Jump to content

Search the Community

Showing results for tags 'suggestion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CM2
    • Combat Mission - General Discussion
    • Combat Mission Shock Force 2
    • Combat Mission Final Blitzkrieg
    • Combat Mission Black Sea
    • Combat Mission Red Thunder
    • Combat Mission Fortress Italy
    • Combat Mission Battle for Normandy
    • Combat Mission Shock Force 1
    • Combat Mission Afghanistan
    • Combat Mission: Touch (iOS / Android)
    • Combat Mission 2 Archives
  • CM1
    • Combat Mission Campaigns
    • Combat Mission: Afrika Korps
    • Combat Mission: Barbarossa to Berlin
    • Combat Mission: Beyond Overlord
  • Repository Updates
  • Strategic Command
    • Strategic Command - World War 1: The Great War 1914-1918
    • Strategic Command - Assault on Communism
    • Strategic Command - Assault on Democracy
    • Strategic Command - GLOBAL CONFLICT
    • Strategic Command - PACIFIC THEATER
    • Strategic Command 2 Blitzkrieg and Weapons and Warfare
    • Strategic Command 1
    • StratCom Design Challenge
  • TacOps
    • TacOps 4
  • General Discussion Forum
    • General Discussion Forum
  • Opponent Finder Forums
  • Archives
    • CM Archives
    • T-72: Balkans on Fire!
    • Dan Verssen Games
    • Theatre of War
    • DropTeam
    • Assault Wave
    • Empires of Steel
    • PT Boats

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


Biography


Location


Interests


Occupation

Found 4 results

  1. I was just musing on how great an addition hit decals and uniform variations are and thought that maybe having an additional option to have unit insignia would be a good addition. Here are Russian unit patches spotted in Ukraine, that would fit nicely in to CMBS. http://euromaidanpress.com/wp-content/uploads/2015/02/russian-arm-patch.pdf
  2. When getting a new Combat Mission, one thing is obligatory for me: Getting Mord´s high vis hit decals in order to better analyze hits. I don´t know how many are like me but I really love to check all vehicles on the battlefield, what hit them, from where, how often, and the consequence. Can´t tell how much work this would mean but I really would like to see this getting expanded with more detail information like incoming trajectory (the decals only allow a guess on the angle) and/or damage to subssystem and personnel (i. e. "damaged/disabled main gun" or "wounded/kocked out driver").
  3. I wonder if is possible that german forces receive the zeltbahn as a clothes for wearing, and not only as a complement for carrying on the back. It could be used as standard piece in maps with rain or with wet condictions, but also as a random clothing in any other maps, since the zeltbahn was used often as a camouflage sistem, in fact, it was as used as camo smock which there is in game currently.
  4. I think buddy aid is way too easy and highly unrealistic. Why not make it more realistic? Instead of current behaviour I think a two stage procedure could improve realism a lot. Instead that buddy aid is finished with one unit, a second unit should be needed to complete the task. The first one does buddy aid, the second one simulates a route for transporting away. More realism: The number of the needed headcount of the second unit could be set double as high as the number of wounded to transport. Example: Two wounded. Phase 1: Buddy aid conducted like it is now but after finishing the casualties do not magically disappear, but stay where they are (in the UI the status could be marked differently, for example showing a strechter). Phase 2: Since there are two casualties four different heads would be needed to move up to the casualties to make them disappear from the battlefield after some time. Even more realism: Time could be taken into account. The longer it takes to finish Phase 1 and 2, the higher the chance of a fatality.
×