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Found 19 results

  1. All, A link for my Ukrainian/Pro-Russia Separatist skin is included below. Back in early 2016, I did hours of research and created a set of skins for the Ukrainian government and separatist forces based on several preexisting mods (Veins' Russian and Ukrainian Infantry skins, Stagler's Russian skins with gorka and flora camo, Blimey's "Separatist - UKR Digital Slot"). The resulting product is a line-up of government and separatist forces wearing a motley of different camo clothing. I would like to thank Stagler, Veins, and Blimey for your wonderful contribution to our community! But if any of the original content creators object to my usage of their mods, pls message me, I will make revisions accordingly. This is my first post, do let me know if you encounter any problem with the download or the mod itself, I will fix it. Also please share your thoughts on how we can improve this mod together, I want this project to belong to our whole community. Hope you guys enjoy! Description of the mod: 1. Ukrainian government forces: The government soldiers wear mostly the new digital camo pattern, mixed in with some uncovered green/gray helmets and the old bytan-pattern camouflaged helmets and ballistic vests. 2. Pro-Russia separatist forces: I chose the digital slot for the separatists because I feel that, notwithstanding reports of Russian arms surfacing in Donbass, the separatists' equipment is still predominantly the same equipment used by the Ukrainian government forces. What differentiates this mod from Blimey's version is the inclusion of a different mixture of motley camouflage and helmets, rebalanced to reflect (in my opinion) a more authentic look for the government forces and the separatists. Based on my research, olive gorka suits and Russian flora patterns are fairly common among separatist ranks. Occasionally, you will also see some separatists wearing equipment in the new Russian digital pattern. For identification purpose, separatists tie white bands on their arms and legs (Government forces sometimes use yellow tape for identification, but I left this feature out b/c this practice appears to have become less common since the adoption of the new digital pattern). This mod reflects these observations accordingly. Furthermore, I reintroduced helmets for the separatists for several reasons. (1) I can't add bare-headed separatists without also having to remove helmet chain-strap from all Ukrainian models. (2) In intense battles (e.g., Second Battle for Donetsk Airport), video footage showed many frontline separatists wearing helmets. (3) This game reflects the conflict in 2017, it's likely that the separatists have become better equipped. Dropbox link: https://www.dropbox.com/s/l0ednsclks77bqa/UKR_2017.zip?dl=0 Preview images: https://www.dropbox.com/s/ujke8qkciwsz3c5/Ukrainian Govt.jpg?dl=0 https://www.dropbox.com/s/4zg7i8smz7iq4u2/Separatists.jpg?dl=0
  2. SchnelleMeyer

    DRA skins finished

    So I finally finished the DRA skin mod after seeing that a new request was posted today. They are not perfect, but they are a lot better than the originals. The mapping on these skins is not the best and that makes modding them to a good result more challenging. You should be able to download it from here: http://cmmodsiii.greenasjade.net/?wpfb_filepage=dra-skins_2-zip
  3. Well, my trial version of Elements was running out so I pulled the trigger and got the full version on Amazon at 40% off last night. So, looks like I am back in the modding game. Here's what I need help with. I need a list of German Divisions that were in the Western European Theater from October 44 to May 45. Not having to reaserch this will cut at least a month off the time it'll take to get this mod made. So, if you guys want a portrait mod I could use the research help. (Following cut and pasted from my RT mod thread) If you choose to do it, this is how I'd like to see the divisions listed; For Heer: (number) Inf Div (number)Pz Div (number) Pz Gren Div For Luftwaffe: (number) Luft Div (number) Fals Div For Waffen SS: (number) SS Div (number) SS Pz Div (number) SS Pz Gren Div For Volksgrenadier (Number) Volks Gren Div Keep all the branches together and div types together like above (Heer Infantry first, Heer Panzers second etc. with the division in numerical order), and I can easily scan through them without jamming my brain up. Seeing that is how I name the bmps when I mod them it's like muscle memory and makes it easier on me. You guys could keep adding to the list, and when the next guy has new stuff just cut and paste the list into your post with the updated divisions. An example of what I am talking about would look like this; 85th Inf Div 89th Inf Div 148th Inf Div 2nd Pz Div 9th Pz Div 11th Pz Div Etc. When Fizou helped me (with the RT mod) he got a lot of his info from the Panzer Campaign series, if any of you own them they are a good place to start. Mord.
  4. So I've been playing around with the explosion graphics in CM - I've enjoyed the ones from the various mods, but it always bothered me how huge and cartoony they looked. So I set about making an explosion inspired by Project Reality and Squad: And ended up with this: I'm in no way completely satisfied with what I have, but I'm lazy and was wondering what you guys thought - good direction to head in? You can download it here: Google Drive Extract into the Mods folder in My Documents, or the Z folder in the game directory
  5. SchnelleMeyer

    DRA Head textures

    After Zaitzev requested something be done to DRA-heads I have tried my hand at re-texturing them. Texture size increased to 512 x 512.
  6. Hi guys Im returning to this awesome game soon, but unfortunately I lost all my data from a hardware failure. Is it possible for any of you to give me a link to your mod folder. I remember CM FB taking a very long time to mod the last time. Thx in advance!
  7. Mark_McLeod

    KriegsMarine

    I have been browsing looking for a uniform mod to update the Kriegsmarine skins and i have found one but i do not see any download links and cannot find it anywhere. If anyone would be able to share the mod with me or a download link id be very appreciative, Thanks
  8. Dear ladies and gentleman, I know that I'm rather late with this, but some real life issues kept me away (finally mary the wife some time ago, for example...). But now it is done! You can download this mod from my site Pimp you Combat Mission
  9. This is a collection of infantry, vehicle crew uniform and gear textures that provides a ‘dusting of snow’ over the base textures from Combat Mission Final Blitzkrieg. It was inspired by @Umlaut 's work with the German Uniforms in Fortress Italy. Ever since using those files, going back to clean uniforms while fighting in a snowstorm has appeared a little off. The base textures are 99% from the Final Blitzkrieg base game with a handful of others from the community for increased variety in the snow set. Special thanks also to Umlaut for giving permission to use his CMFI Uniform snow effects where applicable. All files in this package are already mod tagged, so the snow textures will automatically appear each time the ground conditions of a battle is set as ‘Patchy Snow’ or greater. Should encompass all uniforms covered off in the main game. (Even for those odd snow battles in September ). I live in one of the hottest climates on the planet and have spent a grand total of six days of my entire life in snow. If there is any snow grogs out there with suggested improvements just let me know in this thread. US - http://cmmodsiii.greenasjade.net/?p=4474 German - http://cmmodsiii.greenasjade.net/?p=4478 Cheers
  10. Hello I`m new to CM and I wonder where do you get all the mods from and if there is a modmanager where you can see all the mods. And if you have any recommendations for mods i should use. Thanks, Erik
  11. Ive been making some maps for Stalingrad, set in winter 42-43, ive built loads of new builds which can be entered and used functionally, before i design build from the modular set but they couldnt be entered, ive designed the builds to use a door and upper set of windows. The maps arent huge but have loads of destoyed building in them. Mod tags work great Im using the brill Umlats Factory Mod, and Aris Vehicles plus all the new winter mods. I wanted to see if I could really get a flavour of Stalingrads ruins shells this meant taking out all floors and ceilings and roofs. Using loads of textures from the internet ive been building blocks like this. Which look great and are awesome to defend from. Bit of fun for flavour, as we cant make staues ( not that i know of) ive tryed to work one into a build, not sure but is a work in progress. More flavour with the Soviet flag Destroyed apartments Destroyed apartments heavily textured to enhance the ruined feel. A good one to show the size of the builds. A big work in progress but let me know what you think when i'm done i'm gonna put all the files in a drop box )as there are loads) mod tag them as stalingrad then upload he scenarios. Ive only made 2 maps so far so a way to go. I aim to make at least 10 maps. Cheers let me know what you think. Nige
  12. I was reading that the Pat and TaL building mods are not the right style for Market Garden scenarios. Do any of them look accurate for the area? If not, I assume I should disable all the Pat and TaL building mods if I want my MG games to look more accurate? I'm using: Pat TaL Modular buildings 1 - 4 Pat_TaL_independent_building_1 - 2 Pat TaL independent commercial buildings Tanks a Lot's CMBN Barns Tanks a Lot's CMBN buildings Tanks a Lot's CMBN Church 2 Thanks.
  13. Hey guys. In Granny, sorry, mistress Wetherwax's words: I aten't dead! And I've made a new mod too! What I've always missed in CM's cities are roads are kerbs. Also, I've been wanting to do typical Dutch style city roads and pavement for the Market Garden module for a while now. The result looks quite good, but there are some issues users should be aware of: -This mod will not look optimal on existing maps as, due to the addition of kerbs, proper use of the appropriate segment, its placement and orientation is vital. This is not always the case on existing maps. - The kerb and pavement effect also works best when used together exclusively. This, also, is not the case on most existing maps. So, when creating new maps using this mod, avoid mixing in different types of paved ground, as the end result will not look good. Also, when used together, make sure you put a pavement tile underneath each road segment as well. Remember, the Dutch like things neat and tidy! ;-) - Many road configurations (for which the game's road system often just isn't designed) were always easy enough to fake with the stock roads, without it being too obvious. Once again, due to the kerbs, not so much with this mod! The mod is intended for CM:BN's Market Garden module, but can basically be used in any CMx2 game. For now, here's a screenshot. I will upload it to CMMODS in a couple of days!
  14. can anyone post a dropbox (or any) link here so we can download it (someone who already has it) thanks mod or mods is/are : veins russians , veins ukranians for CMBS
  15. RockinHarry

    Mod Tags

    Since most the incomplete info is scattered across the board and nothing at all to be found in the CMBN game manual, I´d like to post the basics here, mainly for people who play and work with CMBN only. 1. The mod tag name must be lower case only. I.e "ground dirt red [yourtag].bmp" 2. The mod tag name must be ONE single word. I.e "yourtag", not "your tag". Otherwise the game looks for two (or more) different name tags (your, tag), which most likely do not exist then. 3. There needs to be a space before the brackets [....] with the tag name. 4 The text file to be imported in the editor just needs to include the single word, lower case tag name and any additionally to be used tag, seperated by a space, comma, or line feed. For the above example, the to be imported txt file just includes yourtag. If the tagged files are named [yourtag] and [othertag), the text file needs then to contain yourtag, othertag, or yourtag othertag, or yourtag (line feed) othertag 5. The tagged mod file goes anywhere into the data/z folder. 6. Any game file can be mod tagged, ie. *.wav, *.bmp (including UI elements), *.frag, *.mdr and maybe more. 7. If the txt file is loaded/imported into the editor, the tagged mods become active, once you load the 3D editor part (deploy units, 3D preview) and exit again. Can´t hurt to save the mission file with the newly added tag, exit editor and reload. That´s what works for me after some trial and error and bits of info found here and there. I do neither have CMRT, CMFI or CMBS and it seems these games have info in the manuals not contained in the CMBN one, thus not available to me. Additional comments, hints or error corrections welcome.
  16. can anyone PM me or give me link to vein's CMBS ukranians/russians (and maybe americans if they exist) thanks this is the mod http://i1289.photobucket.com/albums/b506/Vein71/Russkies_zps01415f3a.jpg (hes been inactive for 4 months)
  17. Hi Guys I've been building scenarios and maps for about a couple of years now, I thought it's about time to show you guys what ive been doing. Below are some screen shots of a Normandy town (loosely based on Caumont) its not meant to be a battle map but to see what looks good and ive made all the building skins etc, although there are bits from the brilliant Tanks alot buildings and Kiemmes Modular builds. All the skins are textures from real Normandy buildings, the windows also, but they dont neccasarily come from the same building, when building a map I try to put my mind to a Street planner and try not to do things that wouldnt happen in real life, then i put my mind into the owner of the buildings for gardens etc, basically most towns/cities in western europe have Streets with houses, places of work ie factories, shops, or farms and religious buildings. But i also add in little touches like market places etc. Anyway see what you think and if you have any questions feel free to ask. Cheers Nige
  18. General Jack Ripper

    CMSF with Euroscape Mod Video

    I figured I'd get back into some Combat Mission, but I'm not feeling up to continuing The Road to Montebourg yet. I got ahold of the Euroscape mod and fired up Task Force Thunder for a bit of fun. Aside from needing to swap out some weapon sounds (damn "brass tinkling" sound effect gives me a headache) I had a lot of fun. Check it out.
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