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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. Hey, I bought this game a couple of days ago and I really like it. The game has the best AI I've ever seen and the complexity vs simplicity is perfect, not too complicated but not too simple. Only thing I dislike is the shape of the "hexes". Are there any benefits of having squares instead of hexagons? Anyway, I'm playing the grand campaign 1938 (not sure of exact name) as axis, and so far it has gone pretty well. Countries I've conquered: Poland,France,Low Countries,Denmark,Yugoslavia,Greece,Egypt,Syria,Iraq,Iran,Sudan - All of which were conquered before the war with Russia. I'm fighting in Ethiopia with the Italians, and I have occupied about half of China with Japan. It is now April 1943 and USSR declared war on Germany in May 1942. So I've been fighting the Soviets for a year now and I was well prepared for the Soviet declaration of war, so I had alot of units stationed on the eastern front. I managed to gain the initiative from the start and began to push east. The problem however is that it is going extremely slow... In all other games I've played(Time of Fury, CeaW etc) I always managed to encircle the soviets, but in this game I find it next to impossible... Having squares instead of hexagons of course doesn't help(probably the reason why it's so hard)... I need 8 units to completely encircle one enemy unit and 8 units is almost an entire "Army Group" ... I'm getting alot of MPP's (about 400-600/turn), sometimes I have more than 100 left at the end of turn.. Here is current situation. It has been like this for maybe 5-6 turns now...(I also captured Baku with my forces in Iran, my goal is to drive towards Stalingrad and link up with my forces in Baku, then take care of Moscow and Leningrad): Surely after 1 year of fighting I should have atleast captured either Leningrad,Moscow or Stalingrad? I'm 100% sure my advance is waaay too slow.. So Basically what I wonder is: 1.What am I doing wrong? What do I need to do to increase the speed of my advance? 2.Should I try to encircle enemies and their cities or just grind my way through them? Encircling them doesn't seem to affect their supply very much and in the end they always seem to reestablish a connection somewhere... 3. Can I research something that lets me buy more inf. divisons for example? I really need more and faster units to be able to keep enemies encircled, but problem is I can't buy more units.. 4. Any other advice ? Thanks in advance!
  2. I am wondering if anyone else thinks the Russians are at a disadvantage. US vehicles seem to spot faster, react quicker and their APS systems seem to work nearly every time. Its getting to a point where I can always win when I play the US and always loose when I play as the Russians. It would be ok if the difference was close but Russian kit seems woefully inadequate. In nearly every respect the Russians seem disadvantaged, from infantry to armor. My experience with T90AM (APS) is bad. Their APS sucks compared to the US. I have played dozens of games where it just fails to even go off or be effective when it does, utter garbage... Also their armor seems bad compared to the Abrams. In my experience they are glass canons where the Abrams can soak up hit after hit! I'm tired of getting wrecked by US when I play Russia and I'm tired of wrecking the Russians when I'm playing as the US. It becomes very boring when one side has such a massive advantage over the other. Anyone else noticing this or is this the great un-spoken topic of the forum because I guess if everyone admitted to it no one would want to play the Russians... Has this always been like this or has V4 done this? It's starting to wreck this otherwise fine game for me.
  3. There I was reading Yahoo, when I came across this trenchant piece called "A Close Call in the Caucasus," which appears on The National Interest website. In brief, it says there was almost a war in Nagorno-Karabakh recently (early April) and that things could still easily go sideways. It seems to me this is an area ripe for CMBS Red on Red gameplay. This is super current, since the article is from April 22, 2016! I have no idea what either side has, this piece being but a target of opportunity I encountered. http://nationalinterest.org/feature/close-call-the-caucasus-15877 Regards, John Kettler
  4. BBC News recently ran an article following an interview with CINCUSAREUR LT GEN Hodges. He is concerned about Russia's ability, using interior lines, to rapidly deploy forces to Eastern Europe. Note well he's saying NATO needs to be able to do the same--on 3 days' notice. What's not said is how big that NATO force would be, but the time available to respond is eloquent on how small the dissuasion window is when it comes to countering a Russian buildup in preparation for an attack. In a March 7, 2016 DefenseNews interview, he had a lot to say about his plans, deficiencies and get-well program for his command. Finally, here is a July 15, 2016 interview he did with Jane's at Eurosatory 2016. In it, he describes a new US approach called Heel-to-Toe in which the current rotational model of leaving a Heavy Brigade equipment set in Europe and bringing in most of the personnel in a crisis will be replaced, come February, with a Heavy Brigade, equipped with all the newest gear and capabilities. Each such Brigade will be in-theater nine months and will seamlessly rotate back to the States, being replaced by another Heavy Brigade. This ensures a continuous deterrent presence. He also speaks of the recent Polish Exercise Anakonda, which saw some 31K NATO troops operating jointly and a 700-strong parachute drop by the French and British into Hohenfels, Germany. This is historic in that France has never done such a jump before with NATO. Regards, John Kettler
  5. In making one of my rare FB forays, I chanced upon a post I'd made detailing the remarkable, heart-warming, yet disturbing story of a group which finds and identifies the remains of a few of Russia's 4 million GPW MIAs, then passes word to their families for proper burial. Why disturbing? Read the BBC article! http://www.bbc.com/news/magazine-25589709 This is a related piece, and it contains video which might not be good to view while eating, by small children or maybe at work. BBC did a full doc called "Burying the Past," and I believe the video is an excerpt. http://www.bbc.com/news/magazine-25495740 Regards, John Kettler
  6. If your browser's up to the task, you'll see a driver's view of the T-90 formation workup for the Victory Day Parade. If it isn't, you'll find yourself believing you're on some really potent drugs! Regards, John Kettler
  7. After encountering a new Foreign Policy article while reading Yahoo, I thought this would be of interest to the readers here, as well as those who'd love to see something done so CMBS weapons can be ported over to CMSF, allowing the rapidly expanding and already intense combat actions by Russia on behalf of Syria to be simulated. http://news.yahoo.com/helicopter-putin-weapon-choice-syria-110030372.html In order to survive in a heavy MANPADS environment, Russian attack helicopter pilots, operating what are/ have been made to appear to be Syrian Mi-24 HIND attack helos, are flying unprecedentedly low combat profiles. Profiles utterly unlike Cold War flight techniques. I've presented both for comparison. The tremendous level of flying skills on display in the first vid may be taken as the best level of performance a Russian combat unit can produce. Would say this is by no means typical, but with the latest strike aircraft in use in Syria, the Su-34 FULLBACK, it's obvious Putin's got his top forces in the fray. It's one thing to hedgehop over high tension lines while invading the Crimea but not under fire (video readily available online), but another matter altogether to come in ultra low and stay there with people shooting at you from all directions and disaster--via ground clobber--an eyeblink away! Notice these guys aren't executing one and done tactics, but are sticking around and working the target. Cold War https://www.youtube.com/watch?v=DAT-MEImJ9o New ultra low/extreme low level attack tactics are a big deal, in my estimation, as both a former Threat Analyst and student of modern warfare, and I believe this is how the Russians would fight in Ukraine as well. Indeed, in the sort of MANPADS threat they could expect there, I believe coming in on the deck or close to that would be an operational necessity, though quite fraught. By operating barely above ground or obstacle height, the Russians reduce Detection Probability and Detection Range for the defenders. In turn, this cuts into their reaction time, allowing the attackers to get much closer than was possible before commencing the attack run. The classic low run in, then popping well up, firing and remasking is dead, I believe. In game terms, it might be helpful to give players the ability to select the desired flight profile, thus allowing them to tailor risk levels for their "flying tanks." Regards, John Kettler
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