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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. CMFB Campaign: Fields of Tears Fields of Tears is a interactive CMFB Campaign that picks up where my CMBN Campaign: In the Fields Where the Poppies Grow leaves off and follows the actions of Captain Charles Stevens and A Company, 31st Tank Battalion, 7th Armored Division, around St. Vith, Belgium during the Battle of the Bulge. It requires the latest version of CMFB and all immersion mods needed are in the download. They are tagged to this campaign only. It is playable from the Blue Side only. The campaign is a story driven campaign like "Poppies" where you must keep Stevens and other important personnel alive and still complete the mission objectives to advance in the campaign. The storyline is in the Designer Notes for each mission. The campaign begins with a mission in Germany and then continues after the Germans launch their Ardennes offensive Unternehmen Wacht am Rhein. Elements of the 7th Armored Division, the 31st Tank Battalion, including Captain Stevens and A Company are sent to the St. Vith area where they are to make contact and destroy the enemy forces advancing on the town. The campaign is based loosely on historical facts. Core Units: A Co HQ: Capt. C. Stevens (Snake Eye) (CO) 1st Lt. P. Jarrett (Hammer) 2nd Lt. R. Vanicor (Dancer) 1st Platoon: WO C. Carlisle (Cowboy) SSgt B. Hash (Machine) Sgt. E. Edmond (Easy) Sgt. M. Newby (Dinosaur) Sgt. J. Smith (Cleaner) 2nd Platoon: WO J. Courville (Pappy) SSgt. R. Davis (Uptight) Sgt. B. Tuck (Preacher) Sgt. K. Hooper (Jester) Sgt. D. Gray ( Slick) 3rd Platoon: WO J. Royce (Southpaw) SSgt. C. Honeycutt (Cool Hand) Sgt. W. Morris (Hook) Sgt. S. Gappa (Cruiser) Sgt. D. Burlyson (Joker) B Company: 3x Platoons 31st Tank Battalion HQ: Lt. Col. R. Erlenbusch Maj. W. Beatty 1st Lt. Minvielle CCB 7th Armored Division: Brig. General B. Clarke 1x Platoon (Recon) Non Core Units: 334th Infantry Regiment D Company 38th Armored Infantry Battalion A Company B Company D Company 423rd Infantry Regiment F Company 168th Engineer Battalion A Company 23rd Armored Infantry Battalion HQ Company B Company 87th Cavalry Recon Squadron Troop B 16th Field Artillery 4 x 105mm Howitzers 203rd AAA Battalion 1 x Platoon 275th Armored Field Artillery Battalion 4 x 105mm Howitzers German Forces: 13th Fallschirmjager Regiment 193rd Volksgrenadier Regiment 16th Panzer Regiment 146th Artillery Regiment Fuhrer Begleit Brigade Grenadier Regiment 294 Artillery Regiment 1818 190th Regiment 60th Volksgrenadier 14th Fallschirmjager Regiment 116th Panzer Division 19th SS Panzer Grenadier Regiment 20th SS Panzer Grenadier Regiment 1 Fuhrer Begleit Brigade Panzergrenadier Battalion Campaign Specifics: Campaign Tree: 1. Antons Bridge ( Allied Attack) 2. First Contact (Meeting Engagement) 3. Holding the Line (Axis Attack) 4. Something Wicked This Way Comes (Allied Probe) 5. Counterattack at Hunnigen (Allied Attack) 6. The II SS Panzer Corps Strikes (Axis Attack) Maps: The first battle, Antons Bridge, is an original map by me. The other maps in the campaign are from the excellent master maps that came with the game. I reworked them extensively to achieve the immersion I was after for the campaign. Mods: (All credit goes to the authors of the mods) US and German Snowy Uniforms and Gear by Ithikial. King Tiger Mod by PzPJ American Sherman Pack and Gear by Aris Snowy US Vehicles by Umlaut Mords US Portraits by Mord (modified by me with the unit insignias used in the campaign.) Various winter fortifications from the Winter Mod by the Winter Mod Team Assorted damaged vehicle textures by me Special Note: I used Worghern Blitzkrieg Environment : CMFB 2.0 while designing the campaign which is not included in the download. I highly recommend adding this as the campaign was designed and modified using these textures as well as the Winter Mod for CMFB which will work seamlessly with Worgherns mod.. While it can be played without these I highly recommend using them as the tags in the campaign will pick them up. Here is the link to download Worghern Blitzkrieg Environment : CMFB. http://cmmodsiii.greenasjade.net/?p=3984 Here is the link to download Kohlenklau’s Winter Mod for Final Blitzkrieg. http://cmmodsiii.greenasjade.net/?p=3991& Also Umlauts Snowy German Vehicle mods are not included but highly recommended. Once again to follow the storyline read the Designers Notes. I hope it proves to be enjoyable. Here is the link to download: https://www.dropbox.com/s/v0kdb0qhc34iti5/CMFB Fields of Tears.zip?dl=0 Michael (dragonwynn)
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