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Showing results for tags 'kursk'.
This thing has been sitting on my hard drive for quite sometime. I was waiting for a module or vehicle pack to be released to give me the correct vehicles needed but since that doesn't look like its going to happen anytime soon I decided to finish it and put it up for play. If the vehicles needed are released I will go back and update it. It has only been partially tested. Zitadelle:Totenkopf's March to Prokhorovka depicts actions of the 3rd SS Panzergrenadier Division Totenkopf during Operation Zitadelle, or more commonly, The Battle of Kursk, during July, 1943. It requires the late
Hello everybody! I am looking for some data from the Battle of Kursk. I will analyze it with Lanchester's models, and make a complex solve with RK4. Therefore i wonder if anyone has some data, or knows where i can find some data about the development of tanks during the Battle of Kursk. Something like this, just with true historical numbers: German side, number of tanks: 5. july: 1544 6. july: 1423 8. july; 974 11. july: 658 Russian side, number of tanks: 5. july: 2890 6. july: 2877 8. july; 2456 11. july: 2341 Just with m
ToW 2: Kursk 1943 has to be one of the most underrated WW2 games available. This game has so much potential, would really like to see it make a comeback. Anyhow, is there any possible way to edit data files so that all terrain damage remains on the map and does not disappear? I've no experience with modding, any instructions as to how to do this would be greatly appreciated. Thank you.