Special Upgrade 4 Tech Tips 12/27/2016Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing. Fortunately the rate of problems is extremely small and so far most are easily worked around. We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1. CMRT Windows customers need to re-license their original key. This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using. To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key. Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key. That should do the trick. 2. CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders. For CMBN you have to go through the process described above for each of your license keys. There is no special order to follow. 3. For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key. If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure. Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do. If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4. There's always a weird one and here it is. A few Windows users are not getting "Activate New Products" shortcuts created during installation. Apparently anti-virus software is preventing the installer from doing its job. This might not be a problem right now, but it will prove to be an issue at some point in the future. The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:
Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around. Let's hope it stays that way Steve
Forum Reorganization 10/12/2017We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code. Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums. There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums. The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second. The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK). We didn't want to cause confusion so we added the "x". Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already. Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him. Which is important since he is the one programming them
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Sgt.Squarehead posted a topic in CMSF Scenario and Mod Design ForumRather than have any more discussions of the on-going fighting in Mosul disrupt other threads here, I figured it might be worth giving that particular section of the conflict a thread, a map and perhaps a few scenarios all of its own.....To which end I've been messing around with a small (688x320) section of LLF's epic Ramadi map in an attempt to model one of the more urban sections of East Mosul: Welcome to Hayy Al Karamah (view from the north-east, the player's initial starting point).....I actually only chose this area of East Mosul as it looked like it would be the easiest to model using a section of LLF's map, but as it turns out that was quite a fortuitous choice; This district lies directly between two of the major axes of advance towards the River Tigris and West Mosul and it was the scene of some of the heaviest urban fighting in East Mosul. You can view the area in Google Maps, here: https://email@example.com,43.2196935,589m/data=!3m1!1e3?hl=en As you will see the map is not strictly accurate, the layout of the blocks and main roads in the north-western portion in particular is quite wrong, however the density of construction and general layout is, I hope, close enough to represent the area adequately for a few small, representative, scenarios. Just for fun, at LLF's suggestion, I've included a couple of typical buildings which provide particular tactical challenges that are clearly not present on the satellite map, live with it, or don't! It seems that Iraqi security forces first re-entered the area on or around 2nd November 2016, exactly which forces these were is slightly unclear, but prominent amongst them were the Iraqi Counter Terrorism Service (CTS), possibly supported by elements of the Iraqi 9th Armoured Division & 1st Infantry Division (3 Motorised Brigade): http://www.understandingwar.org/backgrounder/campaign-mosul-november-1-3-2016 With much assistance from Combatintman, I've modelled a CTS Core Force (& a supporting US Navy SEAL 'Trident Team') using a combination of Syrian & NATO units as seen here: The CTS themselves are represented by Veteran Syrian Special Forces and they are mounted in US Humvees or Canadian Nyalas (representing MRAPs). A trio of Abrams tanks (presumably from 9th Armoured) are attached to the Core Force to give it some extra muscle, coalition air and artillery assets will be plentifully available throughout the campaign. Despite continual harassment by ISIS snipers and multiple attacks by VBIEDs the CTS managed to largely take control of the eastern portion of the district by November 4th, at which point ISIS counter-attacked, in force.....Suffice it to say that the entire Hayy Al Karamah district was not completely under Iraqi Government control until 3rd January 2017! Huge thanks to both Combatintman & LLF for their continued help & support.....I feel like I'm standing on the shoulders of giants here!