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Fuser

Aris Vehicle Thread...

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Hey Fuser, this is my first post here as I am just getting into the CM scene.

Are you planning on doing any kind of tracers or explosion mod?

I am using all your mods and just wanted to say, very good job and thanks for the quality work.

Welcome to the community!

Vein has made a tracers mod. you can find it at the repository or CMMODS if I am not mistaken.

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I am planning to do an explosion Mod, actually I am making it, but it's a very delicate complicated and time consuming job!
Awesome, I was just about to ask you... ;)

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This mod affects ALL types of smoke ingame. Dust in roads, and mortar explosions, black smoke from burning vehicles, white smoke from grenades and other smoke ammo,etc,...

Drakenlorde made an AMAZING set of flames, I won't try to improve them, 40+bitmaps with alphas (which I personally hate ...), I love and use them myself, and so I told him in the forum. So, let's improve what CAN be improved ;)

Keep up the amazing work, you have totally transfromed the game.

ps are you able to do anything about the moving shadows from the clouds mod? If they moved a lot slower (very very slow) it would actually look realistic. At the moment they are very fast and a little off putting. Love the mod though

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Aris. love your work but hope you don't mind some criticism. I've tried the smoke and dust mod and just can't use it - that 3d type effect of the smoke bellowing up from the explosion just looks a bit odd in my opinion - it doesn't look overly realistic and it hangs around for too long. I'm not sure there's much you can do about it.

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I don't mind criticism phil, thanks for the feedback, I won' have too much time for modding in the following days,...but, you can try other great smoke mods in the meantime :)

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I like the direction you've taken with the smoke and dust mod, though the effect seems to my eye to be closer to the level of contrast one often sees in black and white photos (in film photography, some emulsions are considered more "contrasty" than others) than in color, especially when zoomed out. I suppose this is in part an optical illusion, but for color use I wonder if dialing the contrast back a bit so that the darker sections were not quite so dark (or utilizing some other method - I'm no graphics expert) might not produce a more realistic looking effect. Nonetheless, I like it, even without any adjustment.

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I guess is just a matter of playing with the mod and without it long enough, and choose. Sooner than later, you will realize what you like the most. Changes are tough for the mind, comparing is unavoidable, but eventually you will say "ok, I got used to it, and I like it" whatever the option is, of course.

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Explosion Mod has come to a stop. Hundreds or MB have gone to the trashcan alreasy,...and still, can get it right, I don´t know if I am over ambitious, or my skills are not on par with my aim, but this mod is my hardest mod, ever,...I may release it as unofficial, not Aris approved one,...will see,...

ExplosionBeta001b.jpg

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Thanks guys, helps me to go on,...adding particles and artifacts, 4 layers for every explosion BMP (there 25, sad explosion still are 2D though,..). Same explosion sequence, 0.2 secs after:

ExplosionBeta002b.jpg

P.S. I know I know, Hollywoodesque ;) , but it is starting to grow on me, I won´t go back now,...too much time wasted already!

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