seamountanda Posted April 4, 2013 Share Posted April 4, 2013 I read that together with GL there will be a patch (new MG etc). I would like to know if the Aris Mods will work with the new patch+GL or not. Same question for AKD Sound mod 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 4, 2013 Share Posted April 4, 2013 I bet they will. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 4, 2013 Share Posted April 4, 2013 Yes and no. There's a whole new set of *tag endings* for vehicles so multiple skins can be applied under various conditions. There's the default (no tag), then there's [muddy].bmp for muddy ground conditions. Then there's [mainland].bmp for when we jump to the Italian mainland and change camou, and an [olive].bmp tag for Brits when they convert from mud-and-black camou scheme to later-war solid green. There's also combo tags like [mainland olive] and [olive muddy] and even a [whitewash] tag! Though that one doesn't get much use in Italy. So in other words, the current mods should still work BUT there's exponentially more stuff to be modded. A muddy spring day on mainland Italy may not see your old mod get applied 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted April 4, 2013 Share Posted April 4, 2013 There's a whole new set of *tag endings* for vehicles so multiple skins can be applied under various conditions. There's the default (no tag), then there's [muddy].bmp for muddy ground conditions. Wow that is awesome. Kind of scary, but awesome. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 5, 2013 Share Posted April 5, 2013 Wow, I guess we need a dozen of vehicle modders now working as a team. Great news MickeyD! 0 Quote Link to comment Share on other sites More sharing options...
seamountanda Posted April 5, 2013 Author Share Posted April 5, 2013 Yes and no. There's a whole new set of *tag endings* for vehicles so multiple skins can be applied under various conditions. There's the default (no tag), then there's [muddy].bmp for muddy ground conditions. Then there's [mainland].bmp for when we jump to the Italian mainland and change camou, and an [olive].bmp tag for Brits when they convert from mud-and-black camou scheme to later-war solid green. There's also combo tags like [mainland olive] and [olive muddy] and even a [whitewash] tag! Though that one doesn't get much use in Italy. So in other words, the current mods should still work BUT there's exponentially more stuff to be modded. A muddy spring day on mainland Italy may not see your old mod get applied ok, so maybe they are applied or not to man uniforms/vehicles depending on what you said .... but we can say for sure that the maximum "risk" to use them is that they are not applied, right ? in other words we do not have risks to have carsh or something like that right ? and what's your thinking about the sound/dust/explosion mods like "AKD Sound Mod" ? 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 5, 2013 Share Posted April 5, 2013 seamountanda, Sound mods should work, just make sure you remove your Z folder during the install. Bring it back afterwords and it should work with no problems. No crash will be caused by files in the Z folder if they dont have the correct name, it just wont read any that are not named correctly. So we might have to rename some older mods to have them work properly when GL is released. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted April 6, 2013 Share Posted April 6, 2013 ok, so maybe they are applied or not to man uniforms/vehicles depending on what you said .... but we can say for sure that the maximum "risk" to use them is that they are not applied, right ? in other words we do not have risks to have carsh or something like that right ? and what's your thinking about the sound/dust/explosion mods like "AKD Sound Mod" ? Sound/visual effects mods will work fine. I might release a tiny patch for a new sound in the module. 0 Quote Link to comment Share on other sites More sharing options...
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