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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Documenting uniform model/texture problems

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Steve, I hope I'm not being dense but...something is not right here. I just took a look at a formation of StuGs in CMBN. Both crew models are rendered with the red waffenfarbe on the caps and shirts. No problem at all there, it looks good.

Then, I loaded up CMFI and again chose a StuG formation. The StuG crews there are not using the assault gun uniforms w/red Waffenfarbe. The caps and uniforms here sport the pink panzer waffenfarbe. This, in spite of the fact that of course there are separate assault gun red waffenfarbe uniform textures.

And just to be doubly clear, I'm not using any texture mods of any sort. All is 100% stock.

All StuG crews on Sicily were in Panzer units.

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All StuG crews on Sicily were in Panzer units.

Ah, then that explains it! Thanks! I was wondering why StuG formations in CMFI are referred to as companies and not batteries.

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Thanks for the details Rambler. I think I know what the problem is so it should be easy to fix.

Glad AKD straightened you out LukeFF. This is the Normandy Forum so only Normandy issues should be presented in this thread. Sometimes a fix for one is needed for the other as well, but often times the two are operating independently of each other for one reason or another.

Plus, as I keep stressing... the Waffenfarbe is irrelevant because it will be wrong some of the times, for sure. What should never be wrong is the base color of the uniform. There should never be black uniforms in a vehicle like a StuG, never a gray uniform in something like a Tiger. If someone spots things being the wrong way round, definitely note it here. Though I think I've culled those problems out pretty well over time.

Steve

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SS Panzer Grenadier Battalion (gepanzert), Medium Officer (Hauptmann), Uniform Standard, some of the officers with hat have a wrong texture (I think this one from the boots).

greetings, alex

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Having recently upgraded to V2.1 I am in awe of BF over the improvements, dedication and attention to detail. I have an observation about the bmp for CW afv crews (Sextons and Priests)–smod_british_m37_vehicle_uniform. This bmp now (correctly imho) has them wearing battledress as they were gunners not tankers. On a detail point they usually did not wear much webbing so just a waist belt would be more accurate, just like you have done for the US equivalent crews – smod_american_m41_vehicle_uniform. However the Achilles and Wolverine crews were also gunners but they are still wearing tanker coveralls-smod_british_coveralls_uniform. I also notice that armoured car crews (Humbers, Staghounds etc) are still classified as afv crews for bmp purposes but they would have been in a cavalry regiment and thus more likely to be wearing coveralls, although not always. In action – source my father-in law who was a Sexton troop commander at El Alamein and fought in Sicily until wounded – all crews in open topped afvs wore a steel helmet, not a beret, for obvious reasons except possibly the driver who might be closed down. The steel helmet would have been a Mk2, Mk3 (not issued in N Africa/ Italy) or the RAC/para type helmet or in Normandy a combo of all three. In action in Normandy many CW tank and armoured car crews also tended to wear the RAC/para helmet especially the commanders. I know there are many photos of WW2 beret wearing Brit tankers but these were mainly taken out of action when a beret would been worn. If BF does get around to V3.0 or further V2 patches could it look at adding some variety into the CW afv/tanker crews bmps - both uniforms and head gear? You have done this for US and German crews, so why not the CW lot?

Wandering slightly off-topic (apologies) could the next patch/upgrade “enable” the CW and German afv gear bmps – boxes, sandbags etc. Other posters have pointed out that they only seem to appear on US vehicles – same experience for me.

None of the above are vital to the enjoyment of the game and no doubt some of the modders out there could make some of the above happen if they were interested.

Cheers

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I've noticed that a number of uniform files (if I'm reading it right) don't have an associated normal map:

smod_german_ss_smock_soldier_nco_uniform

smod_german_ss_smock_soldier_nco_uniform_jack_boots

smod_german_ss_wrap_armd-eng_uniform 2

smod_german_ss_wrap_armd-eng-nco_uniform

Or are these (and many others) sharing normal map files with other uniforms? I didn't want to list them all here, if it turns out that's the case. :D

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Not sure if this the correct thread for my question but I am certain I will be told so if not . . .

Anyway, I'm looking for a little help trying to tweak some CMBN version1 USA infantry uniform mods to work in CMBN version2 . I am able to successfully update mjk's ez_usa_patched_uniform mods from CMBN v1 to CMBN v2. I can get the game to load the KHAKI and OLIVE DRAB versions for all the uniforms and helmets of the following units:

....... 1st Infantry Division ("Big Red One")

....... 2nd Ranger Battalion (this one is "vein's" USA ranger uniform mod)

....... 2nd Infantry Division ("Indianhead")

....... 3rd Infantry Division ("Rock of the Marne")

....... 4th Infantry Division ("Ivy")

....... 5th Infantry Division ("Red Diamond")

....... 8th Infantry Division ("Pathfinder")

....... 9th Infantry Division ("Old Reliables")

....... 10th Mountain Division

....... 28th Infantry Division ("Keystone")

....... 29th Infantry Division ("'Blue and Gray")

....... 30th Infantry Division ("Old Hickory")

....... 34th Infantry Division (“Red Bull”)

....... 35th Infantry Division ("Santa Fe")

....... 36th Infantry Division ("Arrowhead"), also known as the Texas Division

....... 45th Infantry Division ("Thunderbird")

....... 79th Infantry Division ("Cross of Lorraine")

....... 83rd Infantry Division ("Thunderbolt")

....... 85th Infantry Division ("Custer")

....... 88th Infantry Division ("Blue Devils") sometimes called "Clover Leaf" Division.

....... 90th Infantry Division ("Tough 'Ombres")

....... 91st Infantry Division ("Powder River") variously nicknamed as the "Pine Tree Division" or "Wild West Division"

I fail to get the game to load the "skins" (faces and hands) for these three (3) non-caucasian units:

....... 92nd Infantry Division ("Buffalo Soldiers")

....... 100th Infantry Battalian ("Nisei" of the 34th ID)

....... 442nd Regimental Combat Team ("Nisei" of the 92nd ID)

In effect, I'm able to load modifications for the two (2) "smod_american_helmet-soldier" helmets and all four (4) "smod_american_m41_uniform" files. I can't figure out why the game does not load the modification for the fourteen (14) "american_skin" files.

Here's the process I'm using.

1) Create one (1) folder for all the mods specific to a line infantry unit. "zUnitName (version2 compatible"

2) Within that folder, load the following files"

- american_skin 1.bmp

- american_skin 2.bmp

- american_skin 3.bmp

- american_skin 4.bmp

- american_skin 5.bmp

- american_skin 6.bmp

- american_skin 7.bmp

- american_skin 8.bmp

- american_skin 9.bmp

- american_skin 10.bmp

- american_skin 11.bmp

- american_skin 12.bmp

- american_skin 13.bmp

- american_skin 14.bmp

- smod_american_helmet-soldier.bmp

- smod_american_helmet-soldier 2.bmp

- smod_american_m41_uniform.bmp

- smod_american_m41_uniform 1.bmp

- smod_american_m41_uniform 2.bmp

- smod_american_m41_uniform 3.bmp

3) Create a "Z" folder in my "Data" directory

4) Copy the "zUnitName (version2 compatible)" folder & contents as the single [as in only & just one (1)] mod file into that "Z" folder

When I test using CMBN version 2.1, all the "smod" files work but none of the "american_skin" files take. I'm using the "Platoon Patrol" scenario to test; basically I reload the same saved game of a full USA platoon with MG's and Mortars and eyeball all the pixeltruppen ready for duty.

Any suggestions from the enlightened to a bonehead? Appreciate whatever help I can get. Thank you!

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Because the correct thread is . . . ?

I think he meant that this thread was to document incorrect uniforms showing up in games, but as a fellow Wisconsinite, it's close enough for me to answer your question.:) (I responded to your PM, but that was before I looked into the american_skin issue.)

Well, I got it to work, Badger. Besides renaming the skins just like you did, I matched up the normal maps to each face and added them into my Nisei uniform mod folder, and plopped that folder into my Data/z folder. I wouldn't think just adding the normal maps would do anything special, since the mod doesn't override or otherwise affect the ones that that are in the base game folder.

You want me to shoot my file to you by Dropbox?

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I think he meant that this thread was to document incorrect uniforms showing up in games, but as a fellow Wisconsinite, it's close enough for me to answer your question.:) (I responded to your PM, but that was before I looked into the american_skin issue.)

Well, I got it to work, Badger. Besides renaming the skins just like you did, I matched up the normal maps to each face and added them into my Nisei uniform mod folder, and plopped that folder into my Data/z folder. I wouldn't think just adding the normal maps would do anything special, since the mod doesn't override or otherwise affect the ones that that are in the base game folder.

You want me to shoot my file to you by Dropbox?

I think you're telling me to add the "american_skin #_normal map.bmp" for each face to the mod folder as well, correct? Let me try what you suggest first before asking you to dropbox. Thanks!

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I think you're telling me to add the "american_skin #_normal map.bmp" for each face to the mod folder as well, correct? Let me try what you suggest first before asking you to dropbox. Thanks!

Yes, that's it. Btw, I only did it for the Asian faces for 100th and 442nd.

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Yes, that's it. Btw, I only did it for the Asian faces for 100th and 442nd.

@mjkerner,

I'm using the 92nd ID and can't make it work. Then tried the 442nd and failed there too. I will PM you to arrange DropBox. Thanks for all your help.

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German army, grenadier battalion, Mixed Camo option:

It looks like there is some sort of texture stretching and / or modeling issue with the soldiers who are given the camo uniform:

CMNormandy2013-04-2503-17-21-80_zps9714a135.jpg

CMNormandy2013-04-2503-18-27-27_zps029a2366.jpg

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Last time I looked I don't think this uniform texture was being read.

smod_american_m41_uniform 1.bmp

All the other numbers 2,3 etc do as does the unnumbered texture. Perhaps someone else can confirm this before BF waste time testing it for themselves.

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@LukeFF: I believe that part of the texture is to resemble elasticated cuffs.

@Steppenwulf: I'm pretty sure that 'smod_american_m41_uniform.bmp' is classed as '1' and then numbers continue as normal: 'smod_american_m41_uniform 2.bmp', 'smod_american_m41_uniform 3.bmp' etc.

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@Steppenwulf: I'm pretty sure that 'smod_american_m41_uniform.bmp' is classed as '1' and then numbers continue as normal: 'smod_american_m41_uniform 2.bmp', 'smod_american_m41_uniform 3.bmp' etc.

Thanks for replying to my post. I concur with that analysis but that begs the question why is the entire sequence contained in the stock files - normals included. And all community uniform mods have a complete sequence too - has noone picked up on this??

And then, equally, can we be absolutely sure that this is perculiar to the m41 uniform. I do know there is a similar issue with one or two of the german vehicle textures but beyond that I haven't tested with any other textures so I don't know, I'm just posing the question?

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This chap's texture seems to have gone a bit wonky.

Waffen SS / Regimental Pioneer [Motorized] / Company HQ

xm0i.jpg

Note: image taken from unmodded game.

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CMFI, Fallschirmjaeger Infantry Battalion (any year):

Troops armed with the FG42, G43, or M38 do not carry any sort of ammo pouch on their belt or ammo bandolier (which apparently was common with the FG42) around their neck.

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Hello, I've found a strange anomaly while playing the scenario called the main event. The Commander of the 11th company Hq, Panzer grenadier(armored) is wearing a boot as a uniform with the sole of the boot on his back. This bugs me to no end, I've tried everything to change it. What else can I do?

Best Regards, Ernest

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Hello, I've found a strange anomaly while playing the scenario called the main event. The Commander of the 11th company Hq, Panzer grenadier(armored) is wearing a boot as a uniform with the sole of the boot on his back. This bugs me to no end, I've tried everything to change it. What else can I do?

Best Regards, Ernest

That is the same problem as veins pic above. Is it possible you are playing a game that was saved before you upgraded to a later version, then continued on with the same save?

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