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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Streety

WesternFront - new total conversion (Sealion & ETO style) mod for CMAK

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Yeah, much thanks in advance, Streety - I haven't actually DL'd the Mod Pack yet, but I've been using your Brit Para Portraits for years now, so I know the Westfront will be good... :)

Erwin -

I'm there, dude :)

Seriously -

Spain '38, Poland '39, France 40....Sealion 40-42 (includes Lionheart Resistance Campaign).

I'm actually hoping that the Tourney after BB10 finishes will be my own TOTAL WAR mini-campaign, which is why I'm offering only my support, not my initiative....

And it's Doc von Cool I believe you were thinking of - WeBoB's Lord of Tournaments.

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Hi guys,

Just to say I spotted another single pink pixel, this time on 8620.bmp (the side view of the panzer III J short, on underside of hull, just forward of the leading ground wheel), and have added a fixed version of this bitmap to the existing Western Front Update patch (the 8th of the Western Front zip files) at CMMODS.

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Hi Streety, it's a long shot but what the hey... Do you happen to have a non gridded version of the ground textures? (sorry if that's already been asked)

Cheers

Fenris

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My apologies Fenris, but I got fed up bothering with the Forum (or rather, some of those within it) some time ago and so I missed your message. Your question has been asked before but possibly not in public - and I'm afraid the answer is no. I only ever play and work with the Caffino CMAK grid mods. The grids are very subtle, not like some ugly bold lines you'll see in some other mods. However, if you really want to get rid of them, you could do what I'd have to do: which is open each tile in MSPaint, select the rows and columns of squares in between each grid line, and drag them a couple of pixels wider to cover the grid lines. A laborious task I can't be arsed with.

Never say never, of course, but I've no plans to be actively back on the Forum, and no plans to return to CMAK (I'm currently back into CMBO!), but if anyone has any question (or want to alert me to related Forum issue) they can email me directly using the address I give in all my mods readme files - I might reply to friendly or meaningful messages.

In closing, I'd just like to say that I appreciate you have a choice of weapons to be slaughtered with by the enemy, and wish to thank you on behalf of my few remaining brain cells for choosing to flee with Streety's mods. Have a nice day and enjoy your war!

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You're welcome guys.

Just popped back again to add to my previous advice: that if anyone did try to remove grid-lines as per my previous message, they'd also have to go back over some of the stretched parts, by copying and pasting unstrecthed portions onto at least some of the stretched areas in order to break up the pattern of the stretch marks, otherwise the stretches will sometimes show up when you view the ground from certain angles/distances.

I'll be back if I get my CMBO conversion mod properly together (if anyone still plays it...), but right now I'm just happily deep into a huge solo play campaign and not modding.

Adios Amigos

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Only just saw your reply. No worries, yes I'd assumed it'd be a good deal of work, thought I'd ask just in case you happened to have to something already. Not a big deal.

To echo Erwin, many thanks for sharing your hard work.

:)

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You're most welcome. Actually, I took a tile and started to de-grid it to see how much time it would all take: forget it, it'd take an age to do it nicely. A better idea may be to go back to the stock tiles and mimic the desaturations and rebalancing I employed (not easy, because I kept no record of all the numbers and passes made). Even then, there'd be no prior ungridded version of my light snow, so that'd have to be manually de-gridded (but the light snow grids are the least visible anyway). But, if I do get around to compiling my CMBO version later this year, I'll revisit the tiles - just ain't making promises.

To anyone else reading this and potentially put off from trying the conversion, I just want to re-iterate that the 10m grids I use are more subtle than found in many mods: just visible enough to be useful when you pull back to view from tactical mid-ranges, but often hardly noticeable in close-up ground level viewing and when pulling right back to view the whole battlefield - at least that was my intention...

Have a good summer guys and gals (if you're in the northern hemisphere), - I'm off to the beer garden....

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Does anyone know if this can still be downloaded from anywhere. It does not appear to be on CMMODS at this time. Thanks in advance for any assistance.

You could use this one for the time being:

David Ingletts CMAK European Theater Mod:

http://www.tspindler.de/cmak_mod/

This predates Streety's compilation, some of David's stuff may be in Streety's compilation I am not sure.

Scenarios /Operations available at:

The Scenario Depot II, CMAK: http://the-scenario-depot.com/index.html

The Proving Grounds, CMAK: http://www.the-proving-grounds.com/discussions_topics.html?game=cmak

You would have to search for the location and date for scenarios and operations for the CMAK Europeon Theater Mod.

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