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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. Hi all, I decided to play CM:RT again yesterday after a long hiatus and chose to play a quick battle as the Germans (Axis attack, medium sized town map, human selection of forces). The game launched, and I was greeted by the inspiring sight of my Panther platoon and attached mechanised infantry in a field opposite a large forest, within or behind which I knew some Soviet SU-85 assault guns were lurking. Not wishing to advance into the obligatory turn 1 AI artillery barrage (one of my pet hates about QBs) I did not issue any orders and just clicked the start button. Within seconds, one of my Panther's was in flames - hit by an SU-85 deep within the forest. We are talking extremely deep here - hundreds of metres of dense woodland! Naturally I rage-quit immediately, having wasted a good half hour carefully purchasing the forces for each side to give the best possible battle only to see a ridiculous impossible shot take out one of my best units in the first few seconds of play. This is a bug, pure and simple. I will not be persuaded that it can be anything but a bug. I checked all the angles and the Line of Sight was clearly passing through multiple trees - not just a few; dozens and dozens. Now for some "constructive" criticism. To my mind the issue is that tree foliage is being ignored by the game engine and LOS is being calculated purely on the trunks of the trees. It might include the branches also but this is debatable given how unbelievably far this shot went through half a map's worth of dense forest. My proposed solution to this is to somehow treat foliage like crops. Fields of tall crops easily block LOS in the game at present. I can only imagine that this is because the game engine treats fields of crops "en masse" for LOS blockage, as I cannot imagine that every single husk of corn is being checked for LOS. Maybe if the LOS is a certain height over a crop tile, the game just calls it blocked. Well, if this is indeed how it works, I think a similar sort of rule should be applied to tree foliage. Thoughts and comments welcomed.
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