Jump to content

Search the Community

Showing results for tags 'mod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CM2
    • Combat Mission - General Discussion
    • Combat Mission Shock Force 2
    • Combat Mission Final Blitzkrieg
    • Combat Mission Black Sea
    • Combat Mission Red Thunder
    • Combat Mission Fortress Italy
    • Combat Mission Battle for Normandy
    • Combat Mission Shock Force 1
    • Combat Mission Afghanistan
    • Combat Mission: Touch (iOS / Android)
    • Combat Mission 2 Archives
  • CM1
    • Combat Mission Campaigns
    • Combat Mission: Afrika Korps
    • Combat Mission: Barbarossa to Berlin
    • Combat Mission: Beyond Overlord
  • Repository Updates
  • Strategic Command
    • Strategic Command - World War 1: The Great War 1914-1918
    • Strategic Command - Assault on Communism
    • Strategic Command - Assault on Democracy
    • Strategic Command - GLOBAL CONFLICT
    • Strategic Command - PACIFIC THEATER
    • Strategic Command 2 Blitzkrieg and Weapons and Warfare
    • Strategic Command 1
    • StratCom Design Challenge
  • TacOps
    • TacOps 4
  • General Discussion Forum
    • General Discussion Forum
  • Opponent Finder Forums
  • Archives
    • CM Archives
    • T-72: Balkans on Fire!
    • Dan Verssen Games
    • Theatre of War
    • DropTeam
    • Assault Wave
    • Empires of Steel
    • PT Boats

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


Biography


Location


Interests


Occupation

  1. Hello everyone, Finished my British, Canadian and Polish uniforms and equipment mod. I'm very happy how these tuned out, a lot of hours fine tuning it all and getting it just right. What's in the mod? British: Complete Uniforms - With Ranks Canadian: Complete Uniforms - With Ranks Polish: Complete Uniforms - With Ranks All Equipment/Helmets, changed colours ect. Like always, test them out yourself for a better look than the pictures MORE PICTURES: Click Link below https://imgur.com/a/3ax6xxx ----------------------------------
  2. A little preamble to this taster ... I grew up in rural Dorset in the south of England where our countryside is not so different than that of Normandy (though the Cider may be a bit stronger!). So whenever I fire up CMBN and gaze upon the monotonous green of the bocage, I start to dream of my younger days spent amongst the hedgerows of my native land. Those hedgerows, mostly long gone now, were so thick that we could actually burrow our way inside and create 'dens' where no adult, or rival gang, could find us. So, with some time to spare thanks to COVID-19, I got to thinking about the bo
  3. What's going on fellas! I finally decided to venture out into the world of modding and made my own uniform mod. It's nothing serious, I just took the coyote brown vest from Black Sea and put it over the UCP uniforms. I got the inspiration from the occupation phases in Iraq & Afghanistan; figured it'd make more sense to combo desert gear and equipment with the UCP uniforms. To make this mod possible I used gear from Oleksander's 7th Infantry Division skin mod and rag-tagged existing equipment found in the base game. S/O to Oleksander. In the preview pictures I am also using ViperA
  4. Hello Finished my British, Canadian and Polish berets mod. simple but very cool little mod. What's in the mod? British: Beret Canadian: Beret Polish: Beret Like always, test them out yourself for a better look than the pictures Seems I can't upload any more pictures on this forum. PICTURES: Click Link below https://imgur.com/a/dWzXJdQ ---------------------------------- Download Link: http://www.mediafire.com/file/vydk3hfigery7w4/DM's+Paratrooper+Beret.zip/file Kind Regards, Damiano
  5. Here is a screen ive made for Combat Mission Black sea as i couldnt find any i liked. https://www.mediafire.com/file/5ff2rchucq9hh9v/Miles-CMBS-Main_Menu.zip/file
  6. Hello, I'm an old CM player(Saturnin). By nostalgia I make a little comeback with CMFI (i lost my old accunt, dead mail adress). To celebrate this I offer a small Mod. I hope it will please you. Here is the sdkfz250-1. I wanted it with more battle dress looking It comes with: 2 camos, random material and options (hatch open or not, ...) a multitude of possibilities to test. For that it is simple. If you want the two camouflages leave as such. If you want one in particular discard the one you don't want and rename the BMP file to: sdkfz250-1-hull.bmp If you dont want the stuff 3
  7. Since backups came up in another thread I thought I would share my backup scripts. I thought I had done this in the past but I did a search and came up empty. I wrote these scripts years ago and have been using them for scenario design, mod design and programming projects. The basic principal is to zip up a directory and copy it to a backup location (keeping old versions) and a second location. This lets me know I have the last 10 versions and the second copy allows me to move my work between computers. I used to use a USB stick (hence the command line option "portable") but now I use dro
  8. Here's some helmet p0rn for you all but especially Frenchy - pure filth! Announcing (taken from the readme) ... Lucky_Strike’s - SS helmets This mod uses the superb work of Tashtego, Jaquinot, EZ, JorgeMC and of course Battlefront, as a starting point. It unashamedly borrows, amalgamates and hacks their work plus adds some brand new textures inspired by genuine WW2 Waffen SS helmet covers and camouflage ‘effects’, as well as some ‘probable’ applications. There are 15 possible helmets all numbered and ready to install and enjoy, or hack some more if you prefer!
  9. I was wondering if anyone knows how to repack a campaign once it's been unpacked into it's individual missions. I'd like to unzip CMBN 'The road to Montebourg', increase all the mission duration times, then repack it into a working campaign again. I've managed to unpack everything but I don't know how to put it back together again. I'm also relatively new to modding CM so a detailed 'how to' would be appreciated.
  10. Vehicle 9 Civilian Wrecked Car Flavour Object c/w ground tile Wrecked car flavour object [Based on Kieme's SF1 pale blue car] This is a destroyed car to put in your battlescenes. It is modded on the SF1 VBIED pale blue car. Put it in the Z folder It looks best with the ground tile Wreckage supplied with it. http://www.mediafire.com/view/3p5yyk20xu3dka3/Vehicle-9-Wreck-on-burnt-ground.jpg You can replace any ordinary ground tile. It has the mod tag [wreckage] applied. NOTE: flavour objects need consecutive numbers. You will need to put it in the nex
  11. Well, better late than never, I've recently gotten back into playing CMBN and, being a total mod slut, I had to spend an age loading all the delicious booty into my Z folder. Not content with that, I wanted more so I got to modding a few bits and pieces, one thing led to another and here I am several months later posting a newish mod. Announcing (taken from the readme) ... Lucky_Strike’s - EZ’s Heer Panzer Crew with HBT uniforms and more! This mod is based on the superb Heer Panzer Crew v.2 uniform mod made by Ez. It adds the reed-green HBT (herringbone twill) uniform issued to panze
  12. Had to happen. Hot on the heels of the Panzer crew HBT uniform mod is this mod for reed-green HBT uniform for Panzerjäger, Sturmgeschütz and a multitude of other armour crews. So, without further waffle, announcing (taken from the readme) ... Lucky_Strike’s - EZ’s Heer Assault Gun Crew with HBT uniforms and more! This mod is based on the superb Heer Assault Gun Crew v.2 uniform mod made by Ez. It adds the reed-green HBT (herringbone twill) uniform issued to panzer and other armoured troops from 1943. Initially Stug crews were issued with a variety of uniforms, however in 1940 a feldg
  13. Contains invisible floating unit icons for standard CMBN + CW forces. Unpack into data/z folder. https://www.dropbox.com/s/bqq3xoi2p8rr6hs/Z_CMBN No Icons.rar?dl=0 This is not really a full mod. I consider this as experimental toolset for selectively replacing any existing FLOATING UNIT ICONS with invisible ones in CMBN (incl. CW forces). The main idea was to make enemy floating unit icons invisible, while the same time preserving the friendly ones (for quick access and overview), but also to add additional FOW while removing the possible distraction from enemy floating unit icons po
  14. Downloaded and unzipped Mord's radio chatter mod v1.21 that I understand is for SF1 and SF2. Mac folder for the mods is Applications / CMSF2 / Data / Z (I have Vin's animated text working from there) but installed this and zilch, no sound from any vehicle whatsoever. Take this out and the sounds return OK. The voice mod also seems to result in very little verbal activity from the squads too (but that might just be down to doing a short test with two squads but not a sound when they've been given a move order and nothing when they spot enemy infantry. Not sure if it's a Mac issue, MY Ma
  15. Future task for modders (or BFC). "Wet looks" for vehicles, infantry and maybe objects in wet environmental conditions (rain, fog, mist...). The upper two pics is Aris original Stug IIIG late. The bottom one has the textures (with stock games muddy tag) slightly increased in color saturation, while the same time somewhat darkened and increased in contrast. Also added some crude normal maps with NVidia tools normal map creator. Difference is not huge, but most "weathering" is made only with consideration to dry environments and it doesn´t look that convincing in non dry conditions IMO.
  16. I know there´s already a couple floating around, but I had to try. Figured ingame ROF for MG42 is set at 1200 (50ms) and MG34 at 850 (70ms) RPM exactly. Single shot replaced with x2 file to avoid that odd mixup and stutter. Anybody likes to try? I deliberately set these somewhat low on bass to give a more distant sound, yet the MG42 rips still into the face. Sound file sources is from CMBB (MG42) and ripped from YT live fire footage (MG34). MG34 has two variations. Unzip/unrar into data/z as usual. https://www.dropbox.com/s/cmvj4p7rl1osuiu/RHZ_MG 34 %26 MG 42 Replacement.rar
  17. Her is my latest menu mod for Combat Mission Shock Force 2. This will work for the demo as well. The file Includes multiples UI screens and a full set of module icons. I will be updating with more mods in the future. Cheers, XACTO Download page: Xacto's “Camo” Theme Menu Mod for CMSF2
  18. So I've been playing around with the explosion graphics in CM - I've enjoyed the ones from the various mods, but it always bothered me how huge and cartoony they looked. So I set about making an explosion inspired by Project Reality and Squad: And ended up with this: I'm in no way completely satisfied with what I have, but I'm lazy and was wondering what you guys thought - good direction to head in? You can download it here: Google Drive Extract into the Mods folder in My Documents, or the Z folder in the game directory
  19. While waiting for the final release😉, i decided to create a menu mod for Combat Mission Shock Force 2. This will work for the demo as well. The file Includes multiples UI screens and a full set of module icons. This is my first mod, so please let me know what you think! Cheers, XACTO Download page: Xacto's “Chaos” theme Menu Mod for CMSF2
  20. All, A link for my Ukrainian/Pro-Russia Separatist skin is included below. Back in early 2016, I did hours of research and created a set of skins for the Ukrainian government and separatist forces based on several preexisting mods (Veins' Russian and Ukrainian Infantry skins, Stagler's Russian skins with gorka and flora camo, Blimey's "Separatist - UKR Digital Slot"). The resulting product is a line-up of government and separatist forces wearing a motley of different camo clothing. I would like to thank Stagler, Veins, and Blimey for your wonderful contribution to our community!
  21. So I finally finished the DRA skin mod after seeing that a new request was posted today. They are not perfect, but they are a lot better than the originals. The mapping on these skins is not the best and that makes modding them to a good result more challenging. You should be able to download it from here: http://cmmodsiii.greenasjade.net/?wpfb_filepage=dra-skins_2-zip
  22. Well, my trial version of Elements was running out so I pulled the trigger and got the full version on Amazon at 40% off last night. So, looks like I am back in the modding game. Here's what I need help with. I need a list of German Divisions that were in the Western European Theater from October 44 to May 45. Not having to reaserch this will cut at least a month off the time it'll take to get this mod made. So, if you guys want a portrait mod I could use the research help. (Following cut and pasted from my RT mod thread) If you choose to do it, this is how I'd like to see the divis
  23. After Zaitzev requested something be done to DRA-heads I have tried my hand at re-texturing them. Texture size increased to 512 x 512.
  24. Hi guys Im returning to this awesome game soon, but unfortunately I lost all my data from a hardware failure. Is it possible for any of you to give me a link to your mod folder. I remember CM FB taking a very long time to mod the last time. Thx in advance!
×
×
  • Create New...