akd Posted January 10, 2012 Share Posted January 10, 2012 Beautifully done. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 10, 2012 Share Posted January 10, 2012 All looks beautiful. The only thing that looked wrong with your bridge photo on the previous page is that the RR underneath it is screwy. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 10, 2012 Share Posted January 10, 2012 No frame hit at all Hister. Modded textures are exactly the same size as stock ones. You will run the game with the same performance as you did before. Excellent, thank you! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 10, 2012 Share Posted January 10, 2012 The bridge looks perfect. Do you have any tree pics, Aris? I am interested to see what you did with them. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 Mord, tree textures are the most difficult stuff to mod in CMBN IMHO. Actually, what we see in the game is the result of a single doodad (a branch with leaves) texture (and 3d Model) repeated many many times. That might be the culprit for slow performance when trees are turned on in fact. Doodads, shrubs, plants or any other foliage it´s very tough to modify, as there are barely no resources on the net for this kind of stuff, and modifying an already photoreal texture it´s often a loss of time. I did, however, modify them in terms of saturation, lightness and contrast to avoid that nuclear green and blend them with the terrain. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 Wood Bridge WIP (stone walls haven´t been modded yet...) 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted January 10, 2012 Share Posted January 10, 2012 Fantastic work all around Ari! Maybe add just a touch of that green algae/moss in the mortar lines of the stone bridge? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 11, 2012 Share Posted January 11, 2012 Mord, tree textures are the most difficult stuff to mod in CMBN IMHO. Actually, what we see in the game is the result of a single doodad (a branch with leaves) texture (and 3d Model) repeated many many times. That might be the culprit for slow performance when trees are turned on in fact. Doodads, shrubs, plants or any other foliage it´s very tough to modify, as there are barely no resources on the net for this kind of stuff, and modifying an already photoreal texture it´s often a loss of time. I did, however, modify them in terms of saturation, lightness and contrast to avoid that nuclear green and blend them with the terrain. Yeah, I am with you...I tried to mod a tree a few weeks ago and it was an exercise in frustration. Wasted a good three hours with crappy results. That's cool that you tweaked the coloring 'cause even with all the different terrain mods I haven't found any that look quite right. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 11, 2012 Share Posted January 11, 2012 Version 1 was already a vast improvement, version 2 promises to be even more so. Excellent. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 11, 2012 Share Posted January 11, 2012 Wish the wooden bridge could look a bit more worn, broken down, bits missing, bents etc like old wood bridges get - (actually don't they get eventually grey/greenish-ish with moss etc after exposure to weather). But, I understand that the way the thing was set-up by BF may make that not possible. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted January 11, 2012 Share Posted January 11, 2012 Railroad tracks (amongst others)are definitely very well done by BFC, don´t you think so? Sure, they are, but I figured you'd be modding them in order to maintain a consistent look with all the other terrain textures you're modifying. 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted January 11, 2012 Share Posted January 11, 2012 Wish the wooden bridge could look a bit more worn, broken down, bits missing, bents etc like old wood bridges get - (actually don't they get eventually grey/greenish-ish with moss etc after exposure to weather). But, I understand that the way the thing was set-up by BF may make that not possible. i see green on the ends of the planks on the footbridge 0 Quote Link to comment Share on other sites More sharing options...
Bullgod Posted January 11, 2012 Share Posted January 11, 2012 I think that wooden footbridge looks perfect. Can't wait for that mod. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 11, 2012 Share Posted January 11, 2012 Yeah it does look perfect, like it was put up last week... That's my only (mild) criticism. But unfortunately it may be the way CM2 graphics are set up. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 11, 2012 Author Share Posted January 11, 2012 The only "bit" left it´s the paved road texture. This mod has been the most challenging task for me since I started modding CMxx! I will release it tomorrow. It will have to be 2 or 3 archives. CMMODS will have the whole file version. 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 11, 2012 Share Posted January 11, 2012 The only "bit" left it´s the paved road texture. This mod has been the most challenging task for me since I started modding CMxx! I will release it tomorrow. It will have to be 2 or 3 archives. CMMODS will have the whole file version. When you say releasing it tomorrow..when exactly is tomorrow for you? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 11, 2012 Author Share Posted January 11, 2012 Thursday 12th 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 11, 2012 Share Posted January 11, 2012 CE time? Oh boy oh boy, I can't wait! 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 11, 2012 Share Posted January 11, 2012 Thursday 12th Cheers wasn't sure what time zone you are in 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 11, 2012 Author Share Posted January 11, 2012 I think you expect too much from this mod... The graphics change but the game remains the same, hehe. Seriously, there are some limitations (author´s first, and engine´s later), that prevent creating 3d effects (bump mapping, specular effects)...stock texture size, etc. I think that BFC did an awesome job with stock textures working with this graphic engine, ...in fact , mine are just an alternative depending on how you think about it...CMBN will look odd to your eyes as you load the mod the first time. It will need some time to get used to the new textures,...Even some maps I already played look very different now. 0 Quote Link to comment Share on other sites More sharing options...
TheLotusEater Posted January 11, 2012 Share Posted January 11, 2012 That sounds Delicious! 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 11, 2012 Share Posted January 11, 2012 Well seen as BFC have turned the tap off Commonwealth Module info/update/screenies wise. This update will keep me happy for a while cheers Fuser 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 11, 2012 Author Share Posted January 11, 2012 Paving roads are the most difficult part of this mod. There is NO way (with my current skills) to create roads that don´t look like chess boards. Roads, (especially roads...), have a repetitive pattern, and when the battle uses long roads the repetition its so evident, that there is no other way but to create very regular pavement. I may leave them out of this mod eventually, as the quality I am achievieng it´s crap. There is no space for creativity, hehe. P.S: Uploading as I write,...roads and some other textures will have to wait....I stopped having fun modding them,...and modding it´s enjoying it after all! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 11, 2012 Author Share Posted January 11, 2012 Available at CMMODs: http://cmmods.greenasjade.net/mods 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted January 11, 2012 Share Posted January 11, 2012 Awesome, can't wait to try this puppy out. Thanks for all your great work! 0 Quote Link to comment Share on other sites More sharing options...
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