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Found 3 results

  1. The screenshots in the original C2 and Information Sharing topic were destroyed by Photobucket. As a result a REDUX C2 and Information Sharing topic was created with new screenshots. Some mods that will show up most often in the screenshots are, user interface (UI) and floating icons: Floating Icons – Cat Tactical Icons CMFI User Interface – Juju’s TweakedUI CMFI V5 Some interesting topics have been started about how information moves through the C2 chain both vertically (up & down the chain of command) and horizontally (directly from one team to another team). As a result I did some experimenting with C2 & information sharing. Below are the results with screenshots from the experiment. If anyone can offer a correction or additional information please do. Additional useful information and supplemental C2 rules: 4.0 Engine Manual page 66 Command & Control. @Bil Hardenberger Command Friction 2.0 - http://community.battlefront.com/topic/125172-command-friction-20/ @Peregrine Command Layers - http://community.battlefront.com/topic/110861-command-layer-in-ai-battles/ The distance information can be shared vertically (chain of command). Voice C2: Up to six action spots, approximately 48 meters. If either unit is on Hide then the distance is reduced to approximately 16 meters. Close Visual C2: Up to 12 action spots, approximately 96 meters. This is also the maximum distance a higher HQ can fill in for a lower HQ. Example: Company or battalion HQ fills in for a platoon HQ and provides C2 to the platoon's fire teams. Distant Visual C2: As far as the unit’s line of sight. (In the experiment I had units in distant visual C2 at 40 action spots, approximately 480 meters before I stopped.) Radio C2: Entire map. In the WWII titles, CMSF & CMA - C2 via backpack radio is lost during foot movement. C2 is maintained during foot movement in CMBS. The distance information can be shared horizontally (directly between teams). Up to four action spots, approximately 32 meters. (Sometimes a team had to move to within 3 action spots) Can information be shared horizontally between teams from different battalions? Yes Can information be shared between two different HQs that do not have a common higher HQ? Vertically: No (With no common higher HQ there is no bridge for the information to pass over) Horizontally: Yes The experiment was conducted on skill level Iron in CMFI v2.0 Engine 4. I used two different US battalions on a custom made map for the experiment. The 4th US Tank Battalion on the west (left) side of the map and the 1st US Infantry Battalion on the east (right) side. A high ridgeline divided the two battalions. HQ units are blocked from C2 Voice, Close Visual and Distant Visual with other HQ units. At the beginning of the experiment no units of the 4thBattalion were in C2 with units of the 1st Battalion. An immobilized German Tiger and a destroyed Tiger were used as the OpFor unit to be spotted and reported. The Area of Operations (A/O) for the experiment. Note the highlighted scout team with no C2.
  2. Some interesting topics have been started about how information moves through the C2 chain both vertically (up & down the chain of command) and horizontally (directly from one team to another team). As a result I did some experimenting with C2 & information sharing. Below are the results and several chronological screen shots from the experiment. If anyone can offer a correction or additional information please do. Additional useful information on the topic: Game manual 3.01 page 62 Command & Control. http://community.battlefront.com/topic/113787-can-somebody-answer-some-questions-on-information-sharing/ The distance information can be shared vertically (chain of command). Voice C2: Up to six action spots, approximately 48 meters. Close Visual (eyeball) C2: Up to 12 action spots, approximately 96 meters. Distant Visual C2: As far as the unit’s line of sight. (In the experiment I had units sharing information vertically with Distant Visual at 40 action spots, approximately 480 meters before I stopped.) Radio C2: Entire map. (In the WWII titles If a unit is moving on foot they will drop out of radio C2 during the movement) The distance information can be shared horizontally (directly between teams). Up to four action spots, approximately 32 meters. (Sometimes a team had to move to within 3 action spots) Can information be shared horizontally between teams from different battalions? Yes Can information be shared between to different HQs that do not have a common higher HQ? Vertically: No (With no common higher HQ there is no bridge for the information to pass over) Horizontally: Yes I used two different US battalions on a custom made map for the experiment. The 4th US Tank Battalion on the west (left) side of the map and the 1st US Infantry Battalion on the east (right) side. A high ridgeline divided the two battalions. At the beginning of the experiment no units of the 4th Battalion were in C2 with units of the 1st Battalion. An immobilized German Marder II was used as the OpFor unit to be spotted and reported. The scouts move out to locate the German Marder II. At 03:58:43 the scouts obtain a sound contact for the Marder II but they are out of C2. 1st Platoon is selected but shows no icon for the Marder II. Additional to follow.
  3. I've seen this in a number of titles, but most recently in RT, so I thought I'd post the topic here. I occasionally encounter a situation where one of my units gets a "full" spot (with a complete ID and icon) on an enemy unit, usually an AT gun, but then that information doesn't disseminate outward. In other words, other units of mine don't get a "possible" icon for that unit, no matter how close or how well in C2 with the spotter, and no matter how long I wait. Sometimes the original spotting unit itself doesn't even keep the "suspected" icon after it moves out of line-of-sight. It just completely forgets that the enemy unit exists. Has anyone else seen a situation like this? Is it a bug, or meant to represent something in real life? (This matters to me because when I play against the AI, I try to keep my units from area firing or reacting to units they're not aware of, which means I pay a lot of attention to C2 and information sharing, based on @MOS:96B2P's very useful findings.)
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