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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

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  1. ... in response to Russian APS. Must say I'm surprised - and equally intrigued by its replacement: "Should Russia's new Armata T-14 tanks worry Nato?" http://www.bbc.com/news/world-europe-40083641 "A Russian innovation in armoured warfare has pushed Norway to replace many of its current anti-tank systems. Active protection systems (APS) are being built into Russia's new Armata T-14 tank, posing a problem for a whole generation of anti-armour weapons, not least the US-supplied Javelin guided missile, used by the Norwegian Army. The warning comes from Brig Ben Barry of the International Institute for Strategic Studies (IISS) in London. He says this is a problem that most Nato countries have barely begun to grapple with. APS threatens to make existing anti-tank weapons far less effective, and there is little real discussion of this among many Western militaries, he says. Some countries are conducting research and trials to equip their own tanks with APS. "But they seem to miss the uncomfortable implications for their own anti-armour capabilities," he says. Norway is one of the first Nato countries to grasp this nettle. Its latest defence procurement plan envisages spending 200-350m kroner (£18.5-32.5m; $24-42m) on replacing its Javelin missiles, "to maintain the capacity to fight against heavy armoured vehicles". "There is a need for [an] anti-tank missile," it says, "that can penetrate APS systems"."
  2. I recently commanded a squad of US engineers in possession of a Javelin to engage a Russian T-90. All squad members with small arms fired on the tank, giving away their position before the soldier with the Javelin could fire. Does this happen with a normal infantry squad as well? If so, it is a design glitch. If not, it is a sort of clever way to penalize players who choose to have their engineers acquire Javelins from the AFVs of mechanized infantry battalions.