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Found 26 results

  1. Recently I was introduced to this game, and it was totally new experience for me. I found it interesting how this game changes the way you think on a tactical level. Furthermore, I found few elements of this game that I would might want to change a little. After some time playing it, I've decided to make few steps towards allies and their operations. It was their equipment that made me interested. As a history lover, and as a person who enjoys this game I've started my work on few modifications. World War Two setting was an initial insparation for me. Modders that were modding World War Two games here were are masters of what they are doing. The amount of details that some mods are providing is mind blowing. I did quite a few mods here and there and I got a feeling that I will try to enter this room with a big hope to add something that will be enjoyed by other players in their battles. It is time for me to try myself in a big boys game. I'm not sure that everything what I will do will be 100% accurate - but I will try to do my best. With a deep respect to this community I'm opening my new modding space. I hope that some of you will enjoy my stuff. https://imgur.com/GmkEkY4
  2. I go to for a quick battle against the Germans and a limited selection of maps show up. My question is obvious; where's the maps gone?
  3. I am re-announcing the complete list of Combat Mission Scenarios web site here since the original announcement was made before the General Forum existed. Check it out here: http://www.combatmission.lesliesoftware.com/index.html What this site is It is supposed to be a search-able sort-able list of all scenarios for CombatMission games. It combines a list of all stock scenarios and all downloadable scenarios from the old repository, the new scenario depot with information from play result information from theBlitz. What this site is not It is not a source for uploading or downloading scenarios. This site does not host anything it only provides links to where the files are hosted. I have updated all the games and added Shock Force. The Shock Force edition is not complete yet. As the original announcement states the site is created using @Mad Mike's awesome ScAnCaDe Tool. Since that tool only works with Shock Force version 2 only the stock games are listed on the site right now. Along with a few new ones from the Scenario Depot. My plan is to include the older scenarios as well but to so that I need to convert them to v2 scenarios so the tool can then process them. I have been working on that but have lots left to do. In addition there are still a few items that are listed as only available on the old repository - I still own @Bootie a list of files that are missing on the Scenario Depot. Read the original announcement here:
  4. Hi everyone, after the release of Shock Force 2 even though i have not purchase it myself. I took the opportunity to come up with a story line for a would be campaign together with its first scenario. For now this is what I've prepared so far but I would like to expand it even further with richer story arc over this campaign and a backstory starting from the end of the Syria civil war leading toward the second US intervention into Syria. Do let me know what you think of this campaign/scenario. Operation Resurgence Ravaged by civil war the ruins left by the international proxy war in Syria barely allowed a weakened government in place consisting mostly of Assad loyalists. After overwhelming outcry from the international community over its treatments of civilians during and post civil war, the US and its NATO allies have now decided to launch a full blown campaign on the Assad regime in Syria beginning with the liberation of Rajo towards the city of Aleppo. What was once an international icon of a modern Islamic country has now turned into a hellish battleground since 2012 and would not end soon with he beginning of the second US intervention into Syria. The 42nd Marines Light Armored Reconnaissance Battalion (LAV) lead by Lieutenant Colonel Rufus White are tasked with opening a front in Syria beginning with the highways of Rajo bordering Turkey, this would allow access to its neighboring provinces. Battle hardened from the war in Iraq, they were accustomed to the harsh climate and the brutal condition of a war torn country. The town of Rajo lies at the border of Turkey and is also an intersection between between other major cities. Battle Plan Rajo’s main two roads leading to the city of Aleppo. Intel suggests a military presence in the surrounding villages in Rajo guarding the highways. Expect strong resistance coming from the southern region. Securing the nearby houses would help in getting rid of any enemy while also providing cover fire over the highways for secure passage for the main army. HQ has granted access to AV-8B Harrier from the nearby turkey airbase and would lend support to the bulk of this mission with much needed aerial firepower over the roads of Rajo. Lack of intel cannot confirm of any enemy anti air capabilities in the vicinity. Caution is advised. The main objective is to secure the highways to establish a forward base in Rajo and to open a front to the heart of Syria. “The great revolution in the history of man, past, present and future, is the revolution of those determined to be free.” - John F. Kennedy (35th President of the United States)
  5. Hi all I just found this resource Live conflict maps https://liveuamap.com/ it covers three conflicts: Ukraine, Syria and Israel/Palestine with news and maps/satellites. You click on a news symbol and it takes you to where something happened. I zoomed in on Donetsk and it seemed to have a useful amount of detail. I couldn't find contours unfortunately but that might be me missing something.
  6. When I'm not being a nuisance on here or stacking mad loot from modding competitions, I'm making stuff. I have been working on reworking some of the Red Thunder Master Maps into very large QB maps for CMBS. v1.0 of this pack has three maps, an attack, assault, and meet on Radzymin Master Map 2. Each has an AI plan for both sides and functioning objectives, but would probably be better for versus play. I will do more plans for each map, and eventually convert all Radzymin Master Maps to CMBS. Credits to the Master Map goes to BF Company. I cant post screens because Im on my laptop and they look gash, but Ill try to at the weekend when I am back with my high spec machine. Download Link v1.0 https://www.dropbox.com/s/1mey2x2m8h7itzd/SG_QB_Maps.7z?dl=0 Enjoy.
  7. I am doing the vanilla British campaign -- a change of pace from Normandy. During the briefings, I took a good look at the topographic maps. The ones that show you an overview of where the battle is happening in Syria. I noticed that they were not in English. Instead, in Cyrillic? I'm guessing? Maybe Russian? Blimey! What's a proper British officer, like myself, doing with Ivan's maps? Are cartography swap meets common? Were they paying us back for the topographic maps of Afghanistan?
  8. QB maps on Black Sea are disgusting almost all, but the converted RT maps have been delicious. I thought anyone could convert maps from BN or FI as well as it was made relatively RT. Otherwise is there any Map Converter?
  9. Hullo. Hope someone can help. Can someone tell me why the special editor overlay will work on 1 of my bmp images and not the other, please? (See attached image) The 1 on the left fades to black when activating the overlay, while the 1 on the right works perfectly. For both images I converted a screenshot to bmp with an online tool. I do not believe I did anything different. The only difference is the greater MB for the image that does work. Thanking you in advance... A.
  10. I've been reading, again, Blumenson's Breakout and Pursuit. Along with this, I've been doing some other research and located a trove of aar's in the Ike Skelton Combined Arms Research Library Digital Library. What I'm having difficulty (sp: l a z i n e s s, ) with is converting map coordinates in the aar's into lats & longs so I can find a "real" location. I've found a site explaining the "British Modified System", but that system uses coordinates such as "vZ3383", meaning (as best as I can tell) Map Section vZ, 33 kM East/83 kM North. The US aar's use coordinates similar to, say, "565-068". Does anyone here have a link that will point me in the right direction. I'm a land surveyor IRL, so I do understand coordinates, projections and the sort. Thanks in advance, Rake
  11. I'd say I'm a noob at creating maps but I've been working on this map for about a couple months now and have started over about 2-3 times. Anyways I'm having trouble with making the A.I stay in specific area. When i start the scenario to test it, all the troops move towards the top left corner of the map. Yes i have deployed them in the scenario editor and made there spawn zone and so on. Also I've ran out on ideas on what to add and what to get rid of for this scenario. I plan on making a campaign if people enjoy the map. Out of frustration I deleted all of the troops to see if it was something like that so that's why their isn't any troops in the file right now. Still working on a better name for the scenario Hill assault .btt
  12. So, being of a rather lazy disposition I decided to use a map part of one of the scenarios of the battle pack as the base for an upcoming little h2h tournament. Now, at least one of the players in the tournament is too cheap... er... economically minded... to buy more than just CMBN. Well, usually no trouble, thanks to the nifty spacebar command in the unit editor I can avoid using units from any other module. To my immense annoyance I find that this sort of recycling of maps (well, part of the map) is apparently not possible, something keeps insisting that the scenario demands the battle pack. I removed all units, same result, getting interested and more annoyed I subsequently removed all buildings, then replaced all terrain with dirt, finally I removed everything, bridges, roads... It still insists on requiring the damned Battle Pack! So, now I've spent more time investigating this than it would have taken me to slap together an map of my own, but I'm still bewildered. Are those scenarios/maps tagged in some way that is inaccessible to the private scenario designer? If so, that is mildly alarming as it would indicate a drift toward more restricted access to pre-produced material, something that I would hate to see, as the possibility to edit, re-use and convert published scenarios has always been a very strong point in the CM system of games. Of course I'm not suggesting that all vehicles and buildings should be available from modules that you haven't acquired, but the maps...?
  13. Hi, I know the ability to import/export maps, oobs from other CM modules has been inquired about before but I've been awol for a while and wondered if there's been any movement by Battlefront on the issue. I ask it here because altho I'd jump at the chance to buy CMFB if this ability existed, I'll likely content myself with games I already have until at some point down the road I grow bored to death of them; and that'll be a loooong time. I've, for example, created a pretty sizeable and detailed OOB for CMRT (it even has an evil former boss of mine as a Nazi captain!) that I LOVE using but I'm definitely not re-creating it for every CM module. Mind you, I'm NOT talking about downloading maps from the repository from a game I DO NOT own and loading it into one I do own. That'd be stealing imo. No, I'm only referring to the ability to import/export when I own BOTH games. I'd even be open to paying an extra "license fee" or some such for the ability to do this. I can't imagine this wouldn't be a money-maker for the devs but they must have their reasons for denying this ability. Anyway, my 2 cents. Thanks!
  14. Wouldn't be great if one could copy a part from an existing map and be able to use it / paste it on a map in the making....
  15. I've uploaded an updated version of my CMRT map database: Updated CMRT Map Database. I've added more than 50 maps since the last version (it's been a while...). For those of you not familiar with it, the database is an Excel spreadsheet which provides information on maps': size, terrain, vegetation, buildings, road networks, water obstacles, and damage. Where known, I've also identified the map's creator. The database also includes images of each map in scenario editor and 3d modes. Here is a screen shot: Note that although most of the maps are from scenarios, the database only covers the map, and not the forces present in the scenario, etc. Be sure to read the Notes tab for an explanation of the various columns. Map makers, please let me know if I haven't credited you for one of your maps, or if I've missed maps that should be included. Note that this is a LARGE file (about 530 mb) because of all the embedded pictures; I tried zipping it but it didn't compress at all, so I didn't bother. While I haven't updated my "Flavor Objects Showroom" database (no need), I thought I'd post that there as well: Flavor Objects Showroom. This is an Excel spreadsheet file which includes labelled pictures of each of the Flavor Objects in the editor; this file is chiefly useful for those wishing to add Flavor Objects when they're creating/editing scenarios. Let me know if you have a problem with the download links, hopefully they will work.
  16. I was driving around the new Scenario Depot..noticing the ongoing migration of CMSF content. Couple of questions: 1) Will the scenario have the ability to find the MOST DOWNLOADED, RECENTLY UPLOADED, etc, per title..I saw the MOST DOWNLOADED menu off to the right, but that appears to be a site top download...just wondering... 2) It appears Campaigns and Scenarios are lumped together... I was reading the comments in TASK FORCE SPARTAN RESOLVE which is a campaign..there was apparently some confusion by a player who tried to stick the .cam file in his scenario folder...Long Term, is there going to be a separate tag or header like the [MAP] and [SCENARIO} or a [CAMPAIGN} Just some questions...the new site is awesome, and I think it's great that MODS have their own website. Thanks for all the hard work on this... Cheers
  17. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  18. Hi Guys Im sure you have read the recent announcement regarding The Few Good Men, The Scenario Depot III, The Proving Grounds II and CMMODS III. The sites are all live but the links provided have a little HTML error I believe so below are the links to the actual sites until staff here can update them. The Proving Grounds II The Scenario Depot III CMMODS III The Few Good Men If you have any queries about any of the sites please drop me a PM and I will assist. In closing I'd like to thank Badger73, Umlaut, Ithikial, Kevinkin, Das Tiger and PhilM on behalf of GreenasJade and me in all the help transferring 95% of the modifications from the old CMMODSII to the new site. It certainly was not an easy job and only a limited number of files did not make the transfer (if you had a file up that is missing please get in touch with GreenasJade - or re-upload it to the new site). As mentioned previously CMMODSII will still exist but will in the near future only cater for CMX1 mods. Whereas, the new CMMODSIII will now cater for all flavours of CMX2 including the Afghanistan game. Happy downloading/uploading. Bootie
  19. Howdy. Happy Friday. I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine. AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right? All credit for original creation and distribution of these maps goes to BFC. Download Link @Dropbox: https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0 Cheers.
  20. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  21. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  22. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  23. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  24. Hello Gentlemen I bring you exciting news of the new Scenario Depot III which has been funded by The Few Good Men. As we all know The Scenario Depot II was the go to place for Scenario downloads with its most successful period being from the mid-90's to the early 00's for the CMX1 series of games. Unfortunately it was never updated to encompass the CMX2 series of games but all that is about to change. I introduce to you The Scenario Depot III. The new site is a community wide project and despite being hosted on The Few Good Men servers membership of The FGM is not required. We have reached a stage where the site is pretty much finished and all that remains to be tested now is its load bearing capabilities. The Scenario Depot III is the place to upload your completed play tested scenarios for the enjoyment of the CMx2 community and I'm asking if you scenario designers out there would do me the honour of starting to upload your scenarios to the database as a stress test exercise. If all goes well The Scenario Depot III will be up and running henceforth. The site is available HERE Please read 'The About The Scenario Depot III' section and then go to 'Upload A File' to go through the simple process of getting your scenario into our database awaiting front page post upload. I would like to thank Gary Krockover the original designer of The Scenario Depot II and The Proving Grounds for his permission to launch the next era of the sites catering for the new games released by Battlefront in the CMX2 series. The site covers all CMX2 games [Afghanistan, Shock Force, Battles for Normandy, Fortress Italy, Red Thunder , Black Sea] and has areas waiting to be opened for the Bulge games forthcoming release. As well as scenarios and campaigns the site also offers the capability of uploading user designed maps for players to download. At present we have just the one map uploaded so please pop over and start adding your content and if you wish to donate towards the endeavour there is a link at the bottom of the right hand column for you generous folk out there. Donations will go towards the programmes required to get The Proving Grounds up and running which is phase 2 of the project. I look forward to seeing your work being submitted. Thanks for reading. Bootie
  25. Please tell me I am not the only person who does this. I know the game you can pause but I need a real world medium to help plan my missions. The Op orders for scenarios are great but they are more like a WARNO, you have to come up with one for each piece. I think I spend more time planning than I do playing.
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