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Found 5 results

  1. Hello this is an AAR of my quick battle with @Oleksandr It's a Russia vs Ukraine medium size meeting engagement. I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force. I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA. I don't have a very advanced plan. Essentially move forward and see how the match develops from there. But I assume the major objective will be the main contest and the minor objectives won't be very contested. I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center. I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible. I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective. Damn! I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though. Good thing I dismounted. This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is. Going to move my infantry platoon in the forest next to the minor objective. I spotted a Tunguska while the rest of my units move forward uneventfully. Next post will be soon, either tomorrow or the day after.
  2. Hello this is my first AAR. This is an AAR of a quick battle I fought against @sid_burn I have fought more recent battles against Sid but this is one of the more fitting battles for an AAR. I am attacking as Germans against Americans in a medium size attack. The map is well forested with all the objectives being accessible by forest from my right and there is some forest on my left. The map for the most part slowly declines but trees in front of the town obscure some los from the hill. This is my first time attacking Sid in a QB so I am unsure of what to expect. I expect infantry and artillery but am unsure of how much armor he will take. I am only sure he will put AT guns on a ridge that overlook a good portion of the hill. My own forces consist of a battalion of Grenadiers and three Brummbars. This is one of my first time using Brummbars and I'm curious how they will perform. If Sid takes a lot of armor that could be problematic since Brummbars only carry 3 HEAT rounds and aren't very accurate. Probably would have better to replace 1-2 of the Brummbars with a stug but oh well. Given the terrain I should be able to get infantry AT close enough against armor if he has any. For artillery I have four on map 81mm mortars and two off map. I also have 2 heavy mortars and a forward observer to spot for them. Unfortunately I didn't bring any trps this battle. My base of fire is the hill using my Brummbars and HMGs to fire into the town. The 10th company will also move here. One platoon will secure the minor objectives (where I expect only a token or nonexistent defence), another platoon will be with the Brummbars and HMGs to protect and assist with fire into the town, and the third platoon along with the panzerschreck will move into the forest to secure it and flank the town. The 11th company will move along the forest to flank the major objectives and will be the main force pushing into the objectives. The 9th company will push along the far right to neutralize whatever forces he has on the ridge and to support the 11th company in their attack on the town. Will make more posts soon!
  3. I think I know what the answer will be but I would love to see BFC spend some time on reworking the Quick Battle automatic unit purchase logic. I played a QB yesterday with the "mixed" force setting and got given dozens of "Igla" surface-to-air missile troops, sniper teams, and engineers, but no regular infantry. To my mind, any setting that might logically include infantry (such as "mixed") should have a regular infantry unit as its core, and specialist teams like Igla missile and sniper teams should be a tiny proportion of the whole. I have got bored of playing the same battles over and over again so QBs are becoming increasingly appealing for a quick game - but the present force selection logic just makes you want to rage-quit and play something else.
  4. Howdy. Happy Friday. I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine. AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right? All credit for original creation and distribution of these maps goes to BFC. Download Link @Dropbox: https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0 Cheers.
  5. Timn's Rural Road The map has a rural theme, and is based around couple gravel roads, a farm, and some marshland. -Size: 2256x1392 - A mostly flat map with lots of subtle variations in elevation and a couple of low hills -very few buildings, most of which are centered around a farmyard -Lots of open fields -several thick patches of trees which are not vehicle passable -Quite a few less thick patches of trees which vehicles can pass through -A large marsh/lake area in the Northeast of the map -Several smaller strips of marsh -No landmark names Please feel free to use this map as you wish. You can change anything you want for your scenarios. Map Only Download: https://www.dropbox.com/s/mo3b21gjb03n8te/Timn%27s%20Rural%20Road%20-%20Map%20Only.btt?dl=0 I have also put together several Quick Battle variations using this map. They are strictly PVP, since I have not yet ventured into setting up AI plans. Still, I hope they may provide some interesting battles. Tiny Attack: https://www.dropbox.com/s/y05po24j9qt4304/Timn%27s%20Rural%20Road-PVP-Attack-Tiny.btt?dl=0 Small Attack: https://www.dropbox.com/s/p0zdj03g2skksmv/Timn%27s%20Rural%20Road-PVP-Attack-Small.btt?dl=0 Medium Attack: https://www.dropbox.com/s/vmtcjpn30icebaq/Timn%27s%20Rural%20Road-PVP-Attack-Medium.btt?dl=0 Large Attack: https://www.dropbox.com/s/3hzu4x7ueu04h4l/Timn%27s%20Rural%20Road-PVP-Attack-Large.btt?dl=0 Tiny QB Layout Small QB Setup Medium QB Setup Large QB Setup
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