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Found 16 results

  1. Mark_McLeod

    Good PvP scenarios.

    After some convincing I managed to convince a buddy of mine to purchase this game. Now that he has it, it goes without saying he likes it. We have played a few scenarios and I've made a few myself In the editor. But we've run out of missions to play, and as much as I hate to say it the quick battle in CMSF is cheeks. So if anyone knows of anygood human to human maps and could link some that would be awesome! Keep in mind he only has the bass game and marines. Any help would be awesome, thanks.
  2. Hi There, I'm trying to play an email game with a friend. I have placed the inccoming email file in the correct folder. I get to pick all my troops and whatnot, but when I click OK, the game gives me a loading screen then drops me back at the force selection screen where I have to do it all over again. Basically the match seems to reset each time I hit ok. I am running 1.03 of CMRT. I have one visual mod installed. We have tried a TCP/IP game and it worked great! Please help. Dying to play this, email is the best option for me with a baby on the way.
  3. Hi, I have been away from Combat Mission since CMFI, but I have just bought CMFB and looking for an opponent for a PBEM-battle. Were is the best place to look for an opponent?
  4. looking for opponents for CMBS and CMSF ,any of those 2 will do , not interested in World war 2 atm Game modes: 1) PBEM (4-8 turns/day) 8 is max , 4 minimum. does not need to be that strict, but basically that should be the average 2)WEGO turn based (can save and continue next day/whenever, no need to play whole battle in 1 day). cmon give wego a chance 3)Real time battles (CMSF doesnt have wego) each game mode is fun and works, just change how you approach the battle i'd preffer americans
  5. Hi, I'm not sure if this is the correct forum to explain this idea, but I haven't found any forum for generic CMx2 questions The idea is to limit the time for orders phase in turn based multiplayer games. I usually play online turn based games and I think that a limited time to play the deployment phase and the orders phases would be a good option for the players. For example, in a medium size quick battle battle, the deployment phase could last for 10 minutes, while orders phases could last for 3 minutes each one. Once two players have sent their orders or the time is over, the action phase will begin. I think It would be great for the players to freely choose the duration of deployment phase and orders phases. ¿What do you think obout?
  6. This is how I set up an internet game of CM:BS this evening: This assumes you connect to the internet through a home router: The PRIVATE IP address is the one your router assigns your computer for use within your home LAN that your router itself is running. The PRIVATE IP address you give the Router identifies which computer in your PRIVATE network to allow your opponent's PUBLIC computer to connect to. The PUBLIC IP is the address your router is assaigned by the interwebs and its minions, which your opponent needs in order to find your PC. FIRST. We must tell your Router to make active a very specific connection (Port 7023) to allow an outside, PUBLIC computer to connect DIRECTLY into your PRIVATE network: Log into your Router (i.e. through your browser. Type in your local (private) IP. Generally, 192.168.0.1 or similar. ) Go to FIREWALL Go to FORWARDING or PORT FORWARDING ADD NEW RULE - this is a rule that tells the router to OPEN a specific port. In Black Sea's case, 7023. My finished example below: Select # Application Name Port Range Protocol IP Address Enable Public Private 1 blacksea1 7023 7023 ~ 7023 TCP/UDP 192.168.0.10 add new edit delete Put 7023 into both the PUBLIC and the PRIVATE port ranges. Any box that says port number, put 7023 in. Protocol is TCP/UDP. IP Address above is what Black Sea gives you when you CREATE A NETWORK GAME. It often gives you two different end numbers, eg I had .13 and .10. In this case my router did not like 13 and only accepted 192.168.0.10 (ie when I was trying to create this Port Rule). Save, Apply, whatever. Lock it in and exit your Router settings page. NEXT. We must tell your opponent which router to connect to: Go to http://www.howtofindmyipaddress.com. The Number in brackets is the IP address your router is presenting to the Internet, ie your PUBLIC IP. Give that number to your opponent. ie, Don't, do not, NO NO NO DON'T give them the 192.168.0.# number. Black Sea says to give them that because it doesn't look beyond your home network: it sees your LAN, sees your PRIVATE IP and doesn't bother to look any further. NOW: We must tell your Firewall that its OK for a Public computer to connect to port 7023. If you have a FIREWALL installed (ie Avast, McAfee, ZoneAlarm, etc) then you must also tell it to ALLOW traffic through Port 7023. Google is your friend for this. Search your firewall brand, how to open a port and bingo, a bazillion tutorials. The PUBLIC IP you got from the website above allows your opponent to FIND your home router. Opening port 7023 on your router allows your opponent to CONNECT to your computer. Adding an exception to your firewall for port 7023 allows your opponent to SEND TRAFFIC through into your computer. Tell your opponent to connect. This should work fine. It's good security to DISABLE, TURN OFF, kill, whatever, that open port once you're done with the game. I'm not responsible for your security, YOU ARE.
  7. Are there any plans in the works to make campaigns multiplayer? and im talking the whole series not just FB.
  8. Hydaspes

    Opponent needed

    looking for couple active opponents i have cmhelper and dropbox i will play till the end or conceade defeat i can play either side also interested in wego turn based gameplay, but smaller battles , up to medium replay or send me a pm
  9. im tired to fight against ridiculous hard A.I. i want to play multiplayer with other guys, and i didnt play any PBEM match in CMSF before. if anyone can play PBEM for SF, tell me. i will wait for you (maybe if i can )
  10. all details are here: http://www.thefewgoodmen.com/thefgmforum/threads/hungry-for-battle-looking-for-opponents.21884/ long story short: large battle map and funds,i am german,mixed formations,meeting ,1 turn per day minimum* ,dropbox enabled, Hypaspist33@gmail.com,rarity standard you can start first turn and choose exact map/weather
  11. if you cannot beat them,join them i am looking for pbem opponents for Red thunder,currently have only 1 pbem opponent , goal is up to 10 Active games rules: i am playing german faction/s,always you can set rarity to strict/standard, weather is of your choice(any weather) , limitations on artilery,tanks and planes are up to you to decide , maps can be Small ,medium,large ,huge, your call , turns must be played at least once within 48 hours,bare minimum you always start the game first (or email) map preview: allowed pm me on forum if you are interested and Active player
  12. is multiplayer alive? i was thinking of buying it but theres no point if theres no alive multiplayer.for me cm value lies 90% in its multiplayer. any thoughts ?
  13. Apocal

    Minor MP grips.

    1. Network disconnect leads to the game perma-freezing. I don't think I've yet seen it click back on and there is no way (AFAIK) to force it to recognize that the network is fine. I know most people play WEGO multiplayer, but it makes real-time a bummer since a single modem hiccup can result in an abrupt end to an otherwise fine match. 2. No way to chat to someone picking their forces. Since some people spend nearly as long purchasing as they do arranging, I think this is a pretty big oversight. 3. It would be helpful to have some form of lobby system where guest player can see what parameters the host is punching in for the scenario. If nothing else, it would make it easier to haggle.
  14. Hello everyone! Been greatly enjoying Black Sea, but last night a friend of mine and I played a quick battle over TCP/IP (using Hamachi to facilitate the virtual LAN connection) as we often do. After about 30-40 turns of gameplay, we noticed a few issues: - My friend (red force), the host of the game, was seeing his turn time stopping late. When the timer should have stopped at 50 minutes, it instead stopped at 49 minutes and 50 seconds or similiar number. - On my side, the turn time stopped early, for example, at 50 minutes and 3 seconds. - As turns went on, the time difference increased irregularly - Additionally, on my end, the turn animation was jittery and slow, as if the animation was dropping several frames at a time. My friend noticed no issue with the animations. Eventually, after a couple of mismatched turns, the game halted, with both players having clicked "continue", but with the game not advancing. We saved the game, reloaded the save, and managed to continue the battle for a few more turns, before the game stopped advancing again. After a few attempts we gave up, with the battle mostly decided anyway. Is there anything we could or should do to avoid similiar issues in the future? What could have caused the issue? I have stored the only save file we kept in my dropbox, at: https://dl.dropboxusercontent.com/u/65381625/desync_save_17_02_15.zip -Tomi Kähkönen WHAM Finland
  15. Hi, If you want to practice CMBS in multiplayer, please post your demands in this thread... PS: I hope this thread isn't against forum admin rules, if it is, I'm sorry.
  16. Sorry still not sure how search with the new forum....... Any new or unique features/improvements to your multiplayer community with CMBS? Thanks
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