nachinus Posted November 2, 2012 Share Posted November 2, 2012 I'm tinkering with some old sound mods and some samples I got myself to reuse some of them for the new weapons in FI, but I'm not familiar with sound modding. -How do you know how to name the files? Is there any list? I don't know how to name the new files to play for the italian weapons. -How does the system work?. I see that there are some weapons that have two files in some mods, named a and b, with a slightly different pitch. Does the game use alternatively both files to create variation? Some have a x1, x2 and x3 versions, which unsurprisingly contain one, two or three shots bursts. When does the game use each one? Thank you in advance. 0 Quote Link to comment Share on other sites More sharing options...
Warloch Posted November 5, 2012 Share Posted November 5, 2012 I made soundmod for guns directory. Garand alone has 9 different sounds. I have given almost all weapons several sounds and they sound really evil. Like a real thing Files are named like this: Works on some textures too. gun garand 0 gun garand 1 gun garand 2 gun garand 3 gun garand 4 etc... 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted November 6, 2012 Author Share Posted November 6, 2012 Thank you, warloch. That's interesting news. I'd really like to try your sound mod, where can I find it? On the issue of the list of files, I found this very helpful thingie elaborated by stikkypixie http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2353 It's a list that contains ALL the files used by the engine, including the sounds. If I'm not mistaken, FI only creates one new shot sound (compared with CMBN+CW), 'gun 6 italian'. I have yet to discover if it's used only for carcano rifles or for the light Breda as well. 0 Quote Link to comment Share on other sites More sharing options...
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