RockinHarry Posted March 14, 2019 Share Posted March 14, 2019 4 hours ago, JoMc67 said: Yeah, I was also thinking about that Launcher-Tube sticking out the Window (in middle of reloading), and thought it might have something to do with it...So, this theory can also be applied to any Unit reloading with part of the Weapon sticking out the building/structure (MG's Launcher, ATR, etc). I seem to recall we had a number of possible and actual "intersection geometry" issues before. Though more vehicle/pixeltrooper related and less on buildings. We´re at the point (again), where assumptions do not bring us any further. This is where BFC is obliged to have a look and fix things if they feel a necessity. As an interim result I keep considering the animation file swap mod to not beeing harmful to any our gameplays. Unless proven wrong by those who know best. There´s yet other possible building issues, but here is wrong place (screenshot thread). 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 14, 2019 Share Posted March 14, 2019 Personally I would blame it on both the depression and German occupation. French peasants could not afford to keep their homes in a decent state of repair, and the pug between the bricks was so rotten that it was quite easy for a Sten 9mm bullet to pass through it, particularly just below the damp ridden wooden window frames. Obviously Steve and the other boys in the band have done their homework and consulted both social and architectural historians on this aspect of Norman life. 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 14, 2019 Share Posted March 14, 2019 9 minutes ago, Warts 'n' all said: Personally I would blame it on both the depression and German occupation. French peasants could not afford to keep their homes in a decent state of repair, and the pug between the bricks was so rotten that it was quite easy for a Sten 9mm bullet to pass through it, particularly just below the damp ridden wooden window frames. Obviously Steve and the other boys in the band have done their homework and consulted both social and architectural historians on this aspect of Norman life. Good catch! So then the german and holland buildings in CMFB are more solidly built, better maintained dwelling places as those in normandy? Got to check that out! ....No, not really. 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 14, 2019 Share Posted March 14, 2019 43 minutes ago, RockinHarry said: Good catch! So then the german and holland buildings in CMFB are more solidly built, better maintained dwelling places as those in normandy? Got to check that out! ....No, not really. Hahahahaha.... For those times when "lol" just doesn't do it. 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted March 14, 2019 Share Posted March 14, 2019 3 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted March 14, 2019 Share Posted March 14, 2019 nice pic, Howler. what scenario? An is fortress italy, correct? 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 14, 2019 Share Posted March 14, 2019 one last screen, with tracers (the red ones) reactivated. Just as I´d guessed a deadly head shot. Speaks for BFC detailed damage assess modeling for pixeltoopers. 1 Quote Link to comment Share on other sites More sharing options...
Howler Posted March 14, 2019 Share Posted March 14, 2019 2 hours ago, danfrodo said: nice pic, Howler. what scenario? An is fortress italy, correct? Thanks. It's CMBN from the scenario "Boi de Baugin". 0 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted March 15, 2019 Share Posted March 15, 2019 Howler, may I ask what mods you are using? Your screen looks so very much better than mine. I just started same scenario, didn't realize I had never played that one. 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted March 15, 2019 Share Posted March 15, 2019 (edited) 1 hour ago, danfrodo said: Howler, may I ask what mods you are using? Your screen looks so very much better than mine. I just started same scenario, didn't realize I had never played that one. Aris Terrain Texture Compilation and his vehicle mods for the most part. What you might be seeing is my use of ReShade. I use it to provide AA and sharpness. In game both AA and VSync are off. The video (Radeon) driver has AA turned off also. Unless taking a screencap, the 3D Model is set to 'Balanced'. The in game shaders are ON. I lose the hit decals if I turn this off. Otherwise, it too would be OFF. You'll find more info for ReShade from Mord's post below. Edited March 15, 2019 by Howler 0 Quote Link to comment Share on other sites More sharing options...
EZ Posted March 17, 2019 Share Posted March 17, 2019 Test Post.. 1 Quote Link to comment Share on other sites More sharing options...
EZ Posted March 17, 2019 Share Posted March 17, 2019 2nd and last.... 5 Quote Link to comment Share on other sites More sharing options...
Falaise Posted March 17, 2019 Share Posted March 17, 2019 Greatthe grass is what mods 0 Quote Link to comment Share on other sites More sharing options...
EZ Posted March 17, 2019 Share Posted March 17, 2019 Hello, it was part of a terrain companion Mod I made a while back ago but it crashed and burned (seems to only work on my computer? ). I'm just dusting it off and kicking it around some... Some Wildflower .. 3 Quote Link to comment Share on other sites More sharing options...
EZ Posted March 17, 2019 Share Posted March 17, 2019 Shot from the Devils Hill Scenario......… . 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 17, 2019 Share Posted March 17, 2019 (edited) 1 hour ago, EZ said: Shot from the Devils Hill Scenario......… . dig that trenches deeper and remove sandbags = Perfect! Edit: I envy you on that HD grass mod. Unfortunately my low GC memory does not allow for HD and other big stuff. Edited March 17, 2019 by RockinHarry 0 Quote Link to comment Share on other sites More sharing options...
EZ Posted March 17, 2019 Share Posted March 17, 2019 (edited) Humm, I'm glad somebody got some use out of parts of that Mod..... I think I have some extra stuff that was never uploaded... some better low crops, I will see about uploading someday later on so anybody who wants too can cannibalize the parts they like..... I have a different low grass now but it only looks good on high in systems .. .. Edited March 17, 2019 by EZ none 1 Quote Link to comment Share on other sites More sharing options...
Falaise Posted March 17, 2019 Share Posted March 17, 2019 yes it's really good, the grass has a very realistic appearance 1 hour ago, RockinHarry said: Edit: I envy you on that HD grass mod. Unfortunately my low GC memory does not allow for HD and other big stuff. It seemed to me to have read on another thread that you were going to have a new computer !!!! 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted March 18, 2019 Share Posted March 18, 2019 Terrain Mod looks Great, EZ, and especially the Grass...Please, post those Mods when you can :-) Joe 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted March 18, 2019 Share Posted March 18, 2019 4 hours ago, RockinHarry said: I envy you on that HD grass mod. Unfortunately my low GC memory does not allow for HD and other big stuff. May I ask, how do you know that? My previous computer had an integrated Intel 4400 & 4GB of RAM... which, IIRC, works out as only 64MB of dedicated VRAM. The computer never had a problem loading HD mods... I used Kieme's stuff for years with CMSF & CMA. Although I did have an i3-4130... which is a faster CPU than the Athlon II X2 250. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted March 18, 2019 Share Posted March 18, 2019 You talk about the grass but I see that Fallschirmjaeger texture mod. :lickinglips: By the way, welcome back EZ. 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 18, 2019 Share Posted March 18, 2019 12 hours ago, 37mm said: May I ask, how do you know that? My previous computer had an integrated Intel 4400 & 4GB of RAM... which, IIRC, works out as only 64MB of dedicated VRAM. The computer never had a problem loading HD mods... I used Kieme's stuff for years with CMSF & CMA off course it´s not the HD mods as such. It´s rather a combo of WinXP + 4 GB Ram (2.6 GB available), the 512 MB GC and when loading big maps (2x2 k +) with many units on it. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 18, 2019 Share Posted March 18, 2019 4 hours ago, Frenchy56 said: You talk about the grass but I see that Fallschirmjaeger texture mod. :lickinglips: By the way, welcome back EZ. now that you mention the Jagers. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 19, 2019 Share Posted March 19, 2019 On 3/17/2019 at 11:31 PM, Falaise said: yes it's really good, the grass has a very realistic appearance It seemed to me to have read on another thread that you were going to have a new computer !!!! yes, that´s my intention. Hope for an early summer purchase if things going well. 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted March 23, 2019 Share Posted March 23, 2019 5 Quote Link to comment Share on other sites More sharing options...
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