Jump to content

Patch and Mortars?


Recommended Posts

Which patch?

v2.0 toned direct fire mortars down a lot by restoring the requirement to range in for new targets as it was always intended to be. I'm still hoping that'll make the 1.12 patch.

Beyond that, I've never been convinced small mortars needed much depowering; eating dirt while they're dropping tends to mitigate their effects, and their precision at bocage combat ranges (<200m) hasn't been shown to be overmodelled - they're supposed to be able to drop the eggs in a pickle barrel at that range.

Link to comment
Share on other sites

Like womble said, my feeling based solely on my play experiences since the 2.0 patch is that on board mortars take longer to "zero in" on targets, but once they do they are still quite lethal.

Machine guns, however, are much more lethal.

Where I used to spend my extra QB points on mortars, I now split them 50/50 with machine guns.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...