progress but much more riveting as you well know. Alas, my lone picket didn't score yet. I will be watching your progress, if you're part of the front collapses, we are bugging out! 0 Quote Link to comment Share on other sites More sharing options...
Fenris Posted April 14, 2013 Share Posted April 14, 2013 Thanks for sharing. Map looks great. What icon mod is that one? (if it is one, looks like ASL almost. I've been off CMBN for a couple of months and am yet to upgrade) Thanks F 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 14, 2013 Author Share Posted April 14, 2013 What icon mod is that one? F See post#13 0 Quote Link to comment Share on other sites More sharing options...
Fenris Posted April 15, 2013 Share Posted April 15, 2013 LOL, totally missed that paragraph... I must be going blind. Thx -F 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 15, 2013 Share Posted April 15, 2013 LOL, totally missed that paragraph... I must be going blind. Thx -F Don't feel bad. For some reason, the new icon set put a spell on me that caused me to forget that TRPs share the entrenchment icon. Doh. And I designed the scenario! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 16, 2013 Share Posted April 16, 2013 Baneman! come in, over! come in, over! ...Sarge, Captain Baneman is toast, the HQ musta took a direct hit from the Jerries. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 16, 2013 Share Posted April 16, 2013 yeah, I know you are playing the axis, I just didn't know how to say all that with a German Army tilt to it. "...ende!" 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 17, 2013 Author Share Posted April 17, 2013 Hehe, things have slowed as my opponent is out of town on business. Should get going again on Friday. Glad to see there is interest in this, compared with the Peanut Galleriness I expected, things are quiet 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 17, 2013 Share Posted April 17, 2013 The CM forums have hit a pre-release dead cycle. It seems to happen every time a release is "close" but still an undetermined number of days/weeks away. Hopefully, a nice peanut gallery will emerge once you start posting regular turns. We need to send out a guy with a scar on his face and long black leather coat to tell your opponent not to leave town again until your game is finished. BTW, that was a lucky first kill by your picket man. That might make your opponent think you've got more force there than you have--or perhaps a sniper unit. Either way, I'm sure you've caught his attention. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 17, 2013 Author Share Posted April 17, 2013 Yes, extremely lucky - I don't think I've ever played a game in which the first round fired caused a casualty. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 18, 2013 Share Posted April 18, 2013 That is sad that your opponent is out of town on business and can't do his turn duties... wtf! Some people have their priorities all wanked. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.