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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. About the Campaign This campaign covers a short and sustained period of combat operations taking place over a period of less than 72 hours, in Poland, on the Eastern Front in early August 1944. Although fictional it is heavily based on actual events. In the campaign you take the role of 1 Kompanie Commander Hauptmann Hans von Schroif, of the 3rd Panzer Division’s (Known as the Berlin Bear division – the bear features on the city coat of arms) I(gep)/PzGrn Rgt 3 equipped with half-track carriers (SPW). Hauptmann von Schroif - AKA you - has been tasked with commanding a small kampfgruppe, to which has been attached the 6 Kompanie (Panzer IVs) under the command of Hauptmann Eric Faust. You have a sister kampfgruppe – commanded by Hauptmann Krüger – with roughly the same make-up, SPW and PzIVs. Krüger is a glory hunter with a desire for a Knights Cross. Correspondingly his unit is very aggressive. Other elements from Division will be attached given the situation – mostly recce units from Aufklärungs-Abteilung 3 (AA3). Reinforcements; Resupply and Refit It is worth noting that the player receives no reinforcements and little in the way of refit in the 72 hour period. Therefore you, the player, have to use your forces wisely, especially your panzergrenadiers. Keep your casualties as low as you can, for as long as you can. The key to success is close co-operation between your SPW, panzergrenadiers and panzers. Key characters, including platoon leaders, are all named individually and are tracked throughout the campaign. You’ll notice, as casualties mount that key names slowly start to disappear. Don’t get killed yourself though early on, as it may lead to you ending the campaign, like your life, prematurely. Player Campaign Briefings and Tactical Maps The briefings take the form of an immersive narrative. Therefore they tend to be fairly lengthy, Not everyone’s cup of tea but I like that. To help process the info I compiled all the campaign briefings into a PDF file titled Kampfgruppe von Schroif Campaign Briefing Handbook. Each brief is linked via the Campaign Flowchart so you can quickly access the briefing you want. If you don’t like reading then the Operation and Tactical Maps in each mission provide the key info required at a glance. There is also a table showing your unit, its commanders and their ‘soft’ values e.g. experience, morale etc. In addition there are Force Tracker graphics which allow you to track casualties and effectiveness of your unit as the campaign rolls on. In addition there is a pack of Tactical Maps included in the zip file. These are maps of all the main missions and are blank unannotated JPGs. They offer the player the ability to use them to plan their actions either on paper (print them out) or digitally on your PC/Laptop. Mods There are no mods required to play this campaign. It’s playable “out of the box” using the base CMRT game. If you are interested in what mods I use (and you’ll see in the screenshots) then I use the following: Aris' vehicles (both German and Soviet) Kieme's buildings and terrain mods Tanks a Lot buildings (these just add more 'skin' options for buildings but they are great!) Veins' German and Soviet soldiers Veins' tracers and special effect s(smoke, flame and dust) Rambler's CMBS Trees and Hedges (yup CMBS mod but it works in CMRT). Acknowledgments Huge shout out to SeinfeldRules for the kind permission to use his “Assault Position” scenario in this campaign. I owe a huge debt of thanks to the guys who did the playtesting. So a big shout out and thanks to the following for playtesting, feedback, proof reading and critical comment: SeinfeldRules, Raptorx7, mjkerner, RepsolCBR, TAKODA. BarbaricCo, olliwa, SlowLarry, Reech, borg, bangalor44, Chudacabra. Special mention goes to Combatintman who painstakingly proof read and checked all the briefings for every scenario and their associated tactical and operation maps. I think the words Oberleutant and Oberstleutnant will be forever etched in his brain! He also provided the “Force Tracker” graphics. Any subsequent errors, omissions and weirdness are entirely my fault! You can grab a slightly tweaked version 3 (some minor changes made to the first mission and corrected some typos in the brief) from TSDIII HERE.
  2. First of all I wish you all the best in 2017. I am a big fan of CMSF and CMBS series especially of user made scenarios and campaigns. It was a joy to play many user made projects. I am wondering why there are no more scenarios for CMBS like Debaltsevo devils or Neighbors from hell. Or cam Shields of motherland . I think I've searched all of the forums, repositoryes... If there are something that I'm missing, please...
  3. I was driving around the new Scenario Depot..noticing the ongoing migration of CMSF content. Couple of questions: 1) Will the scenario have the ability to find the MOST DOWNLOADED, RECENTLY UPLOADED, etc, per title..I saw the MOST DOWNLOADED menu off to the right, but that appears to be a site top download...just wondering... 2) It appears Campaigns and Scenarios are lumped together... I was reading the comments in TASK FORCE SPARTAN RESOLVE which is a campaign..there was apparently some confusion by a player who tried to stick the .cam file in his scenario folder...Long Term, is there going to be a separate tag or header like the [MAP] and [SCENARIO} or a [CAMPAIGN} Just some questions...the new site is awesome, and I think it's great that MODS have their own website. Thanks for all the hard work on this... Cheers
  4. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  5. Hi Guys Im sure you have read the recent announcement regarding The Few Good Men, The Scenario Depot III, The Proving Grounds II and CMMODS III. The sites are all live but the links provided have a little HTML error I believe so below are the links to the actual sites until staff here can update them. The Proving Grounds II The Scenario Depot III CMMODS III The Few Good Men If you have any queries about any of the sites please drop me a PM and I will assist. In closing I'd like to thank Badger73, Umlaut, Ithikial, Kevinkin, Das Tiger and PhilM on behalf of GreenasJade and me in all the help transferring 95% of the modifications from the old CMMODSII to the new site. It certainly was not an easy job and only a limited number of files did not make the transfer (if you had a file up that is missing please get in touch with GreenasJade - or re-upload it to the new site). As mentioned previously CMMODSII will still exist but will in the near future only cater for CMX1 mods. Whereas, the new CMMODSIII will now cater for all flavours of CMX2 including the Afghanistan game. Happy downloading/uploading. Bootie
  6. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  7. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  8. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  9. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  10. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  11. I completed the scenario August morning with no casualties and 14 minutes left on the clock. I exited all troops and now the clock keeps ticking. Does it require the full time to met or is the victory conditions bugged. I destroyed 1 ags 30 pos, Observer Pos, PKM or RPK cant Remember and a recon element in the buildings near cp. I touched all green zone objectives and exited troops. Are scenarios based on a timer? or do they have ObJective complete options? Small bug dont need an acheivement to know I kicked ass and brought the guys home but might need some dev TLC if this is a issue in numerous scenarios.
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