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Found 5 results

  1. About The Scenario This is one for the modern ‘Tread heads’ amongst you! This is a revised version updating the orginal to CMSF2, so you will need the base game CMSF2 to play this. Revised AI Plan using triggers; tweaked map using new CMSF terrain features and updated OOB for both Syrian Army and Rebels. This is SF2 version 2 which has a slightly reduced mission time based on player feedback. The actual scenario is very loosely based on events in Daraya, a suburb of Damascus where rebels from the Free Syrian Army (FSA) have attempted to create a stronghold near Damascus centre. In August 2012, the Syrian Army defeated the rebel forces and took control of the town. After the failed rebel offensive in late July 2012 ,the Syrian army started a campaign against rebels in the Damascus suburb. This, the 2nd Battle of Darayya, is the ongoing battle between the Syrian Army and the rebels in the Damascus suburbs of Darayya. In mid-December when the Army intensified their attacks with heavy shelling and Tanks raids into the city. This scenario depicts an armoured raid, typical of the tactics used by the Syrian Army to seize control of Daraya. You can view the video which shows these raids using footage (often filmed whilst under fire) shot by the rebels Syria - Men versus Tanks in Daraya - The Powerful T-72 Raids So your scenario looks like the scenes in the above film I’d suggest modding your game using the following excellent mods links are to CMODS: Longleft Flank’s Shot up Building; Pete Wenman’s ‘Squalor’ mod; Pete Wenman’s BlackSea favour objects for CMSF2 Map and Scenario Size This is a fairly small map although it’s very built up. Map Size: 720m x 512m Forces: Syrian Republican Guard armour Vs Syrian rebels (combatants and fighters) Best Played As Can be played RT or WEGO. This is best played Blue Vs Red AI or H2H only. There are two RED AI Plans. If playing H2H it is recommended the more experienced player takes the RED side. The scenario is NOT playable as Red VS Blue AI. You can grab it from TSDIII at the following link: http://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cmsf-2-daraya-tank-raid/ Acknowledgments Many thanks to Buzz, Erwin and Snake Eye at the BFC forum who played through the early Blue Vs Red versions and provided a lot of feedback. Thanks to Lethaface and Sublime who played this H2H and provided excellent feedback in this regard. Thanks also to Slysniper who took the SF2 version for a spin and provided some useful feedback. Cheers Guys! Any comments etc you can email me at georgemc@blowtorchscenarios.com
  2. I am doing the vanilla British campaign -- a change of pace from Normandy. During the briefings, I took a good look at the topographic maps. The ones that show you an overview of where the battle is happening in Syria. I noticed that they were not in English. Instead, in Cyrillic? I'm guessing? Maybe Russian? Blimey! What's a proper British officer, like myself, doing with Ivan's maps? Are cartography swap meets common? Were they paying us back for the topographic maps of Afghanistan?
  3. why doesnt republican guard/paratroopers have bulletproof or some kind of vest. game takes place in 2008. i think, anyone got some articles/sources that justify this decision by bfc
  4. After encountering a new Foreign Policy article while reading Yahoo, I thought this would be of interest to the readers here, as well as those who'd love to see something done so CMBS weapons can be ported over to CMSF, allowing the rapidly expanding and already intense combat actions by Russia on behalf of Syria to be simulated. http://news.yahoo.com/helicopter-putin-weapon-choice-syria-110030372.html In order to survive in a heavy MANPADS environment, Russian attack helicopter pilots, operating what are/ have been made to appear to be Syrian Mi-24 HIND attack helos, are flying unprecedentedly low combat profiles. Profiles utterly unlike Cold War flight techniques. I've presented both for comparison. The tremendous level of flying skills on display in the first vid may be taken as the best level of performance a Russian combat unit can produce. Would say this is by no means typical, but with the latest strike aircraft in use in Syria, the Su-34 FULLBACK, it's obvious Putin's got his top forces in the fray. It's one thing to hedgehop over high tension lines while invading the Crimea but not under fire (video readily available online), but another matter altogether to come in ultra low and stay there with people shooting at you from all directions and disaster--via ground clobber--an eyeblink away! Notice these guys aren't executing one and done tactics, but are sticking around and working the target. Cold War https://www.youtube.com/watch?v=DAT-MEImJ9o New ultra low/extreme low level attack tactics are a big deal, in my estimation, as both a former Threat Analyst and student of modern warfare, and I believe this is how the Russians would fight in Ukraine as well. Indeed, in the sort of MANPADS threat they could expect there, I believe coming in on the deck or close to that would be an operational necessity, though quite fraught. By operating barely above ground or obstacle height, the Russians reduce Detection Probability and Detection Range for the defenders. In turn, this cuts into their reaction time, allowing the attackers to get much closer than was possible before commencing the attack run. The classic low run in, then popping well up, firing and remasking is dead, I believe. In game terms, it might be helpful to give players the ability to select the desired flight profile, thus allowing them to tailor risk levels for their "flying tanks." Regards, John Kettler
  5. I've heard rumours of a Shock Force sequel so I thought this blog may come in handy if it were to ever happen, Syria has done some serious overhauling on some of their T-72's, I don't know how the game engine would simulate it but it would be interesting. Enjoy the blog http://spioenkop.blogspot.co.uk/2014/12/syrias-steel-beasts-t-72.html
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