Search the Community
Showing results for tags 'medic'.
Found 2 results
As a result of a thread over at The Few Good Men (FGM) gaming club I did some experiments with "Buddy Aid". Below is some of the information that was learned and shared at The Few Good Men. I did some experiments in CMBS v2.1 Engine 4 where I saved a game after taking casualties and then ceased fire and recorded the AAR results. I then loaded the save, completed buddy aid, ceased fire again and recorded the AAR results. The score did not change. 3 WIA, (out of 10 total troops) then cease fire. No buddy aid - 1 KIA, 2 WIA = OpFor Minor Victory 25 points. With buddy aid - 0 KIA, 3 WIA = OpFor Minor Victory 25 points. 2 KIA, 3 WIA, (out of 17 total troops) then cease fire. No buddy aid - 4 KIA, 1 WIA = OpFor Tactical Victory 45 points. With buddy aid - 2 KIA, 3 WIA = OpFor Tactical Victory 45 points. WIA (red base) can turn to KIA (brown base) from additional hits. Buddy Aid is one on one however a team can treat multiple casualties in the same A/S concurrently. A team administering Buddy Aid will recover ammo including ammo for weapons they do not have in the team. Buddy aid on KIA (brown base) was about 15 - 35 seconds. On WIA (red base) about 1 minute – 2 minutes 30 seconds. Casualties only disappear if they receive Buddy Aid. I tested 2 KIA & 2 WIA for 1½ hours game time. They never disappeared. Experience of the teams administering buddy aid did not affect the length of buddy aid or the amount of equipment recovered. Lightly wounded (yellow base) are not counted as casualties on the AAR screen. To share ammo recovered in buddy aid the medic team must be part of the unit (“highlighted” unit) needing the ammo. During testing on average about 2 grenades and 170 rounds of ammo were recovered per casualty. I know from playing the game other equipment (radios, binoculars, some weapons etc.) can also be recovered but I did not try for that in the experiments. WIA (red base) incapacitated wounded are not counted in Parameter/Condition but are counted in Parameter/Casualties. Buddy aid does not make a difference to the score in Quick Battles or in Scenarios. Buddy aid does not make a difference to the score in a Campaign. Buddy aid may only make a difference as a tie breaker in a CM tournament . If I got anything wrong let me know but as best as I can tell that's the way it works. A little disappointed that Buddy Aid has no affect on the score but I will continue to order my teams to administer aid. Seems like the realistic, correct thing to do.
Just a really dumb question, but here goes anyways. In the game it doesn't matter whether you pause to treat the wounded? I might have missed in the manual but it seems to me that it doesn't matter whether the medics are brought into play. Thanks for any explanations.