Special Upgrade 4 Tech Tips 12/27/2016Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing. Fortunately the rate of problems is extremely small and so far most are easily worked around. We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1. CMRT Windows customers need to re-license their original key. This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using. To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key. Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key. That should do the trick. 2. CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders. For CMBN you have to go through the process described above for each of your license keys. There is no special order to follow. 3. For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key. If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure. Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do. If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4. There's always a weird one and here it is. A few Windows users are not getting "Activate New Products" shortcuts created during installation. Apparently anti-virus software is preventing the installer from doing its job. This might not be a problem right now, but it will prove to be an issue at some point in the future. The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:
Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around. Let's hope it stays that way Steve
Forum Reorganization 10/12/2017We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code. Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums. There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums. The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second. The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK). We didn't want to cause confusion so we added the "x". Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already. Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him. Which is important since he is the one programming them
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Hello folks, I'm a lifelong strategy gamer who is new to the Combat Mission games, and am elated to finally be able to join you all now that I have a computer powerful enough to run it! Hopefully I'll be hopping into PBEM battles after I've cut my teeth a bit against the AI. I'll be sure to make my way over to The Few Good Men forums when I'm ready. I come to you today with a seemingly simple set of queries which I have found near impossible to answer. Though I am a WWII history nut, my focus was always on the politics and grand strategy of the war, never the nitty gritty tactical battles which the Combat Mission series so masterfully recreates. When I started playing a month ago, I could have talked all day about the Molotov-Ribbentrop Pact but couldn't have told you the difference between a Panther and a Panzer III. I've had a lot of fun learning these things myself, even though I've found the manual to be woefully inadequate when it comes to describing the materiel present in this game. Finally, now that I am on the fourth mission of Kamfgruppe Engel, this paucity of information has become too much. (Kamfgruppe Engel Mission 4 Spoilers) In this mission, I have been tasked with interdicting Allied armor simultaneously with repulsing an infantry assault; to aid me in my tasks, I have been provided a host of on- and off-map artillery, of greatly varying caliber. I am at an absolute loss of which of this artillery would be better directed towards the armor and which I should use to repulse the infantry. I know my 81mm mortars are useless against armor, but what about the field guns? Is the 105mm shell from the Wespe adequate to penetrate armor? What about the daunting 120mm shells from my off-map mortar, even though they're HE? While I am aware of the dichotomy between HE and AP & HEAT, surely the Hummel, with its 150mm (!!!) HE rounds, will be more than sufficient to penetrate most Allied armor? Normally. I'm more than happy to learn by trial and error, but here I can't even begin to formulate a plan until I understand the capabilities of my artillery assets. (End Spoilers) Question: Is there a resource where a neophyte such as myself can begin to learn about the materiel in the Combat Mission games and their relative strengths and weaknesses against one another? Free and online would be preferable, but print is fine, too. If it was geared towards the Combat Mission games it would be fantastic, but a solid primer on common WWII equipment should work just as well, or, failing that even something like a wiki for some other WWII strategy game. I ain't picky. I have already read Bil Hardenberger's excellent Battle Drill blog, and watched the excellent six part Wargaming tutorial on YouTube. What I am looking for is not a primer on tactics, but a primer on the equipment itself. Thanks in advance for any help you can offer, and if any of you would be interested in starting an assuredly one-sided PBEM game at some point in the near future, feel free to PM me—I think you'll find that I live up to my name