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Found 7 results

  1. Her is my latest menu mod for Combat Mission Shock Force 2. This will work for the demo as well. The file Includes multiples UI screens and a full set of module icons. I will be updating with more mods in the future. Cheers, XACTO Download page: Xacto's “Camo” Theme Menu Mod for CMSF2
  2. Vin Geometric Icons CMSF2.zipVin Geometric Icons CMSF2 I have been picking at making this for myself as I am going through the demo, and it should be complete enough to share now. First, special thanks to Juju, Wolf, and Bil for all their original contributions from which I have drawn from to create this mod, and it’s concepts. If you are familiar with my other Icon mods this one works the same in using different colors for spotted and FOW icons, along with different colors for fortifications icons making set up much more visually organized. Each unit class has a unique geometric shape making it easier to differentiate unit types while making icons smaller. Newest Feature: New HQ icons. HQ units stand out much better now using contrast for visual emphasis while having a more interesting distinctive look. Each force has it's own unique HQ floating icon available. Some have variation you can choose from as well. To change to a desired HQ go into the HQ folder where the icons are and cut and paste the "z" and add it to the beginning of the title of the folder you want to use. The default setting is USA white star, and Syria green star. I liked the green star as it felt more Syrian to me, but to use the Syria white star icon instead you would cut the "z" from the folder name and add it to the beginning of the folder name of the icon with the white star. Putting a "z" in front of any file folder name makes the game override to that. You can only use one Bluefor and one Redfor icon at a time. Switching HQ icons must be done manually. Also, The mod is set up so you can use all or piecemeal. If you do not want to use the special HQ icons , but the rest then take the HQ icon folder out and it will use the vanilla flag. Just want to use the FOW icons with another mod, or base game then just put that folder in and add a "z" to folder name. Enjoy! Vin BEFORE: AFTER: HQ's: Note the "z" at beggining of title. Cut and paste to different folder to change. DOWNLOAD: Vin Geometric Icons CMSF2.zip
  3. While waiting for the final release😉, i decided to create a menu mod for Combat Mission Shock Force 2. This will work for the demo as well. The file Includes multiples UI screens and a full set of module icons. This is my first mod, so please let me know what you think! Cheers, XACTO Download page: Xacto's “Chaos” theme Menu Mod for CMSF2
  4. Vin's Animated Text- CMBS v1 First, special thanks to Marco for updating the mod concept's graphics to better reflect modern warfare. The preview pic shows the light version which keeps the word "spotting" as a filter that can be ignored allowing the more important icons to stand out. The heavy version replaces the word "spotting" with the symbol of an eye. Both versions replace the word "casualty" with a "red cross" in the weapons panel. Enjoy! *BONUS* Right Facing Weapons Silhouettes like in preview pic. Flips the weapons as shown in the pic to better accommodate the text so it does not cover the weapon graphic. Now included in "Easy Vis UI" mod on next page. EDIT: I deleted the files in this post as they are now outdated. Look further in the thread to find version 1.03 compatible download
  5. Greetings all, Just upgraded to 4.0, activation worked OK, game opens and saved games all there. BUT - when open game UI is blank I did have a ui mod installed, but completely uninstalled CMBN before doing full install using Full 4.0 version. Any ideas folks, please
  6. I'm working on a new version of my minimalist interface, principally for the Game UI. This could probably be described as Modern, where v1 was minimalist. It stays a bit closer to the original (and for me, flawed) arrangement of the in game UI while staying still very simple, but less stark than version 1. I'm going for a smooth top surface with button recess and *maybe* some embossing. Ill probably recess stuff like the equipment, similar to how it is now, and "float" a lot of the soldier/unit info.
  7. Update on my progress with a personal revamp of the CM:BS UI, into a much more modern, minimalist style. Editor UI is almost finished - still need to mod the terrain/unit/building icons and the Force icons for US/UKR/RUS. Game UI is finished, except for the vehicle/weapon profile pics. ------------------------------------------------------------------------ I've always felt the current Ui was terribly cluttered, with far too many borders, curves and generally unnecessary decoration. I know that many people like a UI with character or overt style - I personally don't. I don't care about extruded borders or embbssed, recessed, outlined icons. I just want the information and the commands. Everything else is secondary. This version strips away a LOT of stuff, especially the pronounced borders. I've also shifted to colour palette to a neutral grey / strong black, with white for text and mid blue, strong red for highlighting of selections and buttons. Some things I have no control over, such as the cyan background in the title bar in that first screen shot. Or the end curves forced on the highlighting bars. But all in all, I've managed to change about 90% of the UI. I personally find this version far, far cleaner, clearer and more visually coherent than the current UI, even at this WIP stage. ------------------------------------------------------------------------ Side by Side examples below. INTRO DATA SCREEN UNITS SCREEN AI SCREEN The main game interface is also heavily modded in the same style, although with a black base rather than the light grey for the editor. I used a black base as otherwise there is a displeasing break between the UI and the large black spaces to its left and right - ie. the UI does not scale to the monitor resolution, it simply fills in the difference with black. The command buttons on the right get a different colour for each when highlighted/selected. Doesn't show up in screenies, but its there. I'm in the process of harmonising the weapon/vehicle portraits with the new UI. -------------------------------------------------------------------------------------------------------------
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