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When I'm not being a nuisance on here or stacking mad loot from modding competitions, I'm making stuff. I have been working on reworking some of the Red Thunder Master Maps into very large QB maps for CMBS. v1.0 of this pack has three maps, an attack, assault, and meet on Radzymin Master Map 2. Each has an AI plan for both sides and functioning objectives, but would probably be better for versus play. I will do more plans for each map, and eventually convert all Radzymin Master Maps to CMBS. Credits to the Master Map goes to BF Company. I cant post screens because Im on my laptop and they look gash, but Ill try to at the weekend when I am back with my high spec machine. Download Link v1.0 https://www.dropbox.com/s/1mey2x2m8h7itzd/SG_QB_Maps.7z?dl=0 Enjoy.
When ever i play a quick battle game i am unable to rotate the trenches which is very annoying because sometimes they are facing the complete opposite way. there is no face option that i can use. is this supposed to be like this? ive tried using them on multiple maps but nothing works. Any help or information would be awesome, Thanks.
When the expansion is released or for a subsequent patch, what about being able to choose mixed forces in QB, or at least have the option to do so. It could better reflect US advisory teams working alongside Ukrainian formations and bringing superior air power to bear, or Russian led separatist forces if militia are added, without having to go into the editor and create specific scenarios. It would also allow representation of the mixed composite BTGs that where a VDV BTG will deploy with attached armour from a tank or motor-rifle unit, of course you would pay extra points for this in game but bring needed armour to an otherwise light VDV ORBAT.