Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Sign in to follow this  
Streety

WesternFront - new total conversion (Sealion & ETO style) mod for CMAK

Recommended Posts

I've just uploaded a Beta version of this new mod set at GaJ's CMMODS website http://cmmods.greenasjade.net/. This conversion contains over 9000 bitmaps split across 7 large zips, and much thanks to GaJ for agreeing to host it for free - please donate!). Although fairly complete I'm still calling this is a "beta". Please only give feedback on any errors or pinking, permissions or credits I've missed out, or offers to help add to this conversion (please no feedback about historical accuracy or other preferences or wants...) thanks. Either ask on this thread, or PM me or use the email address in the zips' readme file (especially email me if you are reading this some time from when it was written, or if I don't answer via the forum within a week).

What is it?

This is a massive collection of bitmaps that changes CMAK into a Sealion & ETO game. The "All Combined" theatre and (from the winter of 1943/44 onwards, the "Italy" theatre also) becomes England or France. There's a lot of new (remodded CMAK and CMBB) scenery, buildings (modded or tweaked Sealion/ETO English and Normandy stuff), as well as recoloured armour, and renumbered and tweaked uniforms. The "North Africa" theatre also becomes an Operation TORCH or Mediterranean or winter-Africa (i.e. greener, cold-weather uniforms etc), but in this beta the Med/winter-Africa conversion is imcomplete.

Why a "Total Conversion"?

Most of these bitmaps are desatuarated (i.e. less colour, and often darkened/lightened to match together) and so probably won't match most other mods very well, and they are converted to 8-bit colour where possible. Also, although in the past there were several good efforts on Sealion (such as CMWest), it was never 100% complete and looks-wise the other Sealion mods were a bit of a mish-mash of ideas and theatres/periods.

Anything not included?

I'd liked to have included Gurra's Westfront Interface mod but I haven't yet heard from him. But I recommend you use it with my conversion.

Why also add another version of ETO?

Because my conversion is desaturated, you couldn't just use the early part for Sealion and yet also keep Inglett's current ETO in the same BMP folder without some disparity. And my ETO is not identical to Inglett's, though it reuses a tweaked form of many of Inglett's (and some others') ETO mods. And I've just gone for looks, and matching tri-camo where possible, tweaking for visual consistency, over any concerns of historical precision. My version also includes new snow-versions for some models not previously provided for.

Credits:

Me (took 2 years), but I also re-used ideas, and recoloured or tweaked many other modders' works as well. And so they should share all credits:

Major credits (in no particular order): MikeyD, Andrew Fox, David Inglett, Mark Ezra, Wicky, Tanks-a-Lot and Juju.

Other important credits (in no particular order): HeinzBaby, Gurra, Alexoscar, Gordon Molek, Aristoteles, Marco Bergman, RockinHarry, Caffino, badjuju_4, Gautrek,Junk2Drive, Pat, Vossie, Ypenburg, Navy, Sequoia, Limey, Tracer, Samurai_man, Lucky_Strike, Daffy, UncleTgt, and probably others too (please let me know if I've missed you out! and I apologise and will add you in).

Cheers

Streety

How to install: - see readme file in the first zip.

Issues and other notes: - see readme file in the first zip.

post-18354-141867624025_thumb.jpg

post-18354-141867624026_thumb.jpg

post-18354-141867624027_thumb.jpg

Share this post


Link to post
Share on other sites

This is awesome. Heading over to CMMODS to d/l now.

Will take a while to try em out though. Am in BB10 tourny and still have to do setup for scenario 3, and so many other games to complete, plus I'll be traveling till end of July.

But, this is really appreciated and I look forward to some SeaLion (and early war) games when I get back!

PS: I know that when you split a CM1 squad during a game they take a morale hit. However, do they take a morale hit if they are split in the editor? Do they take a morale hit if you split squads during the initial set-up turn?

Share this post


Link to post
Share on other sites

You're welcome! I should just recap the origin of this mega-mod for those who haven't followed the "CMWest Complete at CMMODS?" thread. I began this as a purely private conversion, with no intention to release it - especially given that many have now moved on to CMBN etc. However, there remained a trickle of interest in CMWest - probably because for anyone still interested in a Sealion campaign, converting CMAK is still the best option. Yet I found that it was a long hard slog: the Sealion stuff out there was of mixed quality, not always complimentary, and not complete, and strangely some of it adopted the desert region rather than the all-combined.

And even for the late-war ETO mod-set, unless you happened to be savvy enough to know what it is (European Theatre of Operations: essentially meaning to convert Italy into northern France and beyond) or know of Inglett's ETO set and where to find it (I didn't but now do: http://www.tspindler.de/cmak_mod/), you faced a long slog piecing it all together from the CMMODS site (and the same goes for Sealion).

And even with the aid of ETO, CMWest and a sprinkling of other existing mods, it's still a big effort to piece it together, figure out past mistakes and differing ideas. Only to find they don't all match in terms of brightness and hue etc. And some mods turned too red, blue or greeny purple for dusk, dawn or night battles. And even when they didn't, I still found their technicolour way, way, too lurid and bright, not just for the garish later German camo (or the earlier grau that on my screen looked more like bright blue) but the buildings, trees, skies...everything. This might all look (a bit more) acceptable on the clear sunny slopes of southern Italy or California (where I've visited), but Britain is far more drab, and northern France only a little better.

But tweaking all the excess-colour out and rebalancing 9,150-odd bitmaps is a major pain. So, I've packaged up my long modding-journey - not because I claim it to be perfect or the "last word" but merely freely offered in the hope of saving others some of the effort (and maybe take it forward themselves). It includes my retweaked elements of CMWest, ETO and other Sealion stuff, and other CMAK mods or ideas, along with much of my own work, all suitably desaturated to a hopefully more naturalistic colour and all balanced to compliment each other.

And until/unless it gets included within the package, please use Gurra's westfront interface mod (also found at CMMODS) with this conversion.

And please, please donate to GaJ to help keep CMMODS http://cmmods.greenasjade.net/ going - huge thanks to him for hosting this conversion for free.

-----------------------------------------------------------------------------------------------

PS - oh, sorry Erwin, I know far less about squad-splitting morale issues than you do...

Share this post


Link to post
Share on other sites

Oh, and yes, I do also intend to refine my German-grau set for CMBB, as it mostly uses the nicer 3D-style stock CMAK tanks rather than any of the existing CMBB stuff.

Share this post


Link to post
Share on other sites

OK, two separate single pink pixels on default summer fir tree 503.bmp (which you can fix yourself with MSPaint if you don't want to wait for my published fixes - both on the left, one high, one low, both amid the branches). Apologies for not spotting them before. I may be tweaking the trees further anyway, so depending on how much needs correcting/updating, I'll either issue an update zip, or re-issue the relevant folder zip in time.

Share this post


Link to post
Share on other sites

Different: the tspindler ETO set (if you click on the tspindler link you'll see) is the Inglett set, thus see my initial post's section above under "Why also add another version of ETO?

Share this post


Link to post
Share on other sites

FYI for others, for some reason Streety's "Author" name is listed twice at GaJ CMMods under CMAK.

Upon further reconnoiter one is listed as "Streety" the other "streety". Upper and lower case in the author name. Just an FYI for others looking for these mods.

Share this post


Link to post
Share on other sites

Thanks Blazing, yes, there's two of me. I am both "Streety" and "streety". The three CMAK "Streety" mods on CMMODS were put there by GaJ (or others) when GaJ created the site with my old mods from the previous database without my knowing about it. Whereas the 44 others (across all 3 CM1 games) were put on by me when I first found GaJ's site by accident some time later. But unfortunately I couldn't sign up as "Streety" (as it was taken by the fake twin they'd created) and so I had to use "streety" instead. GaJ was supposed to remove the three old "Streety" mods after I re-uploaded them under my "streety" name, but he never got around to it, and I can't access them myself. Sorry. Perhaps this will prompt him to do it - I'll ask him again.

Cheers for pointing it out.

Share this post


Link to post
Share on other sites

Thanks GaJ! My evil twin is dead, long live streety!

Just a note on the forthcoming update/fix zip. In addition to the one fir tree (503.bmp) mentioned before, I've tweaked a couple of other trees to remove bright green pixels that don't notice at close-medium ranges but oddly do show up when the trees are viewed from far away. And currently there is too much difference in shade between where the upper back of the British uniform joins the upper back of the arms. I've been tweaking to reduce the effect.

I've never been keen on the British winter jerkins (neither my tweaked nor Fox's version) when viewed at night, but yet to figure out anything better. The current late-war British uniforms are darker than the summer (the idea was that they'd look darker for being wet) but I'm going off that idea and may revert them to the summer shade.

About 25 sets of the beta have been downloaded - please alert me to any errors any of you find. I'll probably stop calling this a beta when this first update/fix zip is published. After that, it could be a long while before any other changes/add-ons such as the winter-Africa region are completed unless anyone else takes it on.

Enjoy, cheers.

Share this post


Link to post
Share on other sites

Just spotted a key missing word in my last message, but too late to use the edit function. The second sentence of the second para should read: The current late-war British WINTER uniforms are darker than the summer (the idea was that they'd look darker for being wet) but I'm going off that idea and may revert them to the summer shade.

Share this post


Link to post
Share on other sites

Ok, I've just uploaded a small update patch at CMMODS, called "WesternFront total conversion for CMAK, part 8 of 8". This 8th zip-folder takes the previous 7 "beta" zip-folders to a "version 1.0". I'll get around to renaming the other 7 folders accordingly - note, you don't need to download them all again, you just need the 8th one to fully update the set.

The patch contains a fixed version of the one fir tree (503.bmp) that was spotted as having two pinked pixels, and I've included further minor tweaks to some other trees, along with a re-tweaked set of early and late-war British uniforms. I'm still happy to take feedback on errors and credits omissions, or offers to take any of this humble offering forward.

Don't forget there are some alternative bitmaps in many of the 8 zip-folders (some alternative armour, uniform, terrain and interface bitmaps). Some of these are in separate sub-folders but others are just in the main folders but given alternate names - for example you can choose between Churchill, Monty or Patton as your single-player photo in the interface game-type selection page, switch-out a few different trees, and swap some of the armour and uniforms, all by renaming your preferred bitmap to remove any wording (eg, "12345-plain.bmp" would be renamed to "12345.bmp" and then put into the game's BMP folder).

Otherwise, have a happy war. Just try not to damage the English countryside - remember, our badgers and hedgehogs are protected species and blowing them up, or damaging any pub, is an international war crime...

Share this post


Link to post
Share on other sites

You're welcome! And if nothing else happens with this total conversion I just wanted to let readers know that though I can't promise any further updates, I'll certainly still consider updates to correct any errors not yet found. But as far as I'm concerned, everyone is welcome to further mod it themselves - this, after all, is not an attempt to be a know-it-all mod, its just the freely offered result of my own bitmap folder after 18months-2yrs messing around with my and others' mods....

Meanwhile, just a little note to point out that if you don't like the new carrier idea I've come up with to cure the passenger interference problems, previously shown in preview here:

And a few more previews:
there are optional bitmaps to have a normal carrier without the cut-out sections. Just look in the 1940-43 BritCom Armour folder for bitmaps numbers 17461, 17463, 17466 and 17470 and replace these versions with the ones that have "-standard" added to the same number. To replace, simply delete the numbered version and then rename the standard version by removing the "-standard" after the number. In the 1943-45 BritCom Armour folder, the relevant carrier bitmaps numbers are 117461, 117463, 117466 & 117470, and the standard versions have "-plain" added after their number. There are a few other things like this, so it's always worth scanning the bitmap folders to have a look at some of the options.

Share this post


Link to post
Share on other sites

Thanks Aragorn, comments are appreciated! especially when I work and play alone and don't know anyone in person to get feedback from any other way. Of course, much credit goes to many others whose earlier work or ideas (see first post) I've reused/remodded.

Share this post


Link to post
Share on other sites

1) Since releasing zip number 8 (the update patch), I've noticed one more tree (the lightest of the autumn ones) that may need a similar tweak to remove a few bright pixels that look OK at short-medium range, but oddly show up at long range. Also, the lack of green in the all-combined's winter non-snow ground looks fine in the day but at night it creates a greater disparity in hue between different tiles, so you can sometimes clearly see the difference where they join. If this is a problem for you, just use the summer grass. I'll keep these two issues in mind for a possible second update.

2) Call me an idiot (ouch, my ears! - don't all say it at once!), but I never expected downloaders would "pick and choose" certain zips (I simplistically assumed people would want all or nothing). I had put a zip index in the first zip folder, but here it is again to save time for those future readers who don't want the whole thing (all zips are available at the CMMODS site):-

WesternFront-1

This contains 4 parent folders: semovente tanks, BritCom armour 1940-43, German armour 1941-43, and all Italian armour (also contains the main readme file and this contents file).

WesternFront-2

This contains 3 parent folders: optional 1943 Africa, all early-war uniforms, and the Westernfront shared folder (shared = common bitmaps such as certain terrain, small arms, interface unit and location images, etc.).

WesternFront-3

This contains 2 parent folders: a set of English buildings, and a set of Normandy buildings.

WesternFront-4

This contains 2 parent folders: an all-combined default terrain, and all-combined winter terrain (further to the terrain in the shared folder in zip2 above, these terrain folders are specifically for changing the all-combined theatre, to create four seasons plus a snow version).

WesternFront-5

This contains 2 parent folders: late-war German summer armour, and late-war German winter armour (this may have some wider appeal because I modded some snow versions of models for which I couldn't find any existing mods).

WesternFront-6

This contains 1 parent folder: BritCom armour 1943-45

WesternFront-7

This contains 2 parent folders: all late-war uniforms, and all US armour.

Westernfont-8

This contains an update patch of tweaked early and late British uniforms, tweaked trees and one corrected tree.

Share this post


Link to post
Share on other sites

Thanks Streety. Very helpful.

We're doing a nuge CMBB tourny at BoB right now. I will suggest that maybe the next Birthday Bash Battle (#11) they look at using your mods and do an early war scenario.

Share this post


Link to post
Share on other sites

Great idea, Erwin!

I can immediately think of 4 great possible backgrounds for such a Tournament -love the early-war stuff.

Will support idea at WeBoB when aired.

Share this post


Link to post
Share on other sites

No reason to wait Cranky. Go on the BB forum threads and suggest to GreyhairBob, or whatever the organizer is named... (Honestly, I just forgot the name.) :)

Share this post


Link to post
Share on other sites

Thanks for putting all your hard work online Streety. I've been playing mostly '41 CMBB lately but will hopefully get some Western Front action in some time in the future.

Thanks again

Fenris

:)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×