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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

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  1. As new module is coming, I would post some suggestions about Soviet rifle TO. 1) I've found out that since 1943 in Soviet rifle companies 1 platoon of 3 was armed with SMGs, with exception to machiengunners and snipers. This is a scan of rifle TO&E 4/550, 1943: There is written: "Один взвод вооружается пистолетами-пулеметами за исключением снайперов и наводчиков, в количестве 23 автомата" "One platoon is armed with SMGs with exception of snipers and gunners, in number of 23 SMG" And this is proved by many other documents, (summer 1943) where is described experience of using SMG platoon, supply problems, tactical suggerstions e.t.c. "Avtomatchiki" should infiltrate in enemy positions and suddenly attack from flank or rear, in short. 2) In the late period of war rifle units didn't have enough personell, so reduced TO&E were in use. In that scan above you can see that rifle platoon had 28 men. PL, assistant, 2 snipers and 3 squads. In squad: leader, gunner - leader assistant, gunner assistant, 5 riflemen, 8 men in total. 3) Actually number of SVT rifles was low, According to TO&E each rifleman must have SVT, but in fact since 1942 production number was very low, so realistic number would 1 per squad with 50% probability or so, May be for №2 in sniper team, By the way, second man in sniper team also should have a "marksman" skill, (As you see in scan above, there is 2 snipers) He should have a scoped rifle also, but in fact there were not enough scoped rifles, so snipers used usual rifles, chosen for better accuracy. So what do you think about this? There is suprisingly few Russian sources about Soviet TOs, may be I missed something. Let's discuss it.