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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Found 3 results

  1. Would it be possible to make a mix of these 2 Uniforms?
  2. Hi Guys 1) Can somebody tell me how work the game system to read and allowed or attribuated uniforms or helmets ? Helmet number "x" instead helmet number "y" to a specific uniform. 2) What are the files (...lod.mdr) what are they doing exactly in the game... are they the key of this choice? 3) About helmets: ready to play I can see all soldiers with differents helmets but only I can "see" smod_german_helmet-soldier ("0,2,3,4) smod "0" for helmet soldier.bmp,"2"is smod helmet soldier 2.bmp...,and in the game I have helmet soldier1 dont appear and "5" "6" "7" "8"are from a mod but dont appear in the game ? I know this cos I sacrified a set of uniforms and helmets with drawing number on the pictures and loading the game to see the result. How can I attribuated a specific helmet for exemple one from a loading mod ? Thanks in advance to your answer
  3. I'm very much excited for our Xmas bone on the new module for CMFI. The addition of the SS and Luftwaffe Field Divisions has got me very excited. I was reflecting on the units already in game and how new modules add details and tweaks to what we already have as well as new content. Gustav Line for instance added Fallschirmjager to the new setting, Italy but also added them to Sicily. I just have a few words on the topic of Luftwaffe uniforms. With Field Divisions coming in the update, I believe it is a good opportunity to update the HG uniforms for Italy. Nearly all of the assets required are already in the game! With the SS coming, the oakleaf smocks would also be available. It would just require making sure the HG has the correct insignia and cuffbands, and do not share textures with the Field Divisions. I would suggest tagging the skins so that in appearance there is Standard, Greatcoat, but also Mixed Camo (as in Red Thunder). I would also suggest ensuring that Field Divisions do not share a skin with the HG troops. HG troops and Fallschirmjager are already separate, and in Red Thunder panzergrenadier can have different uniforms than the regular Heer infantry with the Panzergrenadier and Armored Infantry appearance options. As you can see, the HG tropical M1943 uniform is already in game. April 1943, the use of the color piped collar tabs was discontinued. Plain White tabs were to be worn by all members of the Hermann Goering Division. The waffenfarbe was to be shown on the piping on the shoulder straps. January of 1944, the use of the white collar tabs was abolished from use on the field uniform. The ranking gulls were punched directly through the collar lapel. Shoulder straps still used the waffenfarbe piping as before. The cuff title was a blue cloth with "General Goering" embroidered onto it. Due to the multi specialty nature of this unit, there were many garments which were approved for use. These range from Panzer Wraps, HBT light weight uniforms, camo garments, and many others. Infantry piping was white as well. By contrast, here are some Field Division uniforms from the same time period, including one from Italy.
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