Jump to content

Search the Community

Showing results for tags 'partisans'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CM2
    • Combat Mission - General Discussion
    • Combat Mission Shock Force 2
    • Combat Mission Final Blitzkrieg
    • Combat Mission Black Sea
    • Combat Mission Red Thunder
    • Combat Mission Fortress Italy
    • Combat Mission Battle for Normandy
    • Combat Mission Shock Force 1
    • Combat Mission Afghanistan
    • Combat Mission: Touch (iOS / Android)
    • Combat Mission 2 Archives
  • CM1
    • Combat Mission Campaigns
    • Combat Mission: Afrika Korps
    • Combat Mission: Barbarossa to Berlin
    • Combat Mission: Beyond Overlord
  • Repository Updates
  • Strategic Command
    • Strategic Command - World War 1: The Great War 1914-1918
    • Strategic Command - Assault on Communism
    • Strategic Command - Assault on Democracy
    • Strategic Command - GLOBAL CONFLICT
    • Strategic Command - PACIFIC THEATER
    • Strategic Command 2 Blitzkrieg and Weapons and Warfare
    • Strategic Command 1
    • StratCom Design Challenge
  • TacOps
    • TacOps 4
  • General Discussion Forum
    • General Discussion Forum
  • Opponent Finder Forums
  • Archives
    • CM Archives
    • T-72: Balkans on Fire!
    • Dan Verssen Games
    • Theatre of War
    • DropTeam
    • Assault Wave
    • Empires of Steel
    • PT Boats

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


Biography


Location


Interests


Occupation

Found 1 result

  1. Alarmeinheiten (Alarm unit) is an almost complete new scenario for CMRT. It is actually a mini-campaign but with only one actual, three hour long, battle scenario. The first scenario is a “choice” scenario where the player is able to choose some of the vehicles he will command in the “real” battle scenario. It includes ammo dumps so it is recommended to play on Iron or Elite. Description: Command a German alarm unit (Alarmeinheiten). Maneuver the alarm unit in multiple attacks and counter attacks across a 13½ square km map. Axis vs Soviet AI only. The original idea was to attempt to get many of the rare and seldom seen vehicles into the scenario. Upon reviewing the scenario @Sgt.Squarehead pointed out that while it might be fun it would not be realistic to have so many different rare and limited vehicles fighting together in the same units on the same section of front at the same time. As a result, the “choice” scenario was created. The player can choose mostly standard and common vehicles or many limited and rare vehicles. The three hour long battle scenario will then be fought with the choice made in the first scenario. The four AI plans are the same for both. Only some of the player's vehicles are different depending on the choice. The scenario was inspired by @theforger excellent CMFB Mission to Maas scenario which I recommend. See link below. https://www.thefewgoodmen.com/tsd3/cm-final-blitzkrieg/cmfb-mission-to-maas-v2/ The map used for the scenario is a modified Der Ring Der Five Panzer map made by @George MC. George gave permission to use his map which is about 13 square kilometers. Der Ring Der Five Panzer is an excellent scenario which is so huge it plays like a static campaign. I recommend this scenario. See link below. https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/der-ring-der-5-panzer-division/ The scenario currently has three of four AI plans completed. It also has placeholders for partisan units and an SS unit. It should be ready for release soon after CMRT Fire & Rubble is released. Some of the recent screenshots posted in the CMRT screenshot thread have come from testing this scenario. Below are a few more screenshots. A dust trail from the alarmeinheiten on the move responding to a Battle Position in danger of being overrun. Elements of the alarmeinheiten approaching the assembly area prior to a counter attack to relieve a besieged Battle Position.
×
×
  • Create New...