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CMRT: Winter '44 - Compilation mod I present to you a modification for the game in the winter scenarios. I present to you a modification for the game in the winter scenarios. Mod contains winter textures of the earth, buildings, uniforms of soldiers, cars and guns as well as sounds and interface. The following mods were taken as a basis: Mod structure: Test map with all units Test map with Hungarian units How play Hungarian? Just add tags [vengr] in scenario. Dont work in QB. For QB need unpack BZR with Hungarian skins and tags [vengr] in file names. Maps for this mods: Downloads: https://cloud.mail.ru/public/4mg4/XxCCi2HWy Total size 7.33 Gb Place in Data\Z folder Offical site FAQ. 1. Soviet tanks? Later 2. Hungarian truck and tank? Later 3. Can I use parts of your mod in mine mod? sure you can. 4. How many you work in ths mod? 40% (Aris and other great peoples) 20% Me. Other Battlefront. Screenshots:
CMBS Winter Mod - INTRO After release of the CMRT Complete Snowy Roofs on cmmods, I think that it is the right time to finish a idea that @waclaw first presented in the CMBS screenshots thread. As CMRT theatre is basically in the same area and share many textures with CMBS if you download: Winter Mod terrain and shaders Pack http://cmmodsiii.greenasjade.net/?p=2903 Winter Mod complete snowy roofs http://cmmodsiii.greenasjade.net/?p=2948 Winter Mod Paved Roads and Highways http://cmmodsiii.greenasjade.net/?p=2936 Winter mod Bunkers, additional grounds, crates, destroyed trees and stumps http://cmmodsiii.greenasjade.net/?p=2933 and CMBS Winter Mod FLAT roofs https://www.dropbox.com/sh/l1t6npuq30qh07i/AACrEJnPWgvz6FuBAxih17ana?dl=0 put everything in z folder. Then in scenario editor open some .btt scenario or QB map, tag it with [snow], change weather conditions and some grass with dirt, you will get: Of course there are some modern elements missing and some textures don't fit well. Also there is no winter jackets for infantry (can anyone help here?), but good thing is that modern vehicles most of the time don't use whitewash so modding process should be somehow easier and it’s not so bad to see even the default camo on the battleffield. More than enough for a nice start . Project is more than open to comments, critics, ideas and especially moding involvement is welcomed. Cheers.
I recently designed three quick-to-play semi-historical scenarios. They were designed with the new CMRT winter mod in mind. Here is the Dropbox link: https://www.dropbox.com/sh/imb0hm53y3piw7t/AADRN6zBoIlvCmQtdCMMr3wda?dl=0 And here briefly are battles found via the link: Happy New Year Major Bake (post Stalingrad) Best played: German or H2H recommended for the initial games Scenario length: 20 min Mission type: Soviet Probe (tank infantry teams for both sides) Date/time: January 1, 1943 0000 hrs AI: Plans for each side Map: Modified from a CMRT QB Map The operational map is from Forczyk, "Red Christmas: The Tatsinskaya Airfield Raid 1942", Osprey Publishing Kurowski's "Panzer Aces" was also used to select the location and date. A Lot too Late (Cherkassy) Best played: German or H2H recommended. No German AI plans Scenario length: 35 min Mission type: German Attack (tank heavy task forces) Date/time: February 5, 1943 1120 hrs AI: Plans for German Only Map: Modified from a CMRT QB Map Nash, Douglas "Hell's Gate" 4th Edition, RZM, 2011 Various internet resources including Google Maps. Frozen Rope (Retreat to Kholm) Category: Semi-Historical Best played: Soviet or H2H recommended for initial games Scenario length: 20+ min Mission type: Soviet Attack (infantry only) Date/time: January, 27 1942 0630 hrs AI: Plans for both sides Map: Modified from a CMRT QB Map Various internet resources used. A search for the Toropets–Kholm Offensive will find them. Kevinkin