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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

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Found 20 results

  1. QB maps on Black Sea are disgusting almost all, but the converted RT maps have been delicious. I thought anyone could convert maps from BN or FI as well as it was made relatively RT. Otherwise is there any Map Converter?
  2. Overlay question

    Hullo. Hope someone can help. Can someone tell me why the special editor overlay will work on 1 of my bmp images and not the other, please? (See attached image) The 1 on the left fades to black when activating the overlay, while the 1 on the right works perfectly. For both images I converted a screenshot to bmp with an online tool. I do not believe I did anything different. The only difference is the greater MB for the image that does work. Thanking you in advance... A.
  3. I've been reading, again, Blumenson's Breakout and Pursuit. Along with this, I've been doing some other research and located a trove of aar's in the Ike Skelton Combined Arms Research Library Digital Library. What I'm having difficulty (sp: l a z i n e s s, ) with is converting map coordinates in the aar's into lats & longs so I can find a "real" location. I've found a site explaining the "British Modified System", but that system uses coordinates such as "vZ3383", meaning (as best as I can tell) Map Section vZ, 33 kM East/83 kM North. The US aar's use coordinates similar to, say, "565-068". Does anyone here have a link that will point me in the right direction. I'm a land surveyor IRL, so I do understand coordinates, projections and the sort. Thanks in advance, Rake
  4. New map maker

    I'd say I'm a noob at creating maps but I've been working on this map for about a couple months now and have started over about 2-3 times. Anyways I'm having trouble with making the A.I stay in specific area. When i start the scenario to test it, all the troops move towards the top left corner of the map. Yes i have deployed them in the scenario editor and made there spawn zone and so on. Also I've ran out on ideas on what to add and what to get rid of for this scenario. I plan on making a campaign if people enjoy the map. Out of frustration I deleted all of the troops to see if it was something like that so that's why their isn't any troops in the file right now. Still working on a better name for the scenario Hill assault .btt
  5. So, being of a rather lazy disposition I decided to use a map part of one of the scenarios of the battle pack as the base for an upcoming little h2h tournament. Now, at least one of the players in the tournament is too cheap... er... economically minded... to buy more than just CMBN. Well, usually no trouble, thanks to the nifty spacebar command in the unit editor I can avoid using units from any other module. To my immense annoyance I find that this sort of recycling of maps (well, part of the map) is apparently not possible, something keeps insisting that the scenario demands the battle pack. I removed all units, same result, getting interested and more annoyed I subsequently removed all buildings, then replaced all terrain with dirt, finally I removed everything, bridges, roads... It still insists on requiring the damned Battle Pack! So, now I've spent more time investigating this than it would have taken me to slap together an map of my own, but I'm still bewildered. Are those scenarios/maps tagged in some way that is inaccessible to the private scenario designer? If so, that is mildly alarming as it would indicate a drift toward more restricted access to pre-produced material, something that I would hate to see, as the possibility to edit, re-use and convert published scenarios has always been a very strong point in the CM system of games. Of course I'm not suggesting that all vehicles and buildings should be available from modules that you haven't acquired, but the maps...?
  6. Hi, I know the ability to import/export maps, oobs from other CM modules has been inquired about before but I've been awol for a while and wondered if there's been any movement by Battlefront on the issue. I ask it here because altho I'd jump at the chance to buy CMFB if this ability existed, I'll likely content myself with games I already have until at some point down the road I grow bored to death of them; and that'll be a loooong time. I've, for example, created a pretty sizeable and detailed OOB for CMRT (it even has an evil former boss of mine as a Nazi captain!) that I LOVE using but I'm definitely not re-creating it for every CM module. Mind you, I'm NOT talking about downloading maps from the repository from a game I DO NOT own and loading it into one I do own. That'd be stealing imo. No, I'm only referring to the ability to import/export when I own BOTH games. I'd even be open to paying an extra "license fee" or some such for the ability to do this. I can't imagine this wouldn't be a money-maker for the devs but they must have their reasons for denying this ability. Anyway, my 2 cents. Thanks!
  7. When I'm not being a nuisance on here or stacking mad loot from modding competitions, I'm making stuff. I have been working on reworking some of the Red Thunder Master Maps into very large QB maps for CMBS. v1.0 of this pack has three maps, an attack, assault, and meet on Radzymin Master Map 2. Each has an AI plan for both sides and functioning objectives, but would probably be better for versus play. I will do more plans for each map, and eventually convert all Radzymin Master Maps to CMBS. Credits to the Master Map goes to BF Company. I cant post screens because Im on my laptop and they look gash, but Ill try to at the weekend when I am back with my high spec machine. Download Link v1.0 https://www.dropbox.com/s/1mey2x2m8h7itzd/SG_QB_Maps.7z?dl=0 Enjoy.
  8. Wouldn't be great if one could copy a part from an existing map and be able to use it / paste it on a map in the making....
  9. I've uploaded an updated version of my CMRT map database: Updated CMRT Map Database. I've added more than 50 maps since the last version (it's been a while...). For those of you not familiar with it, the database is an Excel spreadsheet which provides information on maps': size, terrain, vegetation, buildings, road networks, water obstacles, and damage. Where known, I've also identified the map's creator. The database also includes images of each map in scenario editor and 3d modes. Here is a screen shot: Note that although most of the maps are from scenarios, the database only covers the map, and not the forces present in the scenario, etc. Be sure to read the Notes tab for an explanation of the various columns. Map makers, please let me know if I haven't credited you for one of your maps, or if I've missed maps that should be included. Note that this is a LARGE file (about 530 mb) because of all the embedded pictures; I tried zipping it but it didn't compress at all, so I didn't bother. While I haven't updated my "Flavor Objects Showroom" database (no need), I thought I'd post that there as well: Flavor Objects Showroom. This is an Excel spreadsheet file which includes labelled pictures of each of the Flavor Objects in the editor; this file is chiefly useful for those wishing to add Flavor Objects when they're creating/editing scenarios. Let me know if you have a problem with the download links, hopefully they will work.
  10. I was driving around the new Scenario Depot..noticing the ongoing migration of CMSF content. Couple of questions: 1) Will the scenario have the ability to find the MOST DOWNLOADED, RECENTLY UPLOADED, etc, per title..I saw the MOST DOWNLOADED menu off to the right, but that appears to be a site top download...just wondering... 2) It appears Campaigns and Scenarios are lumped together... I was reading the comments in TASK FORCE SPARTAN RESOLVE which is a campaign..there was apparently some confusion by a player who tried to stick the .cam file in his scenario folder...Long Term, is there going to be a separate tag or header like the [MAP] and [SCENARIO} or a [CAMPAIGN} Just some questions...the new site is awesome, and I think it's great that MODS have their own website. Thanks for all the hard work on this... Cheers
  11. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  12. Hi Guys Im sure you have read the recent announcement regarding The Few Good Men, The Scenario Depot III, The Proving Grounds II and CMMODS III. The sites are all live but the links provided have a little HTML error I believe so below are the links to the actual sites until staff here can update them. The Proving Grounds II The Scenario Depot III CMMODS III The Few Good Men If you have any queries about any of the sites please drop me a PM and I will assist. In closing I'd like to thank Badger73, Umlaut, Ithikial, Kevinkin, Das Tiger and PhilM on behalf of GreenasJade and me in all the help transferring 95% of the modifications from the old CMMODSII to the new site. It certainly was not an easy job and only a limited number of files did not make the transfer (if you had a file up that is missing please get in touch with GreenasJade - or re-upload it to the new site). As mentioned previously CMMODSII will still exist but will in the near future only cater for CMX1 mods. Whereas, the new CMMODSIII will now cater for all flavours of CMX2 including the Afghanistan game. Happy downloading/uploading. Bootie
  13. Howdy. Happy Friday. I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine. AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right? All credit for original creation and distribution of these maps goes to BFC. Download Link @Dropbox: https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0 Cheers.
  14. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  15. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  16. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  17. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  18. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  19. Please tell me I am not the only person who does this. I know the game you can pause but I need a real world medium to help plan my missions. The Op orders for scenarios are great but they are more like a WARNO, you have to come up with one for each piece. I think I spend more time planning than I do playing.
  20. Hi there, while trying to find a detailed map of the Bobruisk-area i stumbled upon this little nugget: http://igrek.amzp.pl/maplist.php?cat=GR100 Sadly nothing of Bobruisk so far, but there is a ton of detailed 1:100000 maps of Poland and White Russia, East Prussia and so on. Literally thousands of maps of varying quality, some of very high 1:50000. And, especially neat, lots of 40s maps. Get it while its hot...
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