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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Instructions for Upgrading CMFI to Engine 4   04/09/2017

      Upgrading CMFI to Engine 4 requires prior product purchases be relicensed.  This is because we've updated the copy protection software.  This is a one time thing which also affected CMBN Mac and CMRT for both platforms, so some of you will find these instructions familiar.  The method of relicensing is flexible, but here's the optimal method: 1.  After installing using the Full or Update installers, launch the game.  You'll be prompted to license.  Enter you Engine 4 license key and exit. 2.  Use the "Activate New Products" short cut in your CMFI folder to launch the game with the license window.  Enter your Engine 3 license key.  If you bought the Upgrade 3 + 4 Bundle then you can skip this step. 3.  Use the "Activate New Products" short again and enter your Engine 2 license key *IF* you have one, otherwise skip this step.  Note that CMFI started it's life was Engine 2, therefore if you owned the game prior to Upgrade 3 coming out then your CMFI Base Game license key is your Engine 2 key. 4.  If you purchased Gustav Line as a separate product, use "Activate New Products" again and enter your Gustav license key.  If you bought Gustav as a Bundle, it should already be activated. If you should run into any issues, try to figure out what key is missing (the game should give you adequate feedback for that) and use "Activate New Products" link to allow you to enter whichever key is needed.  If you still have a problem, especially if you bought a Gustav Line Bundle (some keys definitely didn't transition correctly!), file with our Help Desk and include the license key you're having problems with: https://battlefront.mojohelpdesk.com If you can not find your license keys sent to you by email, no problem.  Go to your store account and check your Order History.  Keys and download links are always there for you unless you ordered a "hardgoods only" option.  In that case your license keys are on the back of the CD/DVD cases that came in the mail. Also good to know... if a download link in an email confirmation doesn't work, go to Order History and try from there.
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Bil Hardenberger

AXIS : Gustav Line BETA AAR Round Two - Eye of the Elefant

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Accept the challenges, so that you may feel the exhilaration of victory.

George S. Patton

It's on. GaJ and myself will be playing another battle, this time an attack with some special pieces of equipment.

I will be attacking on a beauty of a map. Sound interesting? If so stay tuned!

Some goddamn fool once said that flanks have got to be secure. Since then sonofabitches all over the globe have been guarding their flanks. I don't agree with that. My flanks are something for the enemy to worry about, not me. Before he finds out where my flanks are, I'll be cutting the bastard's throat.

George S. Patton

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By the way this is another QB.. the title refers to the sequel to Rocky of course... duh, get it?

German Attack - US Defense

We are purchasing units right now so be patient. ;) There is a lot more available now in the BETA so expect to see some new/unique units.

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If I don't see Elefants in your force mix I will be disappointed. :(

And at least one quad-20mm flak gun :)

Of course, Murphy being what he is, it'll probably get taken out by a stray bullet ricochet in Turn 3 ;)

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Patton---how gloooorrrrious he was. A true warrior. Died in the saddle. Okay, not the saddle, more like the passenger seat. But damnit, in uniform, not in a sickbed!

We await the arcing flight of the red flare...

;)

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I just found out that one of the the two surviving Elefants (this example captured at Anzio) is located about 30 minutes from me (Ft. Lee Virginia). In fact I did not realize that the Army is moving the entire Army Ordnance Museum from Aberdeen to Ft. Lee.. sweet. I have fond memories of visiting that museum in the 80s.

A field trip is in order I do believe.

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The Elefant looks like it will be formidable and almost indestructible from the front. This is from Wikipedia:

"Reputed to be able to knock out a T-34 at a range of over 3 miles with its 88mm Pak43/2 L/71, it was a strong opponent for the Allies. Although effective at destroying Soviet tanks, they performed quite poorly in other respects. In its original configuration, the Ferdinand lacked a machine gun as secondary armament, making it vulnerable to attack by infantry. While this was a disadvantage, most combat losses were from mine damage and mechanical failure. Within four days nearly half of the vehicles were out of service, mostly due to technical problems and mine damage to tracks and suspension. Combat losses to enemy action were very low as the very thick armor protected the Ferdinand from almost all Soviet antitank weaponry; in fact, most of the vehicles destroyed or captured had been abandoned by their crews after mechanical failure."

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Too bad mechanical failure isn't modeled... this tank could seriously unbalance a scenario.. that is why I will only be taking one, so everyone can see it in action but hopefully not make it impossible for GaJ to potentially win.

Bet he buys an aircraft.. that would about even the score.

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Shame in reality it could loose a track if the driver attempted anything more than a mild turn, even on roads! Always like the shape of it, especially if accompanied by a Sturmpanzer IV, roll on BF Kursk.

Will be checking in to see the carefully plotted mayhem, watch out for those pesky tank hunters, and can he buy mines? Elephants seem to attract them!

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