permanent666 Posted May 19, 2012 Share Posted May 19, 2012 @coondog i just found out that you can swap the uk-infantry-soldier model with the airborne one. are you done with the ija for now or would it be possible to adjust your textures to the airborne model. and one more thing i was thinking about was that we should use the canadian slot instead of the uk one because then it would be possible to recreate the burma campaign 0 Quote Link to comment Share on other sites More sharing options...
Coon Dog Posted May 19, 2012 Share Posted May 19, 2012 @coondog i just found out that you can swap the uk-infantry-soldier model with the airborne one. are you done with the ija for now or would it be possible to adjust your textures to the airborne model. and one more thing i was thinking about was that we should use the canadian slot instead of the uk one because then it would be possible to recreate the burma campaign Yea, ill start working on it. Im gonna try to convert everything japanese over to the germans. 0 Quote Link to comment Share on other sites More sharing options...
Coon Dog Posted May 20, 2012 Share Posted May 20, 2012 If the switch over to germans works out its gonna give us japanese officers and higher (puttee's) or leg wraps. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 20, 2012 Share Posted May 20, 2012 If the switch over to germans works out its gonna give us japanese officers and higher (puttee's) or leg wraps. i really like what you show us but if you switch them to the germans you would loose the knee mortar plus the ability to split the squad up into three teams. and you would end up with a lot of submachine guns and mgs. maybe you could use the german skeleton for the british or canadian forces 0 Quote Link to comment Share on other sites More sharing options...
Coon Dog Posted May 20, 2012 Share Posted May 20, 2012 Experimenting with canadian and german versions to see what i can get out of them.. 0 Quote Link to comment Share on other sites More sharing options...
Coon Dog Posted May 20, 2012 Share Posted May 20, 2012 Canadian, polish and british forces have their own files for uniforms and helmets but share weapon and gear files, With the mod in place and in battle both sides are using 98k rifles and japanese marked gear. Looks like the only way to use british forces against japanese forces is to convert the japanese over to germans so they can get their lee enfield and own gear back. Any suggestions? 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 20, 2012 Share Posted May 20, 2012 it is a hard decision here are my pros and cons for the germans: german would have panzerfausts mg34 (luftwaffe pioneer) has 50 rounds instead of 30 rounds of the type 96 rof is almost twice as high germans only splitable into two sections (bad for defense) no knee mortars more smgs than cw forces for example sniper and breach team pro: german infantry gun smaller calibre at guns if you go for the germans than i would suggest to use luftwaffe pioneers. They have only one mg34 and mp40 per squad. and not that many panzerfausts 0 Quote Link to comment Share on other sites More sharing options...
Coon Dog Posted May 20, 2012 Share Posted May 20, 2012 Ill work on this with both forces and see if i can figure something out. 0 Quote Link to comment Share on other sites More sharing options...
Capt. Ayers Posted May 20, 2012 Share Posted May 20, 2012 One thing I noticed. If you pick Assault and choose British Army as the attacker and American Army as defender, the icons for the Marines become the Japanese ones since it sees the British Army as Allied and the American Army as Axis. Maybe if I choose the American Army as defender first and choose the German Army as Attacker and then switch to British army, the choice for Defender will be Allied. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 22, 2012 Share Posted May 22, 2012 ok my angaur map is ready for testing. there is no briefing and there are no flavour objects yet. if you are interested i will send you the dropbox link via pm. the zip file contains the map and a small modpack with a background jungle sound, a new texture for a building and railway tracks without a bed. plus an alpha channel skybox the mission is one reinforced ija battalion vs 2 battalions of the 81st wildcats. so it is pretty huge. in my opinion the best part of the mission are the first 20 minutes. 10 minutes of naval artillery bombardement and then 10 minutes of airstrikes 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 22, 2012 Share Posted May 22, 2012 One thing I noticed. If you pick Assault and choose British Army as the attacker and American Army as defender, the icons for the Marines become the Japanese ones since it sees the British Army as Allied and the American Army as Axis. Maybe if I choose the American Army as defender first and choose the German Army as Attacker and then switch to British army, the choice for Defender will be Allied. i tested your suggestion but unfortunately it did not work. if you set up a blue on blue qb the attacker is always allied and the defender axis. this would not matter if all icons are different for all nations - but there are some icons like fo command and sniper that are shared between all red and blue forces. so i could rename the icons to blue but this would mean that you have to manually switch icon mods. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 25, 2012 Author Share Posted May 25, 2012 Wish me luck. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 25, 2012 Author Share Posted May 25, 2012 Just to see what it would look like, I renamed the British Airborne "skeleton" (.mds) files to British Infantry in my Z folder, so the Japanese troops would have the longer para blouse. I then renamed CoonDog's uniform textures to Airborne. Although the textures don't map cleanly (e.g. the collars don't fit and the thousand-stitch-belts go too low), I've gotta say, I like the look of the longer tunic better -- just looks more hetai to me than those (unflattering) British trousers. No disrespect to CoonDog for his awesome work. What about you guys? 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 25, 2012 Author Share Posted May 25, 2012 Here's an even better look -- copy-paste the German LW Camo skeleton (.mds) files to the Z folder, then rename them to UK infantry. Also rename CoonDog's IJA uniforms and boots to LW camo. Again here, while CoonDog's IJA uniform textures are distorted, the cut of the German LW camo uniforms looks even better than the Para uniforms -- especially the baggy jodhpur trousers and jackboots, which look like calf-length puttees. A side effect of mixing a UK infantry base with German skeleton files is that the British web gear is no longer showing up, although helmets and weapons are unaffected. That's actually a mixed plus to some extent, since it gives the IJA troops a "combat load" look (as opposed to them fighting in 45C heat with full packs and dunnage). I can probably restore the pouches and webgear with some fiddling in the hex editor. If I can play around with the hex editor some more, it looks like we could use the Polish infantry as a base, repointing to German LW uniforms, gear and faces modded to IJA. The Polish voices can become Japanese. I respectfully disagree with trying to use Germans as Japanese -- their formations and weapons were totally different. Stealing their wireframes is another matter.... That could theoretically free up the British Army to be British again for Burma-Malaya enthusiasts, although the Brits might need to carry K98s or sumfink. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 26, 2012 Author Share Posted May 26, 2012 Success! 1. I finally figured out how to get CMSF palms to appear (they replace deciduous tree C). 2. By swapping in palm fronds, I also turned the poplar tree B into a "Captain Cook" tropical pine. The unmodded) regular pine (E) is good as is -- it would be seen in hilly areas even on the equator. 3. Bush B now has great big leaves. I might do the same to the remaining deciduous trees A and D to see how it looks, and also play with the hedgerows. I will bundle all this work up into a Jungle Foliage pack once I'm sure it doesn't bugga up the game. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 26, 2012 Share Posted May 26, 2012 please do not replace tree c it is the only one suitable for swampy areas. + i would have to redo my angaur map. i would prefer tree b to be replaced with palm trees. in my opinion one type of pine is enough 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 26, 2012 Author Share Posted May 26, 2012 No problem. Here is my current thinking: Tree A (big deciduous) - dryland eucalyptus tree (bigger leaves) Tree B (tall poplar) - swap in CMSF palm tree, per your request Tree C (big deciduous) - leave as is, maybe darken the bark some (tropical and mossy) Tree D (small deciduous/orchard) - maybe slightly bigger/waxier leaves Tree E (tall pine) - leave as is, maybe make needles yellower and drier (pines tend to be on the low rainfall sides of islands and mountain ranges). Bush A - palm fronds to create spiky leaves Bush B (tall) - big leaves Bush C (short) - leave as is Brush doodads (e.g. heavy forest floor) - try to add some ferns and banana leaves Log doodad - dark and mossy (although this may screw up the look of stuff like bunkers, so I need to test it) Hedge - as is, may enlarge leaves/add flowers to make it look like ivy or bougainvillea Bocage - leave as is, maybe slightly bigger leaves (both in PTO and ETO map design, I sprinkle randomly angled gapped segments in forested areas to truncate LOS into/through what should be fairly inpenetrable jungle and thicket, and improve infantry cover value). These mods may take a while to finish. Anyone who wants is welcome to help. Comments? P.S. So if "Little Angaur" works out, will you tackle a full-sized Angaur, or maybe just the northern part and heights? 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 26, 2012 Share Posted May 26, 2012 No problem. ..... These mods may take a while to finish. Anyone who wants is welcome to help. Comments? P.S. So if "Little Angaur" works out, will you tackle a full-sized Angaur, or maybe just the northern part and heights? thank you - i am looking forward to this mod i do not think i will redo angaur in 1:1 - i have to finish this map before summer because i wont have much time in summer. instead of a 1:1 angaur i was thinking of a "little iwo jima" 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 26, 2012 Author Share Posted May 26, 2012 Very nice work on the Angaur map, although it does tax my 2004 vintage HP. I was just reading up on the Battle of Makin Atoll -- the Yellow Beach assault appears quite suitable for the CM scale; the island was only about 150 yards wide in spots. Alligators are the key missing item here... I may also see if I can mod up the haystack objects into some reasonable looking banana trees or bushy screw pines. EDIT: Makin Atoll stuff moved to separate thread 0 Quote Link to comment Share on other sites More sharing options...
bruce90 Posted May 26, 2012 Share Posted May 26, 2012 Great work there LongLeftFlank. 0 Quote Link to comment Share on other sites More sharing options...
Coon Dog Posted May 26, 2012 Share Posted May 26, 2012 Heres a problem im having using the canadians for japanese. No matter what, the 76mm gun crew, 76mm ammo bearers and machine gun crew will use the base game helmets but everyboby else including the smaller at gun crew and ammo bearers uses the correct japanese helmets. I noticed when using the regular japanese mod applied (using the british for japanese) if you then choose canadian or polish their same crews were using the japanese helmets but the rest were using their normal base game helmets. I cant figure this one out. Heres some pics using the canadians for japanese. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted May 26, 2012 Share Posted May 26, 2012 I love the Pacific war mods, but I can't help but think it would be better to use the Canadians rather than the British as the base on which to build the Japanese. The problem with using the British is that one then cannot model battles between British and Japanese forces, such as in Burma. One is really restricted to US vs. Japanese fighting. The Canadian forces are almost identical to the British, and so the mods already created would transfer over nicely, needing only for the files to be renamed. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 26, 2012 Author Share Posted May 26, 2012 Remember, the CW armies share a number of wireframes so while I agree in principle with using the Poles or Canucks as a base, you'll be forced to make certain choices (e.g. IJA holding SMLEs). 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 27, 2012 Author Share Posted May 27, 2012 PTO vegetation screenies Bush A Screw pine Bush B - broadleaf "rubber tree" Bush C Codiaeum Tree A Eucalyptus Tree B is the palm from CMSF Tree C is unchanged Tree D. Jacaranda. Notice also I've added banana leaves to the forest floor tile Tree E is unchanged. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 27, 2012 Share Posted May 27, 2012 great jungle vegetation - especially the banana leave maybe you could also ad some fern @coondog the 76mm at gun should be no problem because the japanese did not have something like this as far as wikipedia knows (afawk) 0 Quote Link to comment Share on other sites More sharing options...
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