Jump to content

Search the Community

Showing results for tags 'missiles'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CM2
    • Combat Mission - General Discussion
    • Combat Mission Shock Force 2
    • Combat Mission Final Blitzkrieg
    • Combat Mission Black Sea
    • Combat Mission Red Thunder
    • Combat Mission Fortress Italy
    • Combat Mission Battle for Normandy
    • Combat Mission Shock Force 1
    • Combat Mission Afghanistan
    • Combat Mission: Touch (iOS / Android)
    • Combat Mission 2 Archives
  • CM1
    • Combat Mission Campaigns
    • Combat Mission: Afrika Korps
    • Combat Mission: Barbarossa to Berlin
    • Combat Mission: Beyond Overlord
  • Repository Updates
  • Strategic Command
    • Strategic Command - World War 1: The Great War 1914-1918
    • Strategic Command - Assault on Communism
    • Strategic Command - Assault on Democracy
    • Strategic Command - GLOBAL CONFLICT
    • Strategic Command - PACIFIC THEATER
    • Strategic Command 2 Blitzkrieg and Weapons and Warfare
    • Strategic Command 1
    • StratCom Design Challenge
  • TacOps
    • TacOps 4
  • General Discussion Forum
    • General Discussion Forum
  • Opponent Finder Forums
  • Archives
    • CM Archives
    • T-72: Balkans on Fire!
    • Dan Verssen Games
    • Theatre of War
    • DropTeam
    • Assault Wave
    • Empires of Steel
    • PT Boats

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


Biography


Location


Interests


Occupation

Found 2 results

  1. This is an interesting article from Southfront. ATGM and local conflicts ATGM article
  2. It has been a (minor) issue as far back as CMSF as I recall. I was just wondering if there was any possibility of a "Target heavy" command to avoid TacAI issues with reluctance to fire heavier (ATGMs on IFVs, rockets and missiles for dismounts) at targets deemed unworthy. It would certainly be helpful for those times when you really, really want your infantry to launch and RPG into the building before assaulting it, but as it stands right now, the odds there are hit-or-miss with no player control involved. I think it is becoming even more of an issue with gear like the BMP-3 where you might want a cannon round, but it sticks with 30mm or the Bradley not firing a TOW at an obvious target holed up inside a building. I am most definitely not suggesting taking away the TacAI's ability to function as it stands today or forcing players to micromanage ATGM shots. I would just like a command to guarantee the heaviest weapon for non-AFVs/infantry squads will be used. Thoughts?
×
×
  • Create New...