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Found 6 results

  1. Hello this is an AAR of my quick battle with @Oleksandr It's a Russia vs Ukraine medium size meeting engagement. I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force. I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA. I don't have a very advanced plan. Essentially move forward and see how the match develops from there. But I assume the major objective will be the main contest and the minor objectives won't be very contested. I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center. I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible. I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective. Damn! I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though. Good thing I dismounted. This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is. Going to move my infantry platoon in the forest next to the minor objective. I spotted a Tunguska while the rest of my units move forward uneventfully. Next post will be soon, either tomorrow or the day after.
  2. All, A link for my Ukrainian/Pro-Russia Separatist skin is included below. Back in early 2016, I did hours of research and created a set of skins for the Ukrainian government and separatist forces based on several preexisting mods (Veins' Russian and Ukrainian Infantry skins, Stagler's Russian skins with gorka and flora camo, Blimey's "Separatist - UKR Digital Slot"). The resulting product is a line-up of government and separatist forces wearing a motley of different camo clothing. I would like to thank Stagler, Veins, and Blimey for your wonderful contribution to our community! But if any of the original content creators object to my usage of their mods, pls message me, I will make revisions accordingly. This is my first post, do let me know if you encounter any problem with the download or the mod itself, I will fix it. Also please share your thoughts on how we can improve this mod together, I want this project to belong to our whole community. Hope you guys enjoy! Description of the mod: 1. Ukrainian government forces: The government soldiers wear mostly the new digital camo pattern, mixed in with some uncovered green/gray helmets and the old bytan-pattern camouflaged helmets and ballistic vests. 2. Pro-Russia separatist forces: I chose the digital slot for the separatists because I feel that, notwithstanding reports of Russian arms surfacing in Donbass, the separatists' equipment is still predominantly the same equipment used by the Ukrainian government forces. What differentiates this mod from Blimey's version is the inclusion of a different mixture of motley camouflage and helmets, rebalanced to reflect (in my opinion) a more authentic look for the government forces and the separatists. Based on my research, olive gorka suits and Russian flora patterns are fairly common among separatist ranks. Occasionally, you will also see some separatists wearing equipment in the new Russian digital pattern. For identification purpose, separatists tie white bands on their arms and legs (Government forces sometimes use yellow tape for identification, but I left this feature out b/c this practice appears to have become less common since the adoption of the new digital pattern). This mod reflects these observations accordingly. Furthermore, I reintroduced helmets for the separatists for several reasons. (1) I can't add bare-headed separatists without also having to remove helmet chain-strap from all Ukrainian models. (2) In intense battles (e.g., Second Battle for Donetsk Airport), video footage showed many frontline separatists wearing helmets. (3) This game reflects the conflict in 2017, it's likely that the separatists have become better equipped. Dropbox link: https://www.dropbox.com/s/l0ednsclks77bqa/UKR_2017.zip?dl=0 Preview images: https://www.dropbox.com/s/ujke8qkciwsz3c5/Ukrainian Govt.jpg?dl=0 https://www.dropbox.com/s/4zg7i8smz7iq4u2/Separatists.jpg?dl=0
  3. Thought this might be of interest, since it not only addresses the annual, this year 1800 strong, 14 nation exercise itself, but talks about the ever growing toll the UA is sustaining in fighting Putin's proxy army. https://www.yahoo.com/news/ukraine-launches-joint-military-drills-nato-112542115.html As the map clearly shows, Yavoriv, the site of the exercise, is in the far western part of Ukraine near Lviv, close to the Polish border and well away from Russia's. https://search.yahoo.com/yhs/search?p=yavoriv%2C+ukraine&ei=UTF-8&hspart=mozilla&hsimp=yhs-001 Regards, John Kettler
  4. After encountering a new Foreign Policy article while reading Yahoo, I thought this would be of interest to the readers here, as well as those who'd love to see something done so CMBS weapons can be ported over to CMSF, allowing the rapidly expanding and already intense combat actions by Russia on behalf of Syria to be simulated. http://news.yahoo.com/helicopter-putin-weapon-choice-syria-110030372.html In order to survive in a heavy MANPADS environment, Russian attack helicopter pilots, operating what are/ have been made to appear to be Syrian Mi-24 HIND attack helos, are flying unprecedentedly low combat profiles. Profiles utterly unlike Cold War flight techniques. I've presented both for comparison. The tremendous level of flying skills on display in the first vid may be taken as the best level of performance a Russian combat unit can produce. Would say this is by no means typical, but with the latest strike aircraft in use in Syria, the Su-34 FULLBACK, it's obvious Putin's got his top forces in the fray. It's one thing to hedgehop over high tension lines while invading the Crimea but not under fire (video readily available online), but another matter altogether to come in ultra low and stay there with people shooting at you from all directions and disaster--via ground clobber--an eyeblink away! Notice these guys aren't executing one and done tactics, but are sticking around and working the target. Cold War https://www.youtube.com/watch?v=DAT-MEImJ9o New ultra low/extreme low level attack tactics are a big deal, in my estimation, as both a former Threat Analyst and student of modern warfare, and I believe this is how the Russians would fight in Ukraine as well. Indeed, in the sort of MANPADS threat they could expect there, I believe coming in on the deck or close to that would be an operational necessity, though quite fraught. By operating barely above ground or obstacle height, the Russians reduce Detection Probability and Detection Range for the defenders. In turn, this cuts into their reaction time, allowing the attackers to get much closer than was possible before commencing the attack run. The classic low run in, then popping well up, firing and remasking is dead, I believe. In game terms, it might be helpful to give players the ability to select the desired flight profile, thus allowing them to tailor risk levels for their "flying tanks." Regards, John Kettler
  5. First black sea quick battle! Med size forces meeting engagement!I'll be the Ukrainians rushing headlong into the evil invading Ruskies. OUT OF MY PRECIOUS HOMELAND YOU RUSSIAN DOGS! *ehem* Custom rules in effect: APS on only 20% of eligable vehicles (rounded up)Map: Force TO&E: 1 depleted Mech rifle battalion (-1 company) in BTRs, with a platoon of Oblats attached! This gives me two companies of infantry supported by,-Some arty (bought some extra too! all off map, 2*3 tubes 120mm mortars, 1*3 tubes 81mm mortars),- Battalion support from an anti-tank platoon (Skiffs and recoilless rifles, re-enforced with two 'shturm' tank hunters) and a grenade launcher platoon (they say happiness is a belt fed weapon, but if that belt is 30mm HE then I think you should keep that 'happiness' in the bedroom)-And a Recon platoon (Irish Mine Detectors) - to which I've attached two RPG-7 teams in the hope of catching something big and scary unawares. Pictured: One Irish Mine Detector Each company command also as a Pvt Ivan with an Igla to scare away nasties and shoot down drones (do iglas work on drones?), and 1st Company get the shiny BTR-4E's instead of those crappy mobile tin targets the rest of the poor sods have. My strategy? Strength through numbers! I expect the game will appeal to the bloody-minded likes of c3k. Basic SOP is that 1st company with it's fancy taxis will be my assault force while 2nd company will form a blocking force on my right flank - securing the swampland which offers decent cover for my enemy's advance. The anti-tank platoon will be scattered at opportune positions on my side of the map, though the recoilless rifles will run down the left flank and (hopefully) secure that bridge from vehicle advance (though I don't expect them to last long). Grenade launchers will again be scattered, with at least two supporting 2nd company on over watch of the swamp. The idea is sort of 'bite and hold' - seize the major objective as quickly as possible, then defend it to the last man. I want the fighting up close and personal, where the Russian technological superiority (in terms of spotting and engagement range) is negated and my numbers count for more. If forces allow and the Russian attack is sufficiently bloodied I may consider pushing across the river with my reserve force, but given their technological superiority I doubt it. Each company will keep a platoon in reserve of it's main advance phew. 8,000 points buys a lot of Ukrainians! THE PLAN - Blue is 2nd Co. Red 1st CO. and Green supporting assets (namely AT and tanks) the crosses represent positions for the Skifff AT launchers, the rest are tac symbols. Why no tac symbols for the Skiff? Because they're complex to draw, and there are lots of them.Not shown are the scouts because I forgot, but basically there is a section and an rpg team pushing ahead of each main element, and a section scouting ahead of the recoilless rifles on the north flank. My intention is to push these scouts across the river into good OP's to ID and maybe even ambush the incoming Ruskies, maybe force them to slow up. Expected life expectancy upon making contact with the enemy: 30 seconds. CHARGE! Scouts forward! Your bravery will be remembered!
  6. GREAT GAME BATTLEFRONT ~ The best yet .. .. If I keep getting slaughtered, it's gotta be good .. .. And, I'm officially in love .. .. TUNGUSKA!!
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